Strong Blade Attack

Strong Blade Attack

Lv 10AttackPhysical

Deals (Atk200%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

CD: 2 sec
Range: 1.5

Skill Levels

Lvl: 9
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 13
Range: 1.5

• Deals (Atk190%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 8
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 12
Range: 1.5

• Deals (Atk180%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 7
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 11
Range: 1.5

• Deals (Atk170%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 6
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 10
Range: 1.5

• Deals (Atk160%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 5
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 9
Range: 1.5

• Deals (Atk150%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 4
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 8
Range: 1.5

• Deals (Atk140%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 3
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 7
Range: 1.5

• Deals (Atk130%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 2
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 6
Range: 1.5

• Deals (Atk120%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Lvl: 1
Attack
Physical
CD: 2 sec
Skill Delay: 1 sec
SP: 5
Range: 1.5

• Deals (Atk110%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec

Formula

1function CommonFun.calcDamage_3106(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local damChangePer1 = damageParam.damChangePer1
28  local AttrEffect2 = srcUser:GetProperty("AttrEffect")
29  local bits2 = CommonFun.getBits(AttrEffect2)
30  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
39  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
42  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) + damChangePer1) * (1 - RefineDamReduc) - Vit2 * (1 + VitPer2)
43  if A <= 1 then
44    return 1
45  end
46  local Num1 = srcUser:GetRunePoint(31016_AESIR_STRONG_BLADE_ATTACK_HAS_A_10_CHANCE_TO_DEAL_100_CRIT_DMG_TO_POISONED_TARGETS)
47  local StateEffect = targetUser:GetProperty("StateEffect")
48  local bits = CommonFun.getBits(StateEffect)
49  local a = Num1 * 10
50  if bits[CommonFun.StateEffect.Poison] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) and bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
51    return A * 2 * 1.5, CommonFun.DamageType.Crit
52  elseif bits[CommonFun.StateEffect.Poison] == 1 and CommonFun.IsInRate(a, srcUser:GetRandom()) then
53    return A * 2, CommonFun.DamageType.Crit
54  elseif bits2[CommonFun.AttrEffect.Hualiduanjian] == 1 then
55    return A * 1.5
56  end
57  return A
58end
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