
Super Spring Flashing Slash
Inflict [Slash - Light] and Flashing Force x180% Fire and Holy DMG on all enemy units straight ahead.
Skill Levels
• Inflict [Slash - Light] and Flashing Force x172% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x164% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x156% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x148% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x140% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x132% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x124% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x116% Fire and Holy DMG on all enemy units straight ahead.
• Inflict [Slash - Light] and Flashing Force x108% Fire and Holy DMG on all enemy units straight ahead.
Formula
1function CommonFun.calcDamage_16003(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Int = srcUser:GetProperty("Int")
6 local Atk = srcUser:GetProperty("Atk")
7 local AtkPer = srcUser:GetProperty("AtkPer")
8 local MAtk = srcUser:GetProperty("MAtk")
9 local MAtkPer = srcUser:GetProperty("MAtkPer")
10 local DamIncrease = srcUser:GetProperty("DamIncrease")
11 local IgnoreDef = 0
12 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
13 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
14 if targetUser.boss or targetUser.mini then
15 IgnoreDef = IgnoreDef1
16 else
17 IgnoreDef = IgnoreDef1 + IgnoreDef2
18 end
19 if 1 <= IgnoreDef then
20 IgnoreDef = 1
21 end
22 local MRefine = srcUser:GetProperty("MRefine")
23 local Refine = srcUser:GetProperty("Refine")
24 local Def2 = targetUser:GetProperty("Def")
25 local DefPer2 = targetUser:GetProperty("DefPer")
26 local Vit2 = targetUser:GetProperty("Vit")
27 local VitPer2 = targetUser:GetProperty("VitPer")
28 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
29 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
30 local damChangePer = damageParam.damChangePer
31 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39 local baiyan = CommonFun.ShapeCorrection(srcUser, targetUser)
40 local skilllv_baiyan = srcUser:GetLernedSkillLevel(1738_ARCHER:WHITE_BLAZE_KING_S_PROTECTION_WILD_ROAR)
41 if 1 <= skilllv_baiyan then
42 baiyan = 1
43 end
44 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
45 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * baiyan * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
46 local BaseMAtk = Int + math.floor(Int * Int / 100)
47 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
48 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
49 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
50 local Vit = srcUser:GetProperty("Vit")
51 local VitRatio = 1 + Vit / 1000
52 local HpFire = 1
53 if srcUser:HasBuffID(80220_HP_ALIGHT_:MAX_STACK_0) or srcUser:HasBuffID(80223_HP_ALIGHT_PEAK_:MAX_STACK_0) then
54 HpFire = 1.2
55 end
56 local Dragon = 1
57 local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
58 if srcUser:HasBuffID(41200_LANCE_OF_DRAGON_TAMER_1_:MAX_STACK_0) then
59 Dragon = 1 + RefineLv7 * 0.01
60 end
61 local Dragon1 = 0
62 if srcUser:HasBuffID(41200_LANCE_OF_DRAGON_TAMER_1_:MAX_STACK_0) and 15 <= RefineLv7 then
63 Dragon1 = 1
64 end
65 if srcUser:HasBuffID(43430_FIRE_SWORD_:MAX_STACK_0) then
66 Dragon = 1 + RefineLv7 * 0.02
67 end
68 if srcUser:HasBuffID(43430_FIRE_SWORD_:MAX_STACK_0) then
69 Dragon1 = 1
70 end
71 if srcUser:HasBuffID(41740_DRAGON_HOWL_:MAX_STACK_0) then
72 Dragon = 1 + RefineLv7 * 0.01
73 end
74 if srcUser:HasBuffID(41740_DRAGON_HOWL_:MAX_STACK_0) and 15 <= RefineLv7 then
75 Dragon1 = 2
76 end
77 if srcUser:HasBuffID(43440_FIRE_SWORD_ENCHANTMENT_:MAX_STACK_0) then
78 Dragon = 1 + RefineLv7 * 0.02
79 end
80 if srcUser:HasBuffID(43440_FIRE_SWORD_ENCHANTMENT_:MAX_STACK_0) then
81 Dragon1 = 2
82 end
83 local Numxp = srcUser:GetRunePoint(203013_AESIR_SLASH_LIGHT_DMG_6)
84 local RuneDamage = 1 + Numxp * 0.06
85 local card = 1
86 if srcUser:HasBuffID(52580_FIRE_ELF_CARD_:MAX_STACK_0) then
87 card = 1.1
88 end
89 local GemValue = srcUser:GetGemValue(11001_DRAGON_BREATH_AND_DRAGON_S_WATER_BREATH_DMG_PERCENTAGE)
90 local GemDam = 1 + GemValue / 100000
91 local Sign = 1
92 local Num1 = targetUser:GetBuffLayer(183540_DEEP_CUT_:MAX_STACK_5)
93 local fromid = targetUser:GetBuffFromID(183540_DEEP_CUT_:MAX_STACK_5)
94 local guid = srcUser:GetGuid()
95 local skilllv_1 = srcUser:GetLernedSkillLevel(1747_ARCHER:DEEP_CUT)
96 local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
97 if fromid == guid then
98 Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
99 end
100 damChangePer = damChangePer + Dragon1
101 local skilllv_shzl = srcUser:GetLernedSkillLevel(1714_ARCHER:FLASHING_FORCE)
102 local shanhuang = 0
103 if 1 <= skilllv_shzl then
104 shanhuang = 0.5
105 end
106 local skilllv_shz = srcUser:GetLernedSkillLevel(1713_BLADE_SOUL:SLASH_LIGHT)
107 local skilllv_ctd = srcUser:GetLernedSkillLevel(1727_ARCHER:SUPER_SPRING_FLASHING_SLASH)
108 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
109 if skillID == 1713_BLADE_SOUL:SLASH_LIGHT and damageParam.elementparam == 6 then
110 damChangePer = (skilllv_shz * 0.5 + 6.6 + Dragon1) * shanhuang
111 end
112 if skillID == 1727_ARCHER:SUPER_SPRING_FLASHING_SLASH then
113 damChangePer = (skilllv_shz * 0.5 + 6.6 + Dragon1) * (skilllv_ctd * 0.08 + 1)
114 if damageParam.elementparam == 6 then
115 damChangePer = damChangePer * shanhuang
116 end
117 end
118 local A = (((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * HpFire * VitRatio * Dragon * RuneDamage * card * GemDam * Sign
119 local StateEffect = targetUser:GetProperty("StateEffect")
120 local bits = CommonFun.getBits(StateEffect)
121 local GemState = srcUser:GetGemValue(11002_DRAGON_BREATH_AND_DRAGON_S_WATER_BREATH_DEAL_AN_EXTRA_PERCENTAGE_DMG_TO_TARGETS_UNDER_FREEZING_AND_BURN_STATUS)
122 if bits[CommonFun.StateEffect.Burn] == 1 or bits[CommonFun.StateEffect.Freeze] == 1 then
123 A = A * (1 + GemState / 100000)
124 end
125 local enemy = srcUser:IsEnemy(targetUser)
126 if enemy == false then
127 return 0, CommonFun.DamageType.None
128 end
129 if A <= 1 then
130 return 1
131 end
132 return A
133end