Storm Gust

Storm Gust

Lv 1AttackPhysical

Deals (Self Atk*100%) damage to an enemy target

Range: 2

Aesir Effects

• For Crusader auto attacks, Atk increases by 3%, Auto Attack increases by

Formula

1function CommonFun.calcDamage_25(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local NormalAtk = srcUser:GetProperty("NormalAtk")
7  NormalAtk = NormalAtk + 5 * Str
8  local Num1 = srcUser:GetRunePoint(70010_AESIR_FOR_CRUSADER_AUTO_ATTACKS_ATK_INCREASES_BY_3_AUTO_ATTACK_INCREASES_BY)
9  local RuneDamage = Num1 * 0.03
10  local AtkPer1 = srcUser:GetProperty("AtkPer")
11  local AtkPer = AtkPer1 + RuneDamage
12  local DamIncrease = srcUser:GetProperty("DamIncrease")
13  local IgnoreDef = 0
14  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
15  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
16  if targetUser.boss or targetUser.mini then
17    IgnoreDef = IgnoreDef1
18  else
19    IgnoreDef = IgnoreDef1 + IgnoreDef2
20  end
21  if 1 <= IgnoreDef then
22    IgnoreDef = 1
23  end
24  local Refine = srcUser:GetProperty("Refine")
25  local Def2 = targetUser:GetProperty("Def")
26  local DefPer2 = targetUser:GetProperty("DefPer")
27  local Vit2 = targetUser:GetProperty("Vit")
28  local VitPer2 = targetUser:GetProperty("VitPer")
29  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
30  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
31  local damChangePer = damageParam.damChangePer
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44  local Weapon = srcUser:GetEquipedID(7_WEAPON)
45  local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
46  local HolyEquip = 1
47  if Weapon == 40319_HOLY_AVENGER_1 or Weapon == 140319_HOLY_AVENGER_2 then
48    HolyEquip = 1 + 0.05 * RefineLv
49  end
50  if Weapon == 40360_HEAVENS_1 or Weapon == 140360_HEAVENS_2 then
51    HolyEquip = 1 + 0.05 * RefineLv
52  end
53  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HolyEquip
54  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
55  if (skillID == 4778_PHANTOM_DANCER:AUTO_ATTACK_TRIGGER or skillID == 4779_PHANTOM_DANCER:AUTO_ATTACK_REPLACE or skillID == 4780_PHANTOM_DANCER:STORM_GUST) and srcUser:HasBuffID(90007034_BELL_EQUIPMENT_INFUSED_WEAPONS_TIER_5_:MAX_STACK_0) then
56    local shandian = srcUser:GetBuffLayer(140841_FIRE_BOLT_CHARGING_:MAX_STACK_0)
57    A = A * (1 + 0.1 * shandian)
58  end
59  if srcUser:HasBuffID(115090_SACRIFICE_:MAX_STACK_0) or srcUser:HasBuffID(115091_SACRIFICE_:MAX_STACK_0) or srcUser:HasBuffID(232170_SACRIFICE_:MAX_STACK_0) then
60    elementparam = 5
61    local Hp = srcUser:GetProperty("Hp")
62    local MaxHp = srcUser:GetProperty("MaxHp")
63    local skilllv_1 = srcUser:GetLernedSkillLevel(361_RUNE_KNIGHT:SACRIFICE)
64    local skilllv_2 = srcUser:GetLernedSkillLevel(63018_:SACRIFICE)
65    local Hp_ratio = 1
66    if srcUser:HasBuffID(22001140_SACRIFICE_:MAX_STACK_0) then
67      Hp_ratio = 1 + (MaxHp - Hp) / (3 * MaxHp)
68    end
69    local mapid, maptype = srcUser:GetMapInfo()
70    local pvpRatio = 1
71    if maptype == PVP_MAPS then
72      pvpRatio = 0.25
73    end
74    local dam = 0
75    if srcUser:HasBuffID(90004914_23_:MAX_STACK_0) then
76      DefReduc = 1
77    end
78    if 5 < skilllv_1 then
79      dam = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (skilllv_1 - 5) * 0.3 * (1 - RefineDamReduc) * (1 + DamIncrease) - Vit2 * (1 + VitPer2)) * HolyEquip
80    end
81    if Hp > MaxHp * 0.09 then
82      local DamGem = srcUser:GetGemValue(72161_LIFE_RISKING_ATTACK_DMG_PERCENTAGE)
83      local Fifth = 1
84      if srcUser:HasBuffID(90004914_23_:MAX_STACK_0) then
85        Fifth = 1.15
86      end
87      A = (MaxHp * 0.09 * (1 + math.max((skilllv_1 - 1) * 0.1, 0.4)) * pvpRatio * (1 - RefineDamReduc) + dam) * (1 + DamGem / 100000) * Fifth * Hp_ratio
88      if srcUser:HasBuffID(232170_SACRIFICE_:MAX_STACK_0) then
89        A = MaxHp * 0.09 * (0.5 + 0.05 * skilllv_2) * pvpRatio * (1 - RefineDamReduc) * (1 + DamGem / 100000) * Fifth * Hp_ratio
90      end
91    end
92  end
93  local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
94  local WeaponType = srcUser:GetEquipedWeaponType()
95  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
96    return A * 2, CommonFun.DamageType.ErLianJi
97  end
98  if A <= 1 then
99    return 1
100  end
101  return A
102end
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