Warmth of Stars

Warmth of Stars

Lv 10AttackPhysical

Deals physical damage of *1320% per second to enemies within 3 meters for 10 seconds, consuming 22 Sp per second.

CD: 16 sec
Range: 3

Aesir Effects

• Warmth of Stars - Strengthen [Warmth of Stars]'s DMG +6%
• Warmth of Stars - Guard [Warmth of Stars] increases DMG Reduc. and Magic Reduc. by 3% for the duration.

Skill Levels

Lvl: 9
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 210
Range: 3

• Deals physical damage of *1260% per second to enemies within 3 meters for 10 seconds, consuming 21 Sp per second.

Lvl: 8
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 200
Range: 3

• Deals physical damage of *1200% per second to enemies within 3 meters for 10 seconds, consuming 20 Sp per second.

Lvl: 7
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 190
Range: 3

• Deals physical damage of *1140% per second to enemies within 3 meters for 10 seconds, consuming 19 Sp per second.

Lvl: 6
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 180
Range: 3

• Deals physical damage of *1080% per second to enemies within 3 meters for 10 seconds, consuming 18 Sp per second.

Lvl: 5
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 170
Range: 3

• Deals physical damage of *1020% per second to enemies within 3 meters for 10 seconds, consuming 17 Sp per second.

Lvl: 4
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 160
Range: 3

• Deals physical damage of *960% per second to enemies within 3 meters for 10 seconds, consuming 16 Sp per second.

Lvl: 3
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 150
Range: 3

• Deals physical damage of *900% per second to enemies within 3 meters for 10 seconds, consuming 15 Sp per second.

Lvl: 2
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 140
Range: 3

• Deals physical damage of *840% per second to enemies within 3 meters for 10 seconds, consuming 14 Sp per second.

Lvl: 1
Attack
Physical
CD: 16 sec
Skill Delay: 2 sec
SP: 130
Range: 3

• Deals physical damage of *780% per second to enemies within 3 meters for 10 seconds, consuming 13 Sp per second.

Formula

1function CommonFun.calcDamage_19302(srcUser, targetUser, params, damageParam, logger)
2  local Str = srcUser:GetProperty("Str")
3  local Vit = srcUser:GetProperty("Vit")
4  local Dex = srcUser:GetProperty("Dex")
5  local Luk = srcUser:GetProperty("Luk")
6  local Atk = srcUser:GetProperty("Atk")
7  local AtkPer = srcUser:GetProperty("AtkPer")
8  local DamIncrease = srcUser:GetProperty("DamIncrease")
9  local IgnoreDef = 0
10  local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
11  local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
12  if targetUser.boss or targetUser.mini then
13    IgnoreDef = IgnoreDef1
14  else
15    IgnoreDef = IgnoreDef1 + IgnoreDef2
16  end
17  if 1 <= IgnoreDef then
18    IgnoreDef = 1
19  end
20  local Refine = srcUser:GetProperty("Refine")
21  local Def2 = targetUser:GetProperty("Def")
22  local DefPer2 = targetUser:GetProperty("DefPer")
23  local Vit2 = targetUser:GetProperty("Vit")
24  local VitPer2 = targetUser:GetProperty("VitPer")
25  local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
26  local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
27  local damChangePer = damageParam.damChangePer
28  local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
29  local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
30  local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
31  local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
32  local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
33  local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
34  local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
35  local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
36  local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
37  local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
38  local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
39  local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
40  local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
41  local A = (AtkFinal * DefReduc * (1 - DamReduc2) + Refine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
42  local skilllv_rh = srcUser:GetLernedSkillLevel(2426_PRIEST:UNIVERSE_FUSION)
43  if srcUser:HasBuffID(136100_UNIVERSE_FUSION_:MAX_STACK_0) and targetUser:GetNpcID() ~= 0 and skillID == 2400_ACOLYTE:STORM_GUST then
44    A = A * (1 + skilllv_rh * 0.06)
45  end
46  if skillID == 2425_PRIEST:WARMTH_OF_STARS then
47    local Num = srcUser:GetRunePoint(193024_AESIR_WARMTH_OF_STARS_S_DMG_6)
48    local Value = srcUser:GetGemValue(193041_WARMTH_OF_STARS_DAMAGE_PERCENTAGE)
49    A = A * (1 + Num * 0.06) * (1 + Value / 100000)
50  end
51  local Grid = srcUser:GetTimeDiskGrid()
52  if skillID == 2438_PRIEST:FLAME_KICK or skillID == 2439_PRIEST:SUN_EXPLOSION_PRIEST:SUN_EXPLOSION or skillID == 2440_PRIEST:CRESCENT_KICK_PRIEST:CRESCENT_KICK or skillID == 2441_PRIEST:FULLMOON_KICK_PRIEST:FULLMOON_KICK then
53    local Fifth = 0
54    if srcUser:HasBuffID(90004714_UNIVERSE_HEAVEN_BOOK_1_TIER_5_:MAX_STACK_0) then
55      Fifth = 0.05
56    end
57    if Grid == 1 or Grid == 5 then
58      A = A * (1.5 + Fifth)
59    elseif Grid == 2 or Grid == 4 then
60      A = A * (2 + Fifth * 2)
61    elseif Grid == 3 then
62      A = A * (3 + Fifth * 4)
63    end
64  end
65  if skillID == 2439_PRIEST:SUN_EXPLOSION_PRIEST:SUN_EXPLOSION then
66    local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
67    local skilllv = srcUser:GetLernedSkillLevel(2453_PRIEST:SUN_EXPLOSION_SUN_SPLENDOR)
68    local Ratio = 1
69    if Grid == 3 and 0 < skilllv then
70      Ratio = 1 + skilllv * 0.05
71    end
72    A = A * (1 + Point) * Ratio
73  end
74  if skillID == 2441_PRIEST:FULLMOON_KICK_PRIEST:FULLMOON_KICK then
75    local Point = math.min(math.floor(Vit / 3), math.floor(Str / 3), math.floor(Dex / 3)) / 100
76    A = A * (1 + Point)
77  end
78  if skillID == 2440_PRIEST:CRESCENT_KICK_PRIEST:CRESCENT_KICK then
79    local Hiding = srcUser:GetProperty("Hiding")
80    local skilllv = srcUser:GetLernedSkillLevel(2454_PRIEST:CRESCENT_KICK_BREAKING_DAWN)
81    if Hiding == 1 and 0 < skilllv then
82      A = A * (skilllv * 0.05 + 1)
83    end
84  end
85  if A <= 1 then
86    return 1
87  end
88  return A
89end
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