
Triangle Shot
Shoot 3 arrows at the same time, deal triple Dmg (440% Atk) to a single enemy; bows must be equipped to release this skill
Skill Levels
• Shoot 3 arrows at the same time, deal triple Dmg (420% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (400% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (380% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (360% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (340% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (320% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (300% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (280% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (260% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (240% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (230% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (220% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (210% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (200% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (190% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (180% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (170% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (160% Atk) to a single enemy; bows must be equipped to release this skill
• Shoot 3 arrows at the same time, deal triple Dmg (150% Atk) to a single enemy; bows must be equipped to release this skill
Formula
1function CommonFun.calcDamage_9203(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local AttrEffect = targetUser:GetProperty("AttrEffect")
21 local bits = CommonFun.getBits(AttrEffect)
22 local Def2 = targetUser:GetProperty("Def")
23 local DefPer2 = targetUser:GetProperty("DefPer")
24 local Vit2 = targetUser:GetProperty("Vit")
25 local VitPer2 = targetUser:GetProperty("VitPer")
26 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
27 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
28 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
29 local damChangePer = damageParam.damChangePer
30 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
31 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
32 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
33 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
34 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
35 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
36 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
37 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
38 local BaseAtk = Dex * 2 + math.floor(Dex * Dex / 100) + math.floor(Str / 5) + math.floor(Luk / 5)
39 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
40 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
41 local skilllv_1 = srcUser:GetLernedSkillLevel(468_RUNEMASTER:DOUBLE_STRAFE)
42 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
43 local Num1 = srcUser:GetRunePoint(90050_AESIR_DAMAGE_OF_TRIANGLE_SHOT_8)
44 local RuneDamage = Num1 * 0.08 + 1
45 local Num2 = 1
46 local WeaponRefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)
47 if srcUser:HasBuffID(90001633_ROGUEMASTER_S_BOW_TIER_4_:MAX_STACK_0) then
48 Num2 = WeaponRefineLv * 0.03 + 1
49 end
50 if srcUser:HasBuffID(90001635_ROGUEMASTER_S_BOW_TIER_6_:MAX_STACK_0) then
51 Num2 = Num2 + 0.1
52 end
53 if srcUser:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
54 Num2 = WeaponRefineLv * 0.03 + Num2
55 end
56 if srcUser:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
57 Num2 = Num2 + 0.2
58 end
59 local Master = CommonFun.getNpcMasterUser(srcUser)
60 if Master ~= nil then
61 local WeaponRefineLvMaster = Master:GetEquipedRefineLv(7_WEAPON)
62 if Master:HasBuffID(90001633_ROGUEMASTER_S_BOW_TIER_4_:MAX_STACK_0) then
63 Num2 = WeaponRefineLvMaster * 0.03 + 1
64 end
65 if Master:HasBuffID(90001635_ROGUEMASTER_S_BOW_TIER_6_:MAX_STACK_0) then
66 Num2 = Num2 + 0.1
67 end
68 if Master:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
69 Num2 = WeaponRefineLvMaster * 0.03 + Num2
70 end
71 if Master:HasBuffID(41880_ROBIN_HOOD_S_BOW_:MAX_STACK_0) then
72 Num2 = Num2 + 0.2
73 end
74 end
75 local fromid = targetUser:GetBuffFromID(116470_MARK_OF_DEATH_:MAX_STACK_0)
76 local guid = srcUser:GetGuid()
77 local BUffDam = 1
78 local skilllv_dead = srcUser:GetLernedSkillLevel(1147_ARCANE_MASTER:MARK_OF_DEATH)
79 local GemBiaoji = srcUser:GetGemValue(91121_MARK_OF_DEATH_DAMAGE_INCREASE_EFFECT_PERCENTAGE)
80 local Numxp = srcUser:GetRunePoint(94080_AESIR_MARK_OF_DEATH_EFFECT_2)
81 if fromid == guid or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST and fromid ~= 0 then
82 BUffDam = 1 + skilllv_dead * 0.02 + Numxp * 0.02 + GemBiaoji / 100000
83 end
84 local GemValue = srcUser:GetGemValue(91082_TRIANGLE_SHOT_DMG_PERCENTAGE)
85 local GemDam = 1 + GemValue / 100000
86 local targetid = targetUser:GetGuid()
87 local distance = srcUser:GetDistance(targetid)
88 local skilllv_cy = srcUser:GetLernedSkillLevel(478_RUNEMASTER:VULTURE_S_EYE)
89 local DisDam = 1
90 if 10 < skilllv_cy then
91 DisDam = 1 + distance / 7.5 * (skilllv_cy - 10) * 0.06
92 DisDam = math.min(DisDam, 1.6)
93 end
94 if skillID == 476_RUNEMASTER:TRIANGLE_SHOT then
95 damChangePer = damChangePer + skilllv_1 * 0.1
96 end
97 if skillID == 4203_SORCERER:COMBO_ARROW or skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
98 local skilllv_san = srcUser:GetLernedSkillLevel(476_RUNEMASTER:TRIANGLE_SHOT)
99 local skilllv_duo = srcUser:GetLernedSkillLevel(4203_SORCERER:COMBO_ARROW)
100 local skilllv_xjn = srcUser:GetLernedSkillLevel(4222_SORCERER:COMBO_ARROW_COMBO)
101 if skilllv_san <= 10 then
102 damChangePer = (0.3 * skilllv_san + 4.2 + skilllv_1 * 0.1) * (1 + skilllv_duo * 0.05) * (1 + skilllv_xjn * 0.04)
103 else
104 damChangePer = ((skilllv_san - 10) * 0.6 + 7.2 + skilllv_1 * 0.1) * (1 + skilllv_duo * 0.05) * (1 + skilllv_xjn * 0.04)
105 end
106 if skillID == 4228_SORCERER:STORM_GUST_SORCERER:STORM_GUST_SORCERER:STORM_GUST then
107 damChangePer = damChangePer * 0.8
108 end
109 end
110 local BaseLvDamage = 0
111 local IBaseLv = srcUser.BaseLv
112 if srcUser:HasBuffID(43740_1777_:MAX_STACK_0) or srcUser:HasBuffID(43950_1813_:MAX_STACK_0) or srcUser:HasBuffID(43530_ACADEMY_BOW_:MAX_STACK_0) then
113 BaseLvDamage = IBaseLv * 50
114 end
115 local A = (((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) * RuneDamage - Vit2 * (1 + VitPer2)) * Num2 * BUffDam * GemDam + BaseLvDamage) * DisDam
116 if A <= 1 then
117 return 1
118 end
119 return A
120end