
Storm Gust
Lv 1AttackPhysical
Deals (Atk100%) Dmg to the target
Range: 1.5
Formula
1function CommonFun.calcDamage_9202(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local NormalAtk = srcUser:GetProperty("NormalAtk")
8 NormalAtk = NormalAtk + 5 * Str
9 local DamIncrease = srcUser:GetProperty("DamIncrease")
10 local IgnoreDef = 0
11 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13 if targetUser.boss or targetUser.mini then
14 IgnoreDef = IgnoreDef1
15 else
16 IgnoreDef = IgnoreDef1 + IgnoreDef2
17 end
18 if 1 <= IgnoreDef then
19 IgnoreDef = 1
20 end
21 local WeaponType = srcUser:GetEquipedWeaponType()
22 local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
23 local Refine = srcUser:GetProperty("Refine")
24 local Def2 = targetUser:GetProperty("Def")
25 local DefPer2 = targetUser:GetProperty("DefPer")
26 local Vit2 = targetUser:GetProperty("Vit")
27 local VitPer2 = targetUser:GetProperty("VitPer")
28 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30 local AttrEffect2 = srcUser:GetProperty("AttrEffect")
31 local bits2 = CommonFun.getBits(AttrEffect2)
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local Enemy = 1
45 local skilllv_1 = srcUser:GetLernedSkillLevel(1145_ARCANE_MASTER:PICK_EM_OFF)
46 if 0 < skilllv_1 and 1 >= srcUser:GetRangeEnemy(3) then
47 Enemy = 1 + skilllv_1 * 0.03
48 end
49 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Enemy
50 local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
51 local huali = 1
52 if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_TIER_4_:MAX_STACK_0) then
53 huali = 1.25
54 elseif Buff == true then
55 huali = 1.1
56 end
57 local Num1 = srcUser:GetRunePoint(90170_AESIR_DAMAGE_OF_DOUBLE_ATTACK_6)
58 local RuneDamage = Num1 * 0.06 + 1
59 if A <= 1 then
60 return 1
61 end
62 local WeaponType = srcUser:GetEquipedWeaponType()
63 local skilllv_1 = srcUser:GetLernedSkillLevel(179_KNIGHT:DOUBLE_ATTACK)
64 local ErDaoDam = 0
65 if 10 < skilllv_1 then
66 ErDaoDam = (skilllv_1 - 10) * 0.05
67 skilllv_1 = 10
68 end
69 if WeaponType == 250 and CommonFun.IsInRate(skilllv_1 * 5, srcUser:GetRandom()) then
70 return A * (2 + ErDaoDam) * huali * RuneDamage, CommonFun.DamageType.ErLianJi
71 end
72 return A * huali
73endPreserved HTML snapshot from ROM Handbook
