
Terminating Punch
When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 8% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 50%. Lasts 3 seconds.
Skill Levels
• When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 7% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 40%. Lasts 3 seconds.
• When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 6% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 30%. Lasts 3 seconds.
• When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 5% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 20%. Lasts 3 seconds.
• When Auto Attack fails to kill the enemy, the next Auto Attack within 5 seconds has a 4% chance to trigger [Enforcement of Justice]. The chance keeps stacking up and resets until the skill is triggered. Each Auto Attack or Consecutive Attack increases DMG Reduc. by 10%. Lasts 3 seconds.
Formula
1{
2 "id": 136741,
3 "BuffName": "Make it quick",
4 "BuffRate": {
5 "Odds": 100
6 },
7 "Condition": {
8 "type": "Attack",
9 "normal_skill": 1,
10 "must_have_damage": 1,
11 "clear_odd_on_switch_target": 1
12 },
13 "BuffEffect": {
14 "id": 2572010,
15 "Odds": 100,
16 "type": "UseSkill",
17 "IsActive": 1,
18 "every_check_add_odd": {
19 "a": 1,
20 "b": 3,
21 "type": 1
22 },
23 "max_add_odd_interval": 5
24 }
25}