Storm Gust

Storm Gust

Lv 1AttackPhysical

Deals (Atk100%) Dmg to the target

Range: 1.5

Formula

1function CommonFun.calcDamage_9202(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local NormalAtk = srcUser:GetProperty("NormalAtk")
8  NormalAtk = NormalAtk + 5 * Str
9  local DamIncrease = srcUser:GetProperty("DamIncrease")
10  local IgnoreDef = 0
11  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13  if targetUser.boss or targetUser.mini then
14    IgnoreDef = IgnoreDef1
15  else
16    IgnoreDef = IgnoreDef1 + IgnoreDef2
17  end
18  if 1 <= IgnoreDef then
19    IgnoreDef = 1
20  end
21  local WeaponType = srcUser:GetEquipedWeaponType()
22  local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
23  local Refine = srcUser:GetProperty("Refine")
24  local Def2 = targetUser:GetProperty("Def")
25  local DefPer2 = targetUser:GetProperty("DefPer")
26  local Vit2 = targetUser:GetProperty("Vit")
27  local VitPer2 = targetUser:GetProperty("VitPer")
28  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
31  local bits2 = CommonFun.getBits(AttrEffect2)
32  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41  local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44  local Enemy = 1
45  local skilllv_1 = srcUser:GetLernedSkillLevel(1145_ARCANE_MASTER:PICK_EM_OFF)
46  if 0 < skilllv_1 and 1 >= srcUser:GetRangeEnemy(3) then
47    Enemy = 1 + skilllv_1 * 0.03
48  end
49  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Enemy
50  local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
51  local huali = 1
52  if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_TIER_4_:MAX_STACK_0) then
53    huali = 1.25
54  elseif Buff == true then
55    huali = 1.1
56  end
57  local Num1 = srcUser:GetRunePoint(90170_AESIR_DAMAGE_OF_DOUBLE_ATTACK_6)
58  local RuneDamage = Num1 * 0.06 + 1
59  if A <= 1 then
60    return 1
61  end
62  local WeaponType = srcUser:GetEquipedWeaponType()
63  local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
64  local ErDaoDam = 0
65  if 10 < skilllv_1 then
66    ErDaoDam = (skilllv_1 - 10) * 0.05
67    skilllv_1 = 10
68  end
69  if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
70    return A * (2 + ErDaoDam) * huali * RuneDamage, CommonFun.DamageType.ErLianJi
71  end
72  return A * huali
73end
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