Sunlight Ritual

Sunlight Ritual

Lv 10SkillChangeSP: 150

Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

CD: 35 sec
Fixed: 1

Skill Levels

Lvl: 9
SkillChange
CD: 35 sec
SP: 140
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.9% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 8
SkillChange
CD: 35 sec
SP: 130
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.8% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 7
SkillChange
CD: 35 sec
SP: 120
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.7% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 6
SkillChange
CD: 35 sec
SP: 110
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.6% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 5
SkillChange
CD: 35 sec
SP: 100
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.5% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 4
SkillChange
CD: 35 sec
SP: 90
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.4% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 3
SkillChange
CD: 35 sec
SP: 80
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.3% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 2
SkillChange
CD: 35 sec
SP: 70
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.2% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

Lvl: 1
SkillChange
CD: 35 sec
SP: 60
Fixed Cast Time: 1

• Sunlight can absorb and manipulate solar power, and turn the weather of the current region to [Sunny]. In the [Sunny] state, Dark Undead units and Undead Demon units take 25%% more DMG (HP Loss excluded). Cannot stack. When sunny, for each [Solar Power] stack Sunlight has, deals 0.1% more skill DMG to monsters. [Sunny] lasts at least 15s. When Sunlight is in [Scorching Realm] or has more than 100 [Solar Power] stacks, the current map will stay [Sunny]. Its cooldown is fixed.

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