Swallow Balls

Swallow Balls

Lv 5Passive

Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *2%)

Skill Levels

Lvl: 4
Passive

• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.6%)

Lvl: 3
Passive

• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *1.2%)

Lvl: 2
Passive

• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.8%)

Lvl: 1
Passive

• Every time a Dragon Ball is consumed, restore HP (lost HP *number of consumed Dragon Balls *0.4%)

Formula

1function CommonFun.calcBuff_6040(srcUser, targetUser, a, b, c, d, lv, damage)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local MaxHp = srcUser:GetProperty("MaxHp")
6  local Hp = srcUser:GetProperty("Hp")
7  local skilllv_1 = srcUser:GetLernedSkillLevel(3310_LIGHTBRINGER:SWALLOW_BALLS)
8  local A = (MaxHp - Hp) * damage * (0.004 * skilllv_1)
9  return A
10end
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