
Summoning - Serpent
Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2240% to enemy units within 5 meters per second for 3 seconds. There's a 100% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Skill Levels
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2120% to enemy units within 5 meters per second for 3 seconds. There's a 90% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 2000% to enemy units within 5 meters per second for 3 seconds. There's a 80% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1880% to enemy units within 5 meters per second for 3 seconds. There's a 70% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1760% to enemy units within 5 meters per second for 3 seconds. There's a 60% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1640% to enemy units within 5 meters per second for 3 seconds. There's a 50% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1520% to enemy units within 5 meters per second for 3 seconds. There's a 40% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1400% to enemy units within 5 meters per second for 3 seconds. There's a 30% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1280% to enemy units within 5 meters per second for 3 seconds. There's a 20% chance of plunging the target into fear, preventing it from moving for 5 seconds.
• Summon a Yamata no Orochi under your feet which will twine around the enemy, dealing Earth M. DMG of M. ATK * 1160% to enemy units within 5 meters per second for 3 seconds. There's a 10% chance of plunging the target into fear, preventing it from moving for 5 seconds.
Formula
1function CommonFun.calcDamage_16305(srcUser, targetUser, params, damageParam, logger)
2 local Luk = srcUser:GetProperty("Luk")
3 local Int = srcUser:GetProperty("Int")
4 local Vit = srcUser:GetProperty("Vit")
5 local MAtk = srcUser:GetProperty("MAtk")
6 local MAtkPer = srcUser:GetProperty("MAtkPer")
7 local RangeDam = srcUser:GetProperty("RangeDam")
8 local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
9 local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
10 if 1 <= IgnoreMDef then
11 IgnoreMDef = 1
12 end
13 local MRefine = srcUser:GetProperty("MRefine")
14 local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
15 local targetDefElement = targetUser:GetProperty("DefAttr")
16 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
17 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
18 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
19 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
20 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
21 local MDef2 = targetUser:GetProperty("MDef")
22 local MDefPer2 = targetUser:GetProperty("MDefPer")
23 local Vit2 = targetUser:GetProperty("Vit")
24 local VitPer2 = targetUser:GetProperty("VitPer")
25 local Int2 = targetUser:GetProperty("Int")
26 local IntPer2 = targetUser:GetProperty("IntPer")
27 local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
28 local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local BaseMAtk = Int + math.floor(Int * Int / 100)
31 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk) * raceparam * bossparam * bossparam2
32 local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
33 local skilllv = srcUser:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
34 local Sp = srcUser:GetProperty("Sp")
35 local Mskilllv = 0
36 local MSp = 0
37 local Master = srcUser:GetMasterUser()
38 if Master ~= nil then
39 Mskilllv = Master:GetLernedSkillLevel(2028_SNIPER:NINJUTSU_CULTIVATION)
40 MSp = Master:GetProperty("Sp")
41 end
42 local NinjaDam = 1
43 if 10 < skilllv or 10 < Mskilllv then
44 MDamReduc2 = MDamReduc2 - (math.max(skilllv, Mskilllv) - 10) * math.max(Sp, MSp) / 100 * 5.0E-4
45 end
46 if targetUser:HasBuffID(133290_ALL_ROUND_ATTACK_SPELL_:MAX_STACK_0) then
47 local GemValue2 = srcUser:GetGemValue(163002_NINJUTSU_ALL_ROUND_ATTACK_INCREASES_THE_TARGET_S_RECEIVED_NINJUTSU_AND_PSYCHIC_SPELL_DMG_BY_PERCENTAGE_FOR_S_SECONDS)
48 NinjaDam = NinjaDam * (1 + GemValue2 / 100000)
49 end
50 local CardTLS = 1
51 if srcUser:HasBuffID(55110_NINJUTSU_AND_SUMMONING_CARDS_:MAX_STACK_0) then
52 CardTLS = 1.06
53 end
54 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
55 if skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH and damChangePer == 0 then
56 local skilllv_ajl = srcUser:GetLernedSkillLevel(2044_RANGER:SUMMONING_OGARE)
57 local GemValue_fls = srcUser:GetGemValue(163161_OBTAINED_SKILL_SUMMONING_WINDSOUL_FLASH_SUMMON_A_THUNDER_BEAST_AROUND_ONE_ENEMY_UNIT_DEALING_DMG_OF_PERCENTAGE_OF_SUMMONING_OGARE_PER_SECOND)
58 damChangePer = (0.6 * skilllv_ajl + 6) * (GemValue_fls / 100000)
59 end
60 local A = ((MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * damChangePer * (1 - RefineMDamReduc) * (1 + MDamIncrease) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)) * NinjaDam * (1 + RangeDam) * CardTLS
61 if skillID == 2019_SNIPER:SUMMONING_OGARE or skillID == 817_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH_HIGH_WIZARD:SUMMONING_WINDSOUL_FLASH then
62 local Rune = srcUser:GetRunePoint(163036_AESIR_SUMMONING_OGARE_DMG_6)
63 local GemValue = srcUser:GetGemValue(163061_SUMMONING_OGARE_DMG_PERCENTAGE)
64 local GemDam = 1 + GemValue / 100000
65 A = A * (1 + Rune * 0.06) * GemDam
66 end
67 if skillID == 2045_RANGER:SUMMONING_UZUMAKI_MARU then
68 local GemValue = srcUser:GetGemValue(163101_SUMMONING_UZUMAKI_MARU_DMG_PERCENTAGE)
69 local GemDam = 1 + GemValue / 100000
70 if targetUser:HasBuffID(132930_NINJUTSU_MARSH_:MAX_STACK_0) then
71 local Rune = srcUser:GetRunePoint(163040_AESIR_NINJUTSU_WHIRLPOOL_PILL_S_EXTRA_DMG_ON_TARGET_OF_NINJUTSU_MARSH_10)
72 A = A * (1.5 + Rune * 0.1) * GemDam
73 end
74 A = A * GemDam
75 end
76 if A <= 1 then
77 return 1
78 end
79 return A
80end