Super Spring Twin Flame Slash

Super Spring Twin Flame Slash

Lv 10AttackPhysical

Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range

Range: 5

Skill Levels

Lvl: 9
Attack
Physical
Skill Delay: 1 sec
SP: 47
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x190% on all enemy units within the target range

Lvl: 8
Attack
Physical
Skill Delay: 1 sec
SP: 44
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x180% on all enemy units within the target range

Lvl: 7
Attack
Physical
Skill Delay: 1 sec
SP: 41
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x170% on all enemy units within the target range

Lvl: 6
Attack
Physical
Skill Delay: 1 sec
SP: 38
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x160% on all enemy units within the target range

Lvl: 5
Attack
Physical
Skill Delay: 1 sec
SP: 35
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x150% on all enemy units within the target range

Lvl: 4
Attack
Physical
Skill Delay: 1 sec
SP: 32
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x140% on all enemy units within the target range

Lvl: 3
Attack
Physical
Skill Delay: 1 sec
SP: 29
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x130% on all enemy units within the target range

Lvl: 2
Attack
Physical
Skill Delay: 1 sec
SP: 26
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x120% on all enemy units within the target range

Lvl: 1
Attack
Physical
Skill Delay: 1 sec
SP: 23
Range: 5

• Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x110% on all enemy units within the target range

Formula

1function CommonFun.calcDamage_16002(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local AttrEffect = srcUser:GetProperty("AttrEffect")
20  local bits = CommonFun.getBits(AttrEffect)
21  local Refine = srcUser:GetProperty("Refine")
22  local Def2 = targetUser:GetProperty("Def")
23  local DefPer2 = targetUser:GetProperty("DefPer")
24  local Vit2 = targetUser:GetProperty("Vit")
25  local VitPer2 = targetUser:GetProperty("VitPer")
26  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
28  local skilllv_1 = srcUser:GetLernedSkillLevel(1700_BLADE_SOUL:TWIN_FLAME_SLASH)
29  local damChangePer = damageParam.damChangePer
30  local damChangePer1 = damageParam.damChangePer1
31  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
33  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
34  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
35  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
36  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
37  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
38  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
39  local skilllv_2 = srcUser:GetLernedSkillLevel(1715_ARCHER:WHITE_BLAZE_S_PROTECTION)
40  local skilllv_3 = srcUser:GetLernedSkillLevel(1701_BLADE_SOUL:FIRE_SWORD)
41  local targetDefElement = targetUser:GetProperty("DefAttr")
42  local Num3 = srcUser:GetRunePoint(203004_AESIR_EACH_LEVEL_OF_SWORDS_OF_WILDFIRE_ADDITIONALLY_INCREASES_TWIN_FLAME_SLASH_TRUE_FIRE_DMG_BY_20_POINTS_DMG_IS_AFFECTED_BY_FIRE_ELEMENT_DAMAGE_AND_ATTRIBUTE_MUTUAL_OVERCOMING)
43  local Num4 = srcUser:GetRunePoint(203003_AESIR_BOOST_SWORDS_OF_WILDFIRE_S_ALL_TRUE_DMG_BY_5)
44  local liehuo = 1 + Num4 * 0.05
45  local srcAtkElement = 4
46  local ElementRate = CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam)
47  if nil == CommonFun.NatureProps[srcAtkElement] or nil == CommonFun.NatureProps[targetDefElement] or nil == targetDefElement then
48    return 0
49  end
50  local FireAtk = srcUser:GetProperty("FireAtk")
51  local ele = ElementRate * (1 + FireAtk)
52  local SkillRealDam = Num3 * skilllv_3 * 20 * liehuo * ele
53  local liehuojian = 1
54  if skilllv_3 <= 10 then
55    liehuojian = skilllv_3 * 0.005 + 1
56  else
57    liehuojian = 1.05
58  end
59  local baiyan = CommonFun.ShapeCorrection(srcUser, targetUser)
60  local skilllv_baiyan = srcUser:GetLernedSkillLevel(1738_ARCHER:WHITE_BLAZE_KING_S_PROTECTION_WILD_ROAR)
61  if 1 <= skilllv_baiyan then
62    baiyan = 1
63  end
64  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
65  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * baiyan * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
66  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
67  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
68  local BaseLvDamage = 0
69  local IBaseLv = srcUser.BaseLv
70  if srcUser:HasBuffID(42190_SILVER_GLAIVE_:MAX_STACK_0) then
71    BaseLvDamage = IBaseLv * 20
72  end
73  if srcUser:HasBuffID(42200_BLACK_IRON_SWORD_:MAX_STACK_0) then
74    BaseLvDamage = IBaseLv * 20
75  end
76  local GemValue1 = srcUser:GetGemValue(11041_BASH_DMG_PERCENTAGE)
77  local GemValue2 = srcUser:GetGemValue(143012_BASH_DMG_PERCENTAGE)
78  local MidGemValue = srcUser:GetGemValue(11042_BASH_DEALS_EXTRA_PERCENTAGE_DMG_TO_MEDIUM_SIZE_ENEMIES)
79  local GemDam = 1 + GemValue1 / 100000 + GemValue2 / 100000
80  local MidGemDam = 1
81  if CommonFun.Shape.M == targetUser.shape then
82    MidGemDam = 1 + MidGemValue / 100000
83  end
84  if srcUser:HasBuffID(21430100_IGNORE_DEF_IN_OVER_THRUST_STATUS_:MAX_STACK_0) and srcUser:HasBuffID(96150_OVER_THRUST_:MAX_STACK_0) then
85    DefReduc = 1
86  end
87  local anyz = 1
88  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
89  if skillID == 1725_ARCHER:SUPER_SPRING_TWIN_FLAME_SLASH then
90    local skilllv_anyz = srcUser:GetLernedSkillLevel(1725_ARCHER:SUPER_SPRING_TWIN_FLAME_SLASH)
91    if skilllv_1 <= 5 then
92      damChangePer = 1 + skilllv_1 * 0.1
93      damChangePer1 = 50 + (skilllv_1 - 1) * 25
94    elseif 5 < skilllv_1 and skilllv_1 <= 10 then
95      damChangePer = 1 + skilllv_1 * 0.1
96      damChangePer1 = 150
97    else
98      damChangePer = 2 + (skilllv_1 - 10) * 0.05
99      damChangePer1 = 150
100    end
101    anyz = 1 + skilllv_anyz * 0.1
102  end
103  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 + DamIncrease - ShortRangeDamReduc2) * GemDam * MidGemDam + damChangePer1 - Vit2 * (1 + VitPer2) + BaseLvDamage
104  if A <= 1 then
105    return 1
106  end
107  local Buff = srcUser:HasBuffID(80000550_BONGUN_CARD_DEPOSITE_:MAX_STACK_0)
108  local Weapon = srcUser:GetEquipedID(7_WEAPON)
109  local B = 1
110  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40308_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2) then
111    B = 1.5
112  end
113  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2) then
114    B = 1.5
115  end
116  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40382_WILDFIRE_SWORDS_1_WILDFIRE_SWORDS_1 or Weapon == 140382_WILDFIRE_SWORDS_2_WILDFIRE_SWORDS_2) then
117    B = 1.5
118  end
119  if CommonFun.Shape.M == targetUser.shape and (Weapon == 40383_BLACK_FLAME_SWORD_1_BLACK_FLAME_SWORD_1 or Weapon == 140383_BLACK_FLAME_SWORD_2_BLACK_FLAME_SWORD_2) then
120    B = 1.5
121  end
122  local fuwen = 1
123  if srcUser:HasBuffID(20110100_BONGUN_CARD_DEPOSITE_EFFECT_DOUBLED_:MAX_STACK_0) then
124    fuwen = 2
125  end
126  local Num1 = srcUser:GetRunePoint(203002_AESIR_TWIN_FLAME_SLASH_DMG_10)
127  local RuneDamage = Num1 * 0.1 + 1
128  local KuangJiDao = 0
129  if bits[CommonFun.AttrEffect.KuangJiDam] == 1 then
130    KuangJiDao = 0.5
131  elseif Weapon == 40308_NAGAN_1_NAGAN_1 or Weapon == 140308_NAGAN_2_NAGAN_2 then
132    KuangJiDao = 1
133  elseif Weapon == 40359_BLADE_OF_FRENZY_1_BLADE_OF_FRENZY_1 or Weapon == 140359_BLADE_OF_RAGE_2_BLADE_OF_RAGE_2 then
134    KuangJiDao = 1
135  end
136  local Flames = 0
137  if Weapon == 40382_WILDFIRE_SWORDS_1_WILDFIRE_SWORDS_1 or Weapon == 140382_WILDFIRE_SWORDS_2_WILDFIRE_SWORDS_2 then
138    Flames = 1
139  elseif Weapon == 40383_BLACK_FLAME_SWORD_1_BLACK_FLAME_SWORD_1 or Weapon == 140383_BLACK_FLAME_SWORD_2_BLACK_FLAME_SWORD_2 then
140    Flames = 2
141  end
142  local Yaodao = 0
143  if Buff == true then
144    Yaodao = 1
145  end
146  local dengji = 0
147  if 10 <= skilllv_1 then
148    dengji = 1
149  end
150  local Sign = 1
151  local Num1 = targetUser:GetBuffLayer(183540_DEEP_CUT_:MAX_STACK_5)
152  local fromid = targetUser:GetBuffFromID(183540_DEEP_CUT_:MAX_STACK_5)
153  local guid = srcUser:GetGuid()
154  local skilllv_1 = srcUser:GetLernedSkillLevel(1747_ARCHER:DEEP_CUT)
155  local GemValue = srcUser:GetGemValue(11131_DAMAGE_CAUSED_BY_EACH_DEEP_CUT_STACK_PERCENTAGE)
156  if fromid == guid then
157    Sign = 1 + (skilllv_1 * 0.01 + 0.02 + GemValue / 100000) * Num1
158  end
159  A = (A + Str * 20 * fuwen * Yaodao + SkillRealDam) * B * (1 + dengji * KuangJiDao) * (1 + Flames) * RuneDamage * (1 - RefineDamReduc) * anyz * liehuojian * Sign
160  return A
161end
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