Storm Gust

Storm Gust

Lv 1AttackPhysical

Deals (Self Atk*100%) damage to an enemy target

Range: 2

Formula

1function CommonFun.calcDamage_27(srcUser, targetUser, params, damageParam, logger)
2  local Str1 = srcUser:GetProperty("Str")
3  local Num1 = srcUser:GetRunePoint(120010_AESIR_MONK_AND_CHAMPION_S_AUTO_ATTACK_BONUS_CONVERTED_FROM_STRENGTH_INCREASES_BY_5_AUTO_ATTACK_INCREASES_BY)
4  local RuneDamage = Num1 * 0.05 + 1
5  local Str = Str1 * RuneDamage
6  local Dex = srcUser:GetProperty("Dex")
7  local Luk = srcUser:GetProperty("Luk")
8  local Atk = srcUser:GetProperty("Atk")
9  local Int = srcUser:GetProperty("Int")
10  if srcUser:HasBuffID(100510_CRITICAL_EXPLOSION_:MAX_STACK_0) then
11    Atk = Atk + 5 * Int
12  end
13  local AtkPer1 = srcUser:GetProperty("AtkPer")
14  local Num2 = srcUser:GetRunePoint(120020_AESIR_FOR_LAUNCHING_AUTO_ATTACKS_ATK_INCREASES_BY_3_AUTO_ATTACK_INCREASES_BY)
15  local RuneDamage2 = Num2 * 0.03
16  local AtkPer = AtkPer1 + RuneDamage2
17  local NormalAtk = srcUser:GetProperty("NormalAtk")
18  NormalAtk = NormalAtk + 5 * Str
19  local DamIncrease = srcUser:GetProperty("DamIncrease")
20  local IgnoreDef = 0
21  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
22  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
23  if targetUser.boss or targetUser.mini then
24    IgnoreDef = IgnoreDef1
25  else
26    IgnoreDef = IgnoreDef1 + IgnoreDef2
27  end
28  if 1 <= IgnoreDef then
29    IgnoreDef = 1
30  end
31  local Refine = srcUser:GetProperty("Refine")
32  local Def2 = targetUser:GetProperty("Def")
33  local DefPer2 = targetUser:GetProperty("DefPer")
34  local Vit2 = targetUser:GetProperty("Vit")
35  local VitPer2 = targetUser:GetProperty("VitPer")
36  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
37  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
38  local damChangePer = damageParam.damChangePer
39  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
40  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
41  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
42  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
43  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
44  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
45  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
46  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
47  local BaseAtk = Str1 * 2 + math.floor(Str1 * Str1 / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
48  local BaseAtk1 = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
49  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk1) * raceparam * bossparam * bossparam2
50  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
51  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
52  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
53  local WeaponType = srcUser:GetEquipedWeaponType()
54  local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
55  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
56    return A * 2, CommonFun.DamageType.ErLianJi
57  end
58  if A <= 1 then
59    return 1
60  end
61  return A
62end
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