
Sunlight Ritual
Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
Skill Levels
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.9% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.8% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.7% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.6% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.5% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.4% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.3% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.2% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.
