
White Imprison
Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 70% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 16% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.
Skill Levels
• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 60% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 14% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.
• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 50% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 12% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.
• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 40% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 10% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.
• Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 30% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 8% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.
Formula
1function CommonFun.calcBuff_3130(srcUser, targetUser, a, b, c, d, lv)
2 if srcUser == nil or targetUser == nil then
3 return 0
4 end
5 local skilllv_1 = srcUser:GetLernedSkillLevel(1161_THIEF:WHITE_IMPRISON)
6 local skilllv_2 = srcUser:GetLernedSkillLevel(1916_HUNTER:WHITE_IMPRISON)
7 local MaxHp = targetUser:GetProperty("MaxHp")
8 local A = -MaxHp * (0.06 + (skilllv_1 + skilllv_2) * 0.02)
9 local B = -0.06 - (skilllv_1 + skilllv_2) * 0.02
10 A = CommonFun.calcBuff_6(srcUser, targetUser, B, 0, c, d, lv)
11 return A
12end