Storm Gust

Storm Gust

Lv 1SummonPhysical

Deals (Atk100%) Dmg to the target

Range: 5

Aesir Effects

• Auto Attack Auto Attack DMG increase1%

Formula

1function CommonFun.calcDamage_21(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local AttrEffect = targetUser:GetProperty("AttrEffect")
21  local bits = CommonFun.getBits(AttrEffect)
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
39  local skilllv_1 = srcUser:GetLernedSkillLevel(127_KNIGHT:ELEMENTAL_ARROW)
40  local atk_add = 0
41  if 10 < skilllv_1 and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST) then
42    atk_add = Dex * ((skilllv_1 - 10) * 0.5)
43  end
44  local NormalAtk = 0
45  if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
46    local NormalAtkAttr = srcUser:GetProperty("NormalAtk")
47    NormalAtk = NormalAtkAttr + 3 * Dex
48  end
49  local SpAtk = 0
50  if srcUser:HasBuffID(131096_ATTACK_REDUCES_HP_AND_SP_:MAX_STACK_0) and (skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST) then
51    local Sp = srcUser:GetProperty("Sp")
52    SpAtk = Sp
53  end
54  local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
55  local AtkFinal = (((Atk - BaseAtk + NormalAtk + atk_add) * (1 + AtkPer) + SpAtk) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
56  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
57  local targetid = targetUser:GetGuid()
58  local distance = srcUser:GetDistance(targetid)
59  local skilllv_1 = srcUser:GetLernedSkillLevel(133_KNIGHT:VULTURE_S_EYE)
60  local DisDam = 1
61  if 10 < skilllv_1 then
62    DisDam = 1 + distance / 7.5 * (skilllv_1 - 10) * 0.1
63    if srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
64      DisDam = 1 + (skilllv_1 - 10) * 0.1
65    end
66    DisDam = math.min(DisDam, 2)
67  end
68  local profressionID = srcUser:GetProfressionID()
69  if srcUser:HasBuffID(56712_11925_:MAX_STACK_0) and (profressionID == 42_HUNTER or profressionID == 43_SNIPER or profressionID == 44_RANGER or profressionID == 45_STELLAR_HUNTER or profressionID == 715_FENRIR) then
70    DisDam = DisDam + distance / 7.5 * 0.1
71  end
72  local Injured = 1
73  if bits[CommonFun.AttrEffect.NormalSkillDam] == 1 then
74    Injured = 1.3
75  end
76  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)
77  if skillID == 300_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST or skillID == 113_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST_KNIGHT:STORM_GUST or skillID == 252_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST_LORD_KNIGHT:STORM_GUST then
78    local guid = srcUser:GetGuid()
79    local Debuff_Layer_1 = targetUser:GetBuffLayerByIDAndFromID(96082, guid)
80    local Debuff_Layer_2 = targetUser:GetBuffLayerByIDAndFromID(96083, guid)
81    local sw_dam = math.max(Debuff_Layer_1, Debuff_Layer_2) * 0.06 + 1
82    A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * DisDam * Injured * sw_dam
83  end
84  if skillID == 404_RUNE_KNIGHT:FEAR_BREEZE_AUTO_ATTACK then
85    local NormalAtkDam = srcUser:GetProperty("NormalAtkDam")
86    local NormalAtkRes = targetUser:GetProperty("NormalAtkRes")
87    local NormalEnd = 1 + NormalAtkDam - NormalAtkRes
88    NormalEnd = math.max(NormalEnd, 0.1)
89    local GemValue = srcUser:GetGemValue(41131_FEAR_BREEZE_DAMAGE_PERCENTAGE)
90    A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) * NormalEnd - Vit2 * (1 + VitPer2)
91    local CriDamPer = srcUser:GetProperty("CriDamPer")
92    local CriDefPer2 = targetUser:GetProperty("CriDefPer")
93    local GemRate = srcUser:GetGemValue(41132_FEAR_BREEZE_HAS_A_PERCENTAGE_CHANCE_TO_CRITICALLY_HIT_AND_DEALS_DAMAGE_BASED_ON_YOUR_CRIT_DMG)
94    local Rate = GemRate / 1000
95    if srcUser:HasBuffID(90004254_OVERLORD_CRAB_BOW_1_TIER_5_:MAX_STACK_0) and srcUser:HasBuffID(131080_UNLIMITED_STARS_:MAX_STACK_0) then
96      Rate = Rate + 30
97    end
98    if CommonFun.IsInRate(Rate, srcUser:GetRandom()) then
99      A = (AtkFinal * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * (1 + GemValue / 100000) * NormalEnd - Vit2 * (1 + VitPer2)
100      return A * (1.5 + CriDamPer - CriDefPer2), CommonFun.DamageType.Crit
101    end
102  end
103  if A <= 1 then
104    return 1
105  end
106  return A
107end
Preserved HTML snapshot from ROM Handbook