
Storm Gust
Lv 1AttackPhysical
Deals (Self Atk*100%) damage to an enemy target
Range: 2
Formula
1function CommonFun.calcDamage_25(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local NormalAtk = srcUser:GetProperty("NormalAtk")
7 NormalAtk = NormalAtk + 5 * Str
8 local Num1 = srcUser:GetRunePoint(70010_AESIR_FOR_CRUSADER_AUTO_ATTACKS_ATK_INCREASES_BY_3_AUTO_ATTACK_INCREASES_BY)
9 local RuneDamage = Num1 * 0.03
10 local AtkPer1 = srcUser:GetProperty("AtkPer")
11 local AtkPer = AtkPer1 + RuneDamage
12 local DamIncrease = srcUser:GetProperty("DamIncrease")
13 local IgnoreDef = 0
14 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
15 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
16 if targetUser.boss or targetUser.mini then
17 IgnoreDef = IgnoreDef1
18 else
19 IgnoreDef = IgnoreDef1 + IgnoreDef2
20 end
21 if 1 <= IgnoreDef then
22 IgnoreDef = 1
23 end
24 local Refine = srcUser:GetProperty("Refine")
25 local Def2 = targetUser:GetProperty("Def")
26 local DefPer2 = targetUser:GetProperty("DefPer")
27 local Vit2 = targetUser:GetProperty("Vit")
28 local VitPer2 = targetUser:GetProperty("VitPer")
29 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
30 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
31 local damChangePer = damageParam.damChangePer
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local Weapon = srcUser:GetEquipedID(7_WEAPON)
45 local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
46 local HolyEquip = 1
47 if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
48 HolyEquip = 1 + 0.05 * RefineLv
49 end
50 if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
51 HolyEquip = 1 + 0.05 * RefineLv
52 end
53 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip
54 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
55 if (skillID == 4778_PHANTOM_DANCER:AUTO_ATTACK_TRIGGER or skillID == 4779_PHANTOM_DANCER:AUTO_ATTACK_REPLACE or skillID == 4780_PHANTOM_DANCER:STORM_GUST) and srcUser:HasBuffID(90007034_BELL_EQUIPMENT_INFUSED_WEAPONS_TIER_5_:MAX_STACK_0) then
56 local shandian = srcUser:GetBuffLayer(140841_FIRE_BOLT_CHARGING_:MAX_STACK_0)
57 A = A * (1 + 0.1 * shandian)
58 end
59 if srcUser:HasBuffID(115090_SACRIFICE_:MAX_STACK_0) or srcUser:HasBuffID(115091_SACRIFICE_:MAX_STACK_0) or srcUser:HasBuffID(232170_SACRIFICE_:MAX_STACK_0) then
60 elementparam = 5
61 local Hp = srcUser:GetProperty("Hp")
62 local MaxHp = srcUser:GetProperty("MaxHp")
63 local skilllv_1 = srcUser:GetLernedSkillLevel(361_RUNE_KNIGHT:SACRIFICE)
64 local skilllv_2 = srcUser:GetLernedSkillLevel(63018_:SACRIFICE)
65 local Hp_ratio = 1
66 if srcUser:HasBuffID(22001140_SACRIFICE_:MAX_STACK_0) then
67 Hp_ratio = 1 + (MaxHp - Hp) / (3 * MaxHp)
68 end
69 local mapid, maptype = srcUser:GetMapInfo()
70 local pvpRatio = 1
71 if maptype == PVP_MAPS then
72 pvpRatio = 0.25
73 end
74 local dam = 0
75 if srcUser:HasBuffID(90004914_23_:MAX_STACK_0) then
76 DefReduc = 1
77 end
78 if 5 < skilllv_1 then
79 dam = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (skilllv_1 - 5) * 0.3 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * HolyEquip
80 end
81 if Hp > MaxHp * 0.09 then
82 local DamGem = srcUser:GetGemValue(72161_LIFE_RISKING_ATTACK_DMG_PERCENTAGE)
83 local Fifth = 1
84 if srcUser:HasBuffID(90004914_23_:MAX_STACK_0) then
85 Fifth = 1.15
86 end
87 A = (MaxHp * 0.09 * (1 + math.max((skilllv_1 - 1) * 0.1, 0.4)) * pvpRatio * (1 - RefineDamReduc) + dam) * (1 + DamGem / 100000) * Fifth * Hp_ratio
88 if srcUser:HasBuffID(232170_SACRIFICE_:MAX_STACK_0) then
89 A = MaxHp * 0.09 * (0.5 + 0.05 * skilllv_2) * pvpRatio * (1 - RefineDamReduc) * (1 + DamGem / 100000) * Fifth * Hp_ratio
90 end
91 end
92 end
93 local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
94 local WeaponType = srcUser:GetEquipedWeaponType()
95 if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
96 return A * 2, CommonFun.DamageType.ErLianJi
97 end
98 if A <= 1 then
99 return 1
100 end
101 return A
102endPreserved HTML snapshot from ROM Handbook
