Symphony of Wind and Fire

Symphony of Wind and Fire

Lv 10AttackMagic

Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2400% Wind Dmg and M.Atk*2400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

CD: 12 sec
Range: 7
Cast: 3

Skill Levels

Lvl: 9
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 370
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2200% Wind Dmg and M.Atk*2200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 8
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 340
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*2000% Wind Dmg and M.Atk*2000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 7
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 310
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1800% Wind Dmg and M.Atk*1800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 6
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 280
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1600% Wind Dmg and M.Atk*1600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 5
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 250
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1400% Wind Dmg and M.Atk*1400% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 4
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 220
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1200% Wind Dmg and M.Atk*1200% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 3
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 190
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*1000% Wind Dmg and M.Atk*1000% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 2
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 160
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*800% Wind Dmg and M.Atk*800% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Lvl: 1
Attack
Magic
CD: 12 sec
Skill Delay: 1 sec
SP: 130
Range: 7
Cast Time: 3

• Bell and Ais join forces, merging the power of Wind and Flame to unleash a magnificent and destructive attack. Ais summons strong Wind element to gather enemies within a 7-meter radius, while Bell simultaneously releases powerful Flame magic. The wind fuels the flames, forming a fiery storm that deals M.Atk*600% Wind Dmg and M.Atk*600% Flame damage per second to all enemies within range for 5 seconds. If Bell is not in the team, only one instance of Wind Dmg will be dealt to gathered enemies, equal to the total Wind Dmg from the continuous effect.

Formula

1function CommonFun.calcDamage_81501(srcUser, targetUser, params, damageParam, logger)
2  local Int = srcUser:GetProperty("Int")
3  local Vit = srcUser:GetProperty("Vit")
4  local Luk = srcUser:GetProperty("Luk")
5  local Str = srcUser:GetProperty("Str")
6  local Dex = srcUser:GetProperty("Dex")
7  local Atk = srcUser:GetProperty("Atk")
8  local AtkPer = srcUser:GetProperty("AtkPer")
9  local MAtk = srcUser:GetProperty("MAtk")
10  local MAtkPer = srcUser:GetProperty("MAtkPer")
11  local DamIncrease = srcUser:GetProperty("DamIncrease")
12  local MDamIncrease = CommonFun.calcMDamIncrease(srcUser, targetUser)
13  local MDamSpike = srcUser:GetProperty("MDamSpike_MPEN")
14  local DamSpike = srcUser:GetProperty("DamSpike_PEN")
15  local IgnoreMDef = srcUser:GetProperty("IgnoreMDef")
16  if 1 <= IgnoreMDef then
17    IgnoreMDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local MRefine = srcUser:GetProperty("MRefine")
21  local RangeDam = srcUser:GetProperty("RangeDam")
22  local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
23  local targetDefElement = targetUser:GetProperty("DefAttr")
24  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
25  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
26  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
27  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
28  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
29  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
30  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
31  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
32  local MDef2 = targetUser:GetProperty("MDef")
33  local MDefPer2 = targetUser:GetProperty("MDefPer")
34  local Vit2 = targetUser:GetProperty("Vit")
35  local VitPer2 = targetUser:GetProperty("VitPer")
36  local Int2 = targetUser:GetProperty("Int")
37  local IntPer2 = targetUser:GetProperty("IntPer")
38  local MDamReduc2 = CommonFun.calcMDamReDuc(srcUser, targetUser)
39  local RefineMDamReduc = CommonFun.calcRefineMDamReduc(srcUser, targetUser)
40  local damChangePer = damageParam.damChangePer
41  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
42  local zengqiang = srcUser:GetLernedSkillLevel(4815_PHANTOM_DANCER:ENHANCE)
43  local wuli = 0
44  if srcUser:HasBuffID(141170_ENHANCE_:MAX_STACK_0) then
45    wuli = 0.5 + zengqiang * 0.05
46  end
47  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
48  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) + BaseAtk) * wuli
49  local BaseMAtk = Int + math.floor(Int * Int / 100)
50  local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) + BaseMAtk + AtkFinal) * raceparam * bossparam * bossparam2
51  if srcUser:HasBuffID(22002090_FULL_TYPE_DAMAGE_INCREASE_:MAX_STACK_0) and srcUser:HasBuffID(141170_ENHANCE_:MAX_STACK_0) then
52    MAtkFinal = MAtkFinal * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam
53  end
54  local MDefReduc = CommonFun.CalcMDef(srcUser, targetUser)
55  local skilllv = srcUser:GetLernedSkillLevel(4812_PHANTOM_DANCER:SILVER_GLOW)
56  local yzg = skilllv * 0.8 + 6.4
57  local GemValue1 = srcUser:GetGemValue(221101_SILVER_LIGHT_DAMAGE_PERCENTAGE)
58  local GemValue2 = srcUser:GetGemValue(221111_LIL_RAFAGA_DEALS_PERCENTAGE_DAMAGE_TO_ENEMIES_WITH_100_HEALTH_OR_SHIELDS)
59  local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
60  if srcUser:HasBuffID(23390_THE_WEAPON_USED_BY_AIS_EQUIPMENT_1_:MAX_STACK_0) then
61    yzg = yzg * (1 + RefineLv7 * 0.01)
62  end
63  if srcUser:HasBuffID(23400_ESS_USES_EQUIPMENT_TO_INFUSE_WEAPONS_1_:MAX_STACK_0) then
64    yzg = yzg * (1 + RefineLv7 * 0.02)
65  end
66  if skillID == 4827_PHANTOM_DANCER:SILVER_GLOW or skillID == 4828_PHANTOM_DANCER:SILVER_LIGHT_SINGLE_USE then
67    damChangePer = yzg * (1 + GemValue1 / 100000)
68  end
69  if skillID == 4813_PHANTOM_DANCER:WHIRLWIND then
70    damChangePer = yzg * (1 + GemValue1 / 100000) * 5
71  end
72  if skillID == 4817_PHANTOM_DANCER:LIL_RAFAGA_PHANTOM_DANCER:LIL_RAFAGA then
73    local jingfeng = srcUser:GetLernedSkillLevel(4817_PHANTOM_DANCER:LIL_RAFAGA)
74    damChangePer = yzg * (6 + 2 * jingfeng) * (1 + GemValue1 / 100000)
75  end
76  if skillID == 4826_PHANTOM_DANCER:SMALL_WHIRLWIND then
77    local texing = srcUser:GetLernedSkillLevel(4811_PHANTOM_DANCER:SWORD_OF_DESPAIR)
78    damChangePer = texing * 0.1 * (1 + GemValue1 / 100000) * yzg
79  end
80  local A = (MAtkFinal * MDefReduc * (1 - MDamReduc2) + MRefine) * (1 - RefineMDamReduc) * damChangePer * (1 + MDamIncrease + DamIncrease * wuli) * CommonFun.calcMagicElement(srcUser, targetUser, params, damageParam) * elementparam2 - Vit2 / 2 * (1 + VitPer2) - Int2 * (1 + IntPer2)
81  if skillID == 4817_PHANTOM_DANCER:LIL_RAFAGA_PHANTOM_DANCER:LIL_RAFAGA then
82    local Hp = targetUser:GetProperty("Hp")
83    local MaxHp = targetUser:GetProperty("MaxHp")
84    if Hp == MaxHp then
85      A = A * (1 + GemValue2 / 100000)
86    end
87    if targetUser:GetBuffEffectByType("AbsorbDamage") ~= nil then
88      A = A * (1 + GemValue2 / 100000)
89    end
90  end
91  local skilllv_suxin = srcUser:GetLernedSkillLevel(4820_PHANTOM_DANCER:TEMPEST)
92  local suxin = 0
93  local race2 = targetUser.race
94  if targetUser:HasBuffID(139410_TWO_FACE_DEMON_KING_HUMAN_:MAX_STACK_0) then
95    race2 = 3
96  end
97  if srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) and srcUser:HasBuffID(49325_RACIAL_ANCIENT_RELICS_CD_:MAX_STACK_0) then
98    race2 = targetRace
99  elseif srcUser:HasBuffID(49320_RACIAL_ANCIENT_RELICS_PERMANENT_:MAX_STACK_0) then
100    race2 = 2
101  end
102  if targetUser:GetNpcID() ~= 0 or race2 ~= 2 then
103    suxin = skilllv_suxin * 0.12
104  end
105  A = A * (1 + suxin)
106  if skillID == 4826_PHANTOM_DANCER:SMALL_WHIRLWIND then
107    A = A * (1 + RangeDam)
108  end
109  if A <= 1 then
110    return 1
111  end
112  return A
113end
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