
Storm Gust
Lv 1AttackPhysical
Deals (Self Atk*100%) damage to an enemy target
Range: 2.5
Formula
1function CommonFun.calcDamage_78501(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local NormalAtk = srcUser:GetProperty("NormalAtk")
8 NormalAtk = NormalAtk + 5 * Str
9 local DamIncrease = srcUser:GetProperty("DamIncrease")
10 local IgnoreDef = 0
11 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
12 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
13 if targetUser.boss or targetUser.mini then
14 IgnoreDef = IgnoreDef1
15 else
16 IgnoreDef = IgnoreDef1 + IgnoreDef2
17 end
18 if 1 <= IgnoreDef then
19 IgnoreDef = 1
20 end
21 local WeaponType = srcUser:GetEquipedWeaponType()
22 local skilllv_1 = srcUser:GetLernedSkillLevel(damageParam.skill1_id)
23 local Refine = srcUser:GetProperty("Refine")
24 local Def2 = targetUser:GetProperty("Def")
25 local DefPer2 = targetUser:GetProperty("DefPer")
26 local Vit2 = targetUser:GetProperty("Vit")
27 local VitPer2 = targetUser:GetProperty("VitPer")
28 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30 local AttrEffect2 = srcUser:GetProperty("AttrEffect")
31 local bits2 = CommonFun.getBits(AttrEffect2)
32 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
33 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
34 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
35 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
36 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
37 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
38 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
39 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
40 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
41 local AtkFinal = ((Atk - BaseAtk + NormalAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
42 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
43 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
44 local damChangePer = damageParam.damChangePer
45 local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (1 - RefineDamReduc) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
46 local Buff = srcUser:HasBuffID(24441_BAZERALD_:MAX_STACK_0)
47 local huali = 1
48 if Buff == true and srcUser:HasBuffID(90001903_BAZERALD_TIER_4_:MAX_STACK_0) then
49 huali = 1.25
50 elseif Buff == true then
51 huali = 1.1
52 end
53 if A <= 1 then
54 return 1
55 end
56 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
57 local GemValue = srcUser:GetGemValue(218111_SONIC_ASSAULT_DMG_PERCENTAGE)
58 if skillID == 4733_SHADOW_CHASER:SONIC_ASSAULT_SHADOW_CHASER:SONIC_ASSAULT then
59 local skill_yinsu = srcUser:GetLernedSkillLevel(4733_SHADOW_CHASER:SONIC_ASSAULT)
60 local Master = srcUser:GetMasterUser()
61 if Master ~= nil then
62 skill_yinsu = Master:GetLernedSkillLevel(4733_SHADOW_CHASER:SONIC_ASSAULT)
63 GemValue = Master:GetGemValue(218111_SONIC_ASSAULT_DMG_PERCENTAGE)
64 end
65 A = A * 7 * (skill_yinsu * 0.1 - 0.03) * (1 + GemValue / 100000)
66 end
67 local GemValue1 = srcUser:GetGemValue(218121_DMG_OF_DEADLY_SHADOW_S_FIRST_SLASH_TO_EACH_TARGET_PERCENTAGE)
68 if skillID == 4737_SHADOW_CHASER:DEADLY_SHADOW_SHADOW_CHASER:DEADLY_SHADOW and targetUser:HasBuffID(140143_DEADLY_SHADOW_MARK_:MAX_STACK_0) == false then
69 A = A * (1 + GemValue1 / 100000)
70 end
71 if skillID == 4737_SHADOW_CHASER:DEADLY_SHADOW_SHADOW_CHASER:DEADLY_SHADOW or skillID == 4733_SHADOW_CHASER:SONIC_ASSAULT_SHADOW_CHASER:SONIC_ASSAULT then
72 local SkillDam = srcUser:GetProperty("SkillDam")
73 local Master = srcUser:GetMasterUser()
74 local wudang = 0
75 if Master ~= nil and Master:HasBuffID(90006174_THE_NAMELESS_EQUIPMENT_USES_INFUSE_SHORT_SWORD_1_TIER_5_:MAX_STACK_0) then
76 wudang = 1
77 end
78 if srcUser:HasBuffID(90006174_THE_NAMELESS_EQUIPMENT_USES_INFUSE_SHORT_SWORD_1_TIER_5_:MAX_STACK_0) then
79 wudang = 1
80 end
81 A = A * (1 + wudang * SkillDam)
82 end
83 return A * huali
84endPreserved HTML snapshot from ROM Handbook
