Skills
Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Counter Attack Halo
When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)

Counter Instinct
With daggers equipped: enemies with dagger or sword equipped deal 20% less damage to you and you deal 20% more damage to them

Counterattack Storm
Enters Counter Attack status, instantly fighting back whenever players in melee range hit them with auto attacks. Counter attacks always hit, and deal critical damage. Lasts 3 seconds.

Counterattack Storm
Enters Counter Attack status, instantly fighting back whenever players in melee range hit them with auto attacks. Counter attacks always hit, and deal critical damage. Lasts 3 seconds.

Counterclockwise Rotation
Simulates the Sea Spirit Totem to perform a counterclockwise rotation

Covered Shot
When equipping bow: Auto Attacks or skills reduce target’s Critical by 50, HIT by 100 and Move Spd by 25%%. Lasts 3 seconds. Auto Attacks, Triangle Shots and Combo Arrow have a 80% chance to remain in Hiding

Crack Shot
Target an enemy and charge up, then deal Phy. DMG equivalent to Phy. ATK*2400%. Spends 1 bullet. Must have a rifle gun equipped. This skill ignores skill effects such as Light Shield, Auto Guard, Sword Parry, and Kyrie Eleison

Craftsman Heart (Delete)

Crash
Deals Dmg equivalent to Atk *500% to an enemy unit & has a 30% chance of inflicting Snare for 3 sec

Crash
Deals Atk450% Dmg to an enemy.

Crash
After the cast, charges a certain distance forward and crashes enemies along the way, dealing damage and knocking them back.

Crash

Crash

Crashing Waves
Launches magic across the ground, continuously dealing high Water Magic Damage to players within 7 meters.

Crazed Strike
Can only be used in [Intimidate] mode. Deals deadly damage once to players in front of the caster.

Crazy Banana
Deals (Atk100%) Dmg to the target

Crazy Breath
Deals (Atk100%) Dmg to the target

Crazy Breath
Morroc breaths forward, dealing Dark Damage equal to ATK *600%% on nearby enemies.

Crazy Flame Throw
Throws 3 flame bottles consecutively at players, with each flame bottle dealing low fire physical damage to players within 1m

Crazy Throwing
Channeling skill: Continuously throw Bottle Grenades towards the target area, each throw dealing physical damage to enemies within the area based on 【Improved Acid Demonstration】*80%. The channeling lasts for 6 seconds, and the target area can be adjusted during the channeling.

Crazy Throwing
Soth throws a potion at a single random enemy unit, dealing low Poison Phy. DMG to enemies in the area with a chance of applying a [Corrosion] effect

Crazy Throwing - Catalyst
The DMG dealt by [Crazy Throwing] will gradually be increased. Each bottle increases 6%

Crazy Throwing - Searing
[Crazy Throwing] has a 60% chance of making the enemy enter [Burn] status for 5 seconds.

Crazy Weed
Summon a plant that inflicts Earth Physical Damage equivalent to 1600% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 20% chance of randomly removing 2 Gain Effect from enemies
