
Wish Flower
Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*1800%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
Skill Levels
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*1680%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*1560%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*1440%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*1320%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*1200%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*1080%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*960%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*840%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
• Khalitzburg charges at an enemy, becomes invisible for 2s and attacks the enemy 7 times, each attack dealing P.DMG equal to (P.ATK+M.ATK)*720%. A 30% chance to inflict [Cursed] on the enemy. Stacks up to 3 times. For every 1 point of AGI she has, deals 1% more DMG. Up to 300%. When [Wish Flower] is in effect, auto picks up [Rose Petals] nearby. The cooldown is fixed.
Formula
1function CommonFun.calcDamage_72501(srcUser, targetUser, params, damageParam, logger)
2 local Str = srcUser:GetProperty("Str")
3 local Vit = srcUser:GetProperty("Vit")
4 local Dex = srcUser:GetProperty("Dex")
5 local Luk = srcUser:GetProperty("Luk")
6 local Int = srcUser:GetProperty("Int")
7 local Agi = srcUser:GetProperty("Agi")
8 local Atk = srcUser:GetProperty("Atk")
9 local AtkPer = srcUser:GetProperty("AtkPer")
10 local MAtk = srcUser:GetProperty("MAtk")
11 local MAtkPer = srcUser:GetProperty("MAtkPer")
12 local DamIncrease = srcUser:GetProperty("DamIncrease")
13 local IgnoreDef = 0
14 local IgnoreDef1 = srcUser:GetProperty("IgnoreDef")
15 local IgnoreDef2 = srcUser:GetProperty("IgnoreEquipDef")
16 if targetUser.boss or targetUser.mini then
17 IgnoreDef = IgnoreDef1
18 else
19 IgnoreDef = IgnoreDef1 + IgnoreDef2
20 end
21 if 1 <= IgnoreDef then
22 IgnoreDef = 1
23 end
24 local Refine = srcUser:GetProperty("Refine")
25 local MRefine = srcUser:GetProperty("MRefine")
26 local Def2 = targetUser:GetProperty("Def")
27 local DefPer2 = targetUser:GetProperty("DefPer")
28 local Vit2 = targetUser:GetProperty("Vit")
29 local VitPer2 = targetUser:GetProperty("VitPer")
30 local DamReduc2 = CommonFun.calcDamReDuc(srcUser, targetUser)
31 local RefineDamReduc = CommonFun.calcRefineDamReduc(srcUser, targetUser)
32 local damChangePer = damageParam.damChangePer
33 local raceparam = CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger)
34 local bodyparam = CommonFun.CalcBodyParam(srcUser, targetUser, params, damageParam, logger)
35 local elementparam = CommonFun.CalcElementParam(srcUser, targetUser, params, damageParam, logger)
36 local bossparam = CommonFun.CalcBossParam(srcUser, targetUser, params, damageParam, logger)
37 local raceparam2 = CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger)
38 local bodyparam2 = CommonFun.CalcBodyParam2(srcUser, targetUser, params, damageParam, logger)
39 local elementparam2 = CommonFun.CalcElementParam2(srcUser, targetUser, params, damageParam, logger)
40 local bossparam2 = CommonFun.CalcBossParam2(srcUser, targetUser, params, damageParam, logger)
41 local BaseAtk = Str * 2 + math.floor(Str * Str / 100) + math.floor(Dex / 5) + math.floor(Luk / 5)
42 local AtkFinal = ((Atk - BaseAtk) * (1 + AtkPer) * CommonFun.ShapeCorrection(srcUser, targetUser) * bodyparam * elementparam * elementparam2 + BaseAtk) * raceparam * bossparam * bossparam2
43 local BaseMAtk = Int + math.floor(Int * Int / 100)
44 local MAtkFinal = ((MAtk - BaseMAtk) * (1 + MAtkPer) * elementparam * elementparam2 + BaseMAtk) * raceparam * bossparam * bossparam2
45 local DefReduc = CommonFun.CalcDef(srcUser, targetUser)
46 local ShortRangeDamReduc2 = targetUser:GetProperty("ShortRangeDamReduc")
47 local skillID, skillLevel = CommonFun.UnmergeSkillID(params.skillIDAndLevel)
48 if skillID == 2831_SAINT:WISH_FLOWER then
49 damChangePer = damChangePer * (1 + math.min(Agi, 300) / 100)
50 local GemValue = srcUser:GetGemValue(212111_WISH_FLOWER_DEALS_PERCENTAGE_MORE_DMG_TO_ENEMIES_IN_DOOM_OR_OTHERSHORE_DOOM_STATE)
51 if targetUser:HasBuffID(138701_DOOM_:MAX_STACK_0) or targetUser:HasBuffID(138730_OTHERSHORE_DOOM_:MAX_STACK_0) then
52 damChangePer = damChangePer * (1 + GemValue / 100000)
53 end
54 end
55 if skillID == 2842_SAINT:FALLING_PETALS then
56 local skilllv = srcUser:GetLernedSkillLevel(2827_SAINT:MEMORY_OF_PETALS)
57 damChangePer = 1.6 * skilllv + 5.6
58 end
59 local A = ((AtkFinal + MAtkFinal) * DefReduc * (1 - DamReduc2) + Refine + MRefine) * damChangePer * (1 - RefineDamReduc) * (1 + DamIncrease - ShortRangeDamReduc2) - Vit2 * (1 + VitPer2)
60 if srcUser:HasBuffID(138660_FATAL_RAPIER_:MAX_STACK_0) then
61 local GemValue = srcUser:GetGemValue(212151_FLOWER_OF_DESPERATION_GRANTS_YOUR_SKILLS_A_PERCENTAGE_CHANCE_TO_LAND_CRITICAL_ATTACKS_THAT_DEAL_200_DMG)
62 if CommonFun.IsInRate(GemValue / 1000, srcUser:GetRandom()) then
63 return A * 2, CommonFun.DamageType.Crit
64 end
65 end
66 if A <= 1 then
67 return 1
68 end
69 return A
70end