Weaponry Research

Weaponry Research

Lv 10Passive

Increase Atk +40, Hit +30 for the weapon in use. Weapon Production Success Rate +5%

Skill Levels

Lvl: 9
Passive

• Increase Atk +36, Hit +27 for the weapon in use. Weapon Production Success Rate +4.5%

Lvl: 8
Passive

• Increase Atk +32, Hit +24 for the weapon in use. Weapon Production Success Rate +4%

Lvl: 7
Passive

• Increase Atk +28, Hit +21 for the weapon in use. Weapon Production Success Rate +3.5%

Lvl: 6
Passive

• Increase Atk +24, Hit +18 for the weapon in use. Weapon Production Success Rate +3%

Lvl: 5
Passive

• Increase Atk +20, Hit +15 for the weapon in use. Weapon Production Success Rate +2.5%

Lvl: 4
Passive

• Increase Atk +16, Hit +12 for the weapon in use. Weapon Production Success Rate +2%

Lvl: 3
Passive

• Increase Atk +12, Hit +9 for the weapon in use. Weapon Production Success Rate +1.5%

Lvl: 2
Passive

• Increase Atk +8, Hit +6 for the weapon in use. Weapon Production Success Rate +1%

Lvl: 1
Passive

• Increase Atk +4, Hit +3 for the weapon in use. Weapon Production Success Rate +0.5%

Formula

1{
2  "id": 96210,
3  "BuffName": "Weaponry Research",
4  "BuffRate": {
5    "Odds": 100
6  },
7  "Condition": {
8    "type": "Equip",
9    "itemTypes": [
10      170,
11      180,
12      190,
13      200,
14      210,
15      220,
16      230,
17      250
18    ]
19  },
20  "BuffEffect": {
21    "Atk": {
22      "a": 4,
23      "b": 0,
24      "type": 1
25    },
26    "Hit": {
27      "a": 3,
28      "b": 0,
29      "type": 1
30    },
31    "type": "AttrChange"
32  }
33}
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