White Imprison

White Imprison

Lv 5BuffSP: 80

Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 70% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 16% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

CD: 6 sec
Range: 6
Cast: 4

Skill Levels

Lvl: 4
Buff
CD: 6 sec
SP: 80
Range: 6
Cast Time: 4

• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 60% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 14% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Lvl: 3
Buff
CD: 6 sec
SP: 80
Range: 6
Cast Time: 4

• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 50% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 12% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Lvl: 2
Buff
CD: 6 sec
SP: 80
Range: 6
Cast Time: 4

• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 40% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 10% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Lvl: 1
Buff
CD: 6 sec
SP: 80
Range: 6
Cast Time: 4

• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 30% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 8% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Formula

1function CommonFun.calcBuff_3130(srcUser, targetUser, a, b, c, d, lv)
2  if srcUser == nil or targetUser == nil then
3    return 0
4  end
5  local skilllv_1 = srcUser:GetLernedSkillLevel(1161_THIEF:WHITE_IMPRISON)
6  local skilllv_2 = srcUser:GetLernedSkillLevel(1916_HUNTER:WHITE_IMPRISON)
7  local MaxHp = targetUser:GetProperty("MaxHp")
8  local A = -MaxHp * (0.06 + (skilllv_1 + skilllv_2) * 0.02)
9  local B = -0.06 - (skilllv_1 + skilllv_2) * 0.02
10  A = CommonFun.calcBuff_6(srcUser, targetUser, B, 0, c, d, lv)
11  return A
12end
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