Summoning - Serpent

Summoning - Serpent

Lv 10AttackMagic

Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2240% to enemy units within 5 meters per second for 3 seconds. There's a 100% chance of plunging the target into fear, preventing it from moving for 5 seconds.

CD: 5 sec
Cast: 4.5
Fixed: 0.5

Skill Levels

Lvl: 9
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 121
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2120% to enemy units within 5 meters per second for 3 seconds. There's a 90% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 8
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 112
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2000% to enemy units within 5 meters per second for 3 seconds. There's a 80% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 7
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 103
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1880% to enemy units within 5 meters per second for 3 seconds. There's a 70% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 6
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 94
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1760% to enemy units within 5 meters per second for 3 seconds. There's a 60% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 5
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 85
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1640% to enemy units within 5 meters per second for 3 seconds. There's a 50% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 4
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 76
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1520% to enemy units within 5 meters per second for 3 seconds. There's a 40% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 3
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 67
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1400% to enemy units within 5 meters per second for 3 seconds. There's a 30% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 2
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 58
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1280% to enemy units within 5 meters per second for 3 seconds. There's a 20% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Lvl: 1
Attack
Magic
CD: 5 sec
Skill Delay: 2 sec
SP: 49
Cast Time: 4.5
Fixed Cast Time: 0.5

• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1160% to enemy units within 5 meters per second for 3 seconds. There's a 10% chance of plunging the target into fear, preventing it from moving for 5 seconds.

Formula

1function CommonFun.calcDamage_16305(srcUser, targetUser, params, damageParam, logger)
2  local Luk = srcUser:GetProperty("Luk")
3  local Int = srcUser:GetProperty("Int")
4  local Vit = srcUser:GetProperty("Vit")
5  local MAtk = srcUser:GetProperty("MAtk")
6  local MAtkPer = srcUser:GetProperty("MAtkPer")
7  local RangeDam = srcUser:GetProperty("RangeDam")
8  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
9  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
10  if 1 <= IgnoreMDef then
11    IgnoreMDef = 1
12  end
13  local MRefine = srcUser:GetProperty("MRefine")
14  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15  local targetDefElement = targetUser:GetProperty("DefAttr")
16  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21  local MDef2 = targetUser:GetProperty("MDef")
22  local MDefPer2 = targetUser:GetProperty("MDefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local Int2 = targetUser:GetProperty("Int")
26  local IntPer2 = targetUser:GetProperty("IntPer")
27  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29  local damChangePer = damageParam.damChangePer
30  local BaseMAtk = Int + math.floor(Int * Int / 100)
31  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33  local skilllv = srcUser:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
34  local Sp = srcUser:GetProperty("Sp")
35  local Mskilllv = 0
36  local MSp = 0
37  local Master = srcUser:GetMasterUser()
38  if Master ~= nil then
39    Mskilllv = Master:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
40    MSp = Master:GetProperty("Sp")
41  end
42  local NinjaDam = 1
43  if 10 < skilllv or 10 < Mskilllv then
44    MDamReduc2 = MDamReduc2 - (math.max(skilllv, Mskilllv) - 10) * math.max(Sp, MSp) / 100 * 5.0E-4
45  end
46  if targetUser:HasBuffID(133290_ALL_ROUND_ATTACK_SPELL_:MAX_STACK_0) then
47    local GemValue2 = srcUser:GetGemValue(163002_NINJUTSU_ALL_ROUND_ATTACK_INCREASES_THE_TARGET_S_RECEIVED_NINJUTSU_AND_PSYCHIC_SPELL_DMG_BY_PERCENTAGE_FOR_S_SECONDS)
48    NinjaDam = NinjaDam * (1 + GemValue2 / 100000)
49  end
50  local CardTLS = 1
51  if srcUser:HasBuffID(55110_NINJUTSU_AND_SUMMONING_CARDS_:MAX_STACK_0) then
52    CardTLS = 1.06
53  end
54  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
55  if skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH and damChangePer == 0 then
56    local skilllv_ajl = srcUser:GetLernedSkillLevel(2044_RANGER:SUMMONING_OGARE)
57    local GemValue_fls = srcUser:GetGemValue(163161_OBTAINED_SKILL_SUMMONING_WINDSOUL_FLASH_SUMMON_A_THUNDER_BEAST_AROUND_ONE_ENEMY_UNIT_DEALING_DMG_OF_PERCENTAGE_OF_SUMMONING_OGARE_PER_SECOND)
58    damChangePer = (0.6 * skilllv_ajl + 6) * (GemValue_fls / 100000)
59  end
60  local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
61  if skillID == 2019_SNIPER:SUMMONING_OGARE or skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH then
62    local Rune = srcUser:GetRunePoint(163036_AESIR_SUMMONING_OGARE_DMG_6)
63    local GemValue = srcUser:GetGemValue(163061_SUMMONING_OGARE_DMG_PERCENTAGE)
64    local GemDam = 1 + GemValue / 100000
65    A = A * (1 + Rune * 0.06) * GemDam
66  end
67  if skillID == 2045_RANGER:SUMMONING_UZUMAKI_MARU then
68    local GemValue = srcUser:GetGemValue(163101_SUMMONING_UZUMAKI_MARU_DMG_PERCENTAGE)
69    local GemDam = 1 + GemValue / 100000
70    if targetUser:HasBuffID(132930_NINJUTSU_MARSH_:MAX_STACK_0) then
71      local Rune = srcUser:GetRunePoint(163040_AESIR_NINJUTSU_WHIRLPOOL_PILL_S_EXTRA_DMG_ON_TARGET_OF_NINJUTSU_MARSH_10)
72      A = A * (1.5 + Rune * 0.1) * GemDam
73    end
74    A = A * GemDam
75  end
76  if A <= 1 then
77    return 1
78  end
79  return A
80end
Preserved HTML snapshot from ROM Handbook