
Ultra Lightning
Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4800% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path.
Skill Levels
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4500% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1500% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*4200% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1400% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3900% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1300% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3600% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1200% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3300% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1100% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*3000% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*1000% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2700% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*900% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2400% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*800% per sec to enemies within 4m.
• Thor throws [Mjölnir] at the specified area, dealing Wind P.DMG equal to P.ATK*2100% to all enemies along the path. If the skill is used again in 5s, Thor will turn into a ball lightning and dash at the area, dealing DMG one more time to enemies along the path. [Mjölnir] detonates all [electric charges] of enemies along the path. Each [electric charge] causes HP Loss equal to 50% DMG once. When [Mjölnir] is on the ground, it deals Wind P.DMG equal to P.ATK*700% per sec to enemies within 4m.
Formula
1function CommonFun.calcDamage_70501(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Dex = srcUser:GetProperty("Dex")
4 local Luk = srcUser:GetProperty("Luk")
5 local Atk = srcUser:GetProperty("Atk")
6 local AtkPer = srcUser:GetProperty("AtkPer")
7 local DamIncrease = srcUser:GetProperty("DamIncrease")
8 local IgnoreDef = 0
9 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
10 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
11 if targetUser.boss or targetUser.mini then
12 IgnoreDef = IgnoreDef1
13 else
14 IgnoreDef = IgnoreDef1 + IgnoreDef2
15 end
16 if 1 <= IgnoreDef then
17 IgnoreDef = 1
18 end
19 local Refine = srcUser:GetProperty("Refine")
20 local Def2 = targetUser:GetProperty("Def")
21 local DefPer2 = targetUser:GetProperty("DefPer")
22 local Vit2 = targetUser:GetProperty("Vit")
23 local VitPer2 = targetUser:GetProperty("VitPer")
24 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
25 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
26 local damChangePer = damageParam.damChangePer
27 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
28 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
29 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
30 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
31 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
32 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
33 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
34 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
35 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
36 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
37 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
38 local LongRangeDamReduc2 = targetUser:GetProperty("LongRangeDamReduc")
39 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
40 if skillID == 2795_SAINT:TRIAL_OF_STORM then
41 local Hiding = targetUser:GetProperty("Hiding")
42 local Num = targetUser:GetBuffLayer(138361_ELECTRIC_CHARGE_COUNT_:MAX_STACK_5)
43 local GemValue = srcUser:GetGemValue(210101_EACH_ELECTRIC_CHARGE_ON_THE_TARGET_INCREASES_DMG_OF_TRIAL_OF_STORM_BY_PERCENTAGE)
44 damChangePer = damChangePer * (1 + Num * GemValue / 100000)
45 if Hiding == 1 then
46 damChangePer = damChangePer * 2
47 end
48 end
49 if skillID == 2805_SAINT:ULTRA_LIGHTNING then
50 local skilllv_cj = srcUser:GetLernedSkillLevel(2798_SAINT:ULTRA_LIGHTNING)
51 local GemValue = srcUser:GetGemValue(210121_ULTRA_LIGHTNING_DEALS_PERCENTAGE_MORE_DMG_WHEN_REMAINING_ON_THE_GROUND)
52 damChangePer = (skilllv_cj + 6) * (1 + GemValue / 100000)
53 end
54 local Quake = 1
55 if skillID == 2804_SAINT:MJOLNIR then
56 local skilllv_tx = srcUser:GetLernedSkillLevel(2791_SAINT:THOR_S_ARRIVAL)
57 damChangePer = skilllv_tx * 5
58 local RefineLv7 = srcUser:GetEquipedRefineLv(7_WEAPON)
59 if srcUser:HasBuffID(23030_23_:MAX_STACK_0) then
60 Quake = RefineLv7 * 0.01 + Quake
61 end
62 if srcUser:HasBuffID(23040_23_:MAX_STACK_0) then
63 Quake = RefineLv7 * 0.03 + Quake
64 end
65 end
66 local A = ((AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - LongRangeDamReduc2) - Vit2 * (1 + VitPer2)) * Quake
67 local skilllv_bwd = srcUser:GetLernedSkillLevel(2799_SAINT:POWER_FLUCTUATION)
68 local random_min = 50 + Luk / 10
69 local random_max = skilllv_bwd * 10 + 200 + Str / 10
70 local ratio = CommonFun.RandomRange(random_min, math.max(random_min, random_max), srcUser:GetRandom())
71 if 0 < skilllv_bwd then
72 A = A * ratio / 100
73 if 300 < ratio then
74 if srcUser.isServerCall then
75 srcUser:AddBuff(138301_POWER_FLUCTUATION_3X_:MAX_STACK_0, targetUser:GetGuid())
76 end
77 elseif 200 < ratio and srcUser.isServerCall then
78 srcUser:AddBuff(138300_POWER_FLUCTUATION_2X_:MAX_STACK_0, targetUser:GetGuid())
79 end
80 end
81 if A <= 1 then
82 return 1
83 end
84 return A
85end