Tiger Knuckle Fist

Tiger Knuckle Fist

Lv 5AttackPhysical

The target must endure the combo skills after [Combo Finish], this skill deals 540% Dmg to a single enemy, with a 60% to fix the target for 10 seconds. When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]

Range: 1.5

Aesir Effects

• Tiger Knuckle Fist - Empower Damage of [Tiger Knuckle Fist] +5%

Skill Levels

Lvl: 4
Attack
Physical
Skill Delay: 1.2 sec
SP: 27
Range: 1.5

• The target must endure the combo skills after [Combo Finish], this skill deals 440% Dmg to a single enemy, with a 50% to fix the target for 8 seconds. When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]

Lvl: 3
Attack
Physical
Skill Delay: 1.3 sec
SP: 19
Range: 1.5

• The target must endure the combo skills after [Combo Finish], this skill deals 340% Dmg to a single enemy, with a 40% to fix the target for 6 seconds. When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]

Lvl: 2
Attack
Physical
Skill Delay: 1.4 sec
SP: 13
Range: 1.5

• The target must endure the combo skills after [Combo Finish], this skill deals 240% Dmg to a single enemy, with a 30% to fix the target for 4 seconds. When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]

Lvl: 1
Attack
Physical
Skill Delay: 1.5 sec
SP: 7
Range: 1.5

• The target must endure the combo skills after [Combo Finish], this skill deals 140% Dmg to a single enemy, with a 20% to fix the target for 2 seconds. When [Tiger Knuckle Fist] is put in Auto-skill Bar, [Chain Combo], [Combo Finish] and [Tiger Knuckle Fist] will automatically be released after triggering [Triple Attack]

Formula

1function CommonFun.calcDamage_12207(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Dex = srcUser:GetProperty("Dex")
4  local Luk = srcUser:GetProperty("Luk")
5  local Atk = srcUser:GetProperty("Atk")
6  local AtkPer = srcUser:GetProperty("AtkPer")
7  local DamIncrease = srcUser:GetProperty("DamIncrease")
8  local IgnoreDef = 0
9  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11  if targetUser.boss or targetUser.mini then
12    IgnoreDef = IgnoreDef1
13  else
14    IgnoreDef = IgnoreDef1 + IgnoreDef2
15  end
16  if 1 <= IgnoreDef then
17    IgnoreDef = 1
18  end
19  local Refine = srcUser:GetProperty("Refine")
20  local Def2 = targetUser:GetProperty("Def")
21  local DefPer2 = targetUser:GetProperty("DefPer")
22  local Vit2 = targetUser:GetProperty("Vit")
23  local VitPer2 = targetUser:GetProperty("VitPer")
24  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26  local damChangePer = damageParam.damChangePer
27  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
39  local Num1 = srcUser:GetRunePoint(120260_AESIR_DAMAGE_OF_TIGER_KNUCKLE_FIST_5)
40  local RuneDamage = Num1 * 0.05 + 1
41  local Num2 = 1
42  if srcUser:HasBuffID(90001513_FIST_TIER_4_:MAX_STACK_0) then
43    Num2 = 1.3
44  end
45  local Fifth = 1
46  if srcUser:HasBuffID(90004584_TACARO_1_TIER_5_:MAX_STACK_0) then
47    Fifth = Fifth + 0.15
48  end
49  local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)) * RuneDamage * Num2 * Fifth
50  if A <= 1 then
51    return 1
52  end
53  return A
54end
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