Skills

Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Counter Attack Halo

Counter Attack Halo

Lv 0

When the Counter Attack Halo is turned on, every time the Divine Avenger is attacked, it will cause Damage (current HP x60%) to enemies within 3 meters (not affected by race, element and size). The Halo lasts for 15 seconds (in PvP and GvG, this effect is 25%)

Counter Instinct

Counter Instinct

Lv 10
Passive

With daggers equipped: enemies with dagger or sword equipped deal 20% less damage to you and you deal 20% more damage to them

Counterattack Storm

Counterattack Storm

Lv 1
BeatBack

Enters Counter Attack status, instantly fighting back whenever players in melee range hit them with auto attacks. Counter attacks always hit, and deal critical damage. Lasts 3 seconds.

Counterattack Storm

Counterattack Storm

Lv 1
Buff

Enters Counter Attack status, instantly fighting back whenever players in melee range hit them with auto attacks. Counter attacks always hit, and deal critical damage. Lasts 3 seconds.

Counterclockwise Rotation

Counterclockwise Rotation

Lv 1
Buff

Simulates the Sea Spirit Totem to perform a counterclockwise rotation

Covered Shot

Covered Shot

Lv 10
Passive

When equipping bow: Auto Attacks or skills reduce target’s Critical by 50, HIT by 100 and Move Spd by 25%%. Lasts 3 seconds. Auto Attacks, Triangle Shots and Combo Arrow have a 80% chance to remain in Hiding

Crack Shot

Crack Shot

Lv 20
Attack
Physical

Target an enemy and charge up, then deal Phy. DMG equivalent to Phy. ATK*2400%. Spends 1 bullet. Must have a rifle gun equipped. This skill ignores skill effects such as Light Shield, Auto Guard, Sword Parry, and Kyrie Eleison

Cooldown: 1 sec
Range: 7
Craftsman Heart (Delete)

Craftsman Heart (Delete)

Lv 1
Passive

Crash

Crash

Lv 0

Deals Dmg equivalent to Atk *500% to an enemy unit & has a 30% chance of inflicting Snare for 3 sec

Crash

Crash

Lv 10
Attack
Physical

Deals Atk450% Dmg to an enemy.

Cooldown: 5 sec
Range: 1.5
Crash

Crash

Lv 1
Attack
Physical

After the cast, charges a certain distance forward and crashes enemies along the way, dealing damage and knocking them back.

Range: 5
Crash

Crash

Lv 7
Attack
Physical

Cooldown: 5 sec
Range: 6
Cast: 2
Crash

Crash

Lv 1
Attack
Physical

Range: 9
Crashing Waves

Crashing Waves

Lv 1
Attack
Magic

Launches magic across the ground, continuously dealing high Water Magic Damage to players within 7 meters.

Range: 6
Crazed Strike

Crazed Strike

Lv 1
Attack
Physical

Can only be used in [Intimidate] mode. Deals deadly damage once to players in front of the caster.

Range: 3
Crazy Banana

Crazy Banana

Lv 1
Attack

Deals (Atk100%) Dmg to the target

Range: 5
Crazy Breath

Crazy Breath

Lv 1
Attack
Physical

Deals (Atk100%) Dmg to the target

Range: 7
Crazy Breath

Crazy Breath

Lv 1
Attack
Physical

Morroc breaths forward, dealing Dark Damage equal to ATK *600%% on nearby enemies.

Cooldown: 4 sec
Range: 7
Crazy Flame Throw

Crazy Flame Throw

Lv 1
Buff

Throws 3 flame bottles consecutively at players, with each flame bottle dealing low fire physical damage to players within 1m

Range: 99
Crazy Throwing

Crazy Throwing

Lv 10
LeadSkill
Physical

Channeling skill: Continuously throw Bottle Grenades towards the target area, each throw dealing physical damage to enemies within the area based on 【Improved Acid Demonstration】*80%. The channeling lasts for 6 seconds, and the target area can be adjusted during the channeling.

Cooldown: 2 sec
Range: 10
Crazy Throwing

Crazy Throwing

Lv 1
Attack
Physical

Soth throws a potion at a single random enemy unit, dealing low Poison Phy. DMG to enemies in the area with a chance of applying a [Corrosion] effect

Range: 10
Crazy Throwing - Catalyst

Crazy Throwing - Catalyst

Lv 6
Passive

The DMG dealt by [Crazy Throwing] will gradually be increased. Each bottle increases 6%

Crazy Throwing - Searing

Crazy Throwing - Searing

Lv 6
Passive

[Crazy Throwing] has a 60% chance of making the enemy enter [Burn] status for 5 seconds.

Crazy Weed

Crazy Weed

Lv 15
ClearEffect
Physical

Summon a plant that inflicts Earth Physical Damage equivalent to 1600% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 20% chance of randomly removing 2 Gain Effect from enemies

Cooldown: 7.5 sec
Range: 6
Cast: 3