
Tiger Cannon
While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1380% damage to enemies in an area and cause them to lose 30% of Max Sp. Deals double damage if used after Fallen Empire
Aesir Effects
Skill Levels
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1320% damage to enemies in an area and cause them to lose 27% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1260% damage to enemies in an area and cause them to lose 24% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1200% damage to enemies in an area and cause them to lose 21% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1140% damage to enemies in an area and cause them to lose 18% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk1080% damage to enemies in an area and cause them to lose 15% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk960% damage to enemies in an area and cause them to lose 12% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk840% damage to enemies in an area and cause them to lose 9% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk720% damage to enemies in an area and cause them to lose 6% of Max Sp. Deals double damage if used after Fallen Empire
• While Critical Explosion is active: Consume 2 Spirit Bombs to deal Atk600% damage to enemies in an area and cause them to lose 3% of Max Sp. Deals double damage if used after Fallen Empire
Formula
1function CommonFun.calcDamage_12402(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39 local shanguang = 1
40 if srcUser:HasBuffID(90001953_BERSERK_TIER_4_:MAX_STACK_0) then
41 shanguang = 1.05
42 end
43 local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
44 local miquan = 0
45 if srcUser:HasBuffID(90001953_BERSERK_TIER_4_:MAX_STACK_0) then
46 if RefineLv7 < 10 then
47 miquan = RefineLv7 * 0.1
48 elseif 10 <= RefineLv7 and RefineLv7 < 15 then
49 miquan = RefineLv7 * 0.1 + 0.4
50 elseif 15 <= RefineLv7 then
51 miquan = RefineLv7 * 0.1 + 0.4 + 0.8
52 end
53 end
54 local Num = srcUser:GetRunePoint(124020_AESIR_TIGER_CANNON_DAMAGE_10)
55 local RuneDamage = 1 + Num * 0.1
56 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * (damChangePer + miquan) * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * shanguang * RuneDamage
57 if A <= 1 then
58 return 1
59 end
60 if srcUser:HasBuffID(117020_FALLEN_EMPIRE_:MAX_STACK_0) or srcUser:HasBuffID(117022_FALLEN_EMPIRE_SKY_SMASH_EFFECT_:MAX_STACK_0) and srcUser:HasBuffID(90004374_SKY_SMASH_1_TIER_5_:MAX_STACK_0) then
61 A = A * 2
62 end
63 return A
64end