
Swallow Balls
Lv 5Passive
Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)
Skill Levels
Lvl: 4
Passive
• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%)
Lvl: 3
Passive
• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%)
Lvl: 2
Passive
• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%)
Lvl: 1
Passive
• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)
Formula
1function CommonFun.calcBuff_6040(srcUser, targetUser, a, b, c, d, lv, damage)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local MaxHp = srcUser:GetProperty("MaxHp")
6 local Hp = srcUser:GetProperty("Hp")
7 local skilllv_1 = srcUser:GetLernedSkillLevel(3310_LIGHTBRINGER:SWALLOW_BALLS)
8 local A = (MaxHp - Hp) * damage * (0.004 * skilllv_1)
9 return A
10endPreserved HTML snapshot from ROM Handbook
