Skills
Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Amaterasu Flash
Deals (Atk100%) Dmg to the target

Amaterasu Flash
A Ninja dashes 5 meters forward, inflicting Physical DMG of ATK *1800% on enemy units in the way with a 28% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped

Amaterasu Flash
A Ninja dashes 5 meters forward, inflicting Physical DMG of ATK *1800% on enemy units in the way with a 28% chance of causing the targets to bleed for 10 seconds. A Sword must be equipped

Amaterasu Flash
Deals (Atk100%) Dmg to the target

Amaterasu Flash - Cooldown
Amaterasu Flash's CD time is shortened by 4 seconds

Amber Light Dust
Deals (Atk100%) Dmg to the target

Ambush
Deal Dmg equal to 420% Atk to a single enemy; if the skill is released in hiding states, it deals more 100% Dmg and stuns the target for 3 seconds; Katar or daggers must be equipped to release this skill

Amphibious
Increases water and earth damage by 2% for the pet and its master

Amplification
Deals (Atk100%) Dmg to the target

Amplify Magic Power
In the next 30 seconds, Magic skill damage will increases by 50%. When using this skill, one of your wind/earth/water/fire damage will increases by 20%, the effect lasts 30 seconds.

Amplify Magic Power
Permanently increase your ATK every once in a while.

Amplify Magic Power
In the next 10 seconds, magic skill damage will increases by 50%

Amplify Magic Power
In the next 30 seconds, Magic skill damage will increases by 50%. When using this skill, one of your wind/earth/water/fire damage will increases by 20%, the effect lasts 30 seconds.

Ancient Artifact
Lv1. When Ancient Artifact User uses an offensive skill, they deal extra M.DMG equal to M.ATK*original skill multiplier*60%.

Ancient Artifact
Lv1. When Ancient Artifact User uses an offensive skill, they deal extra M.DMG equal to M.ATK*original skill multiplier*180%.

Ancient Dragon Blood
Every 6 points of VIT of the master raises the Max HP by 0.1%

Ancient Land Mine

Ancient Land Mine
Place a Land Mine made by a mysterious craftsman at the target location, which will cause huge damage to a large range of Monsters after triggering.

Ancient Song
Choir Skill, increases Atk of all teammates within 5m by (The sum of the Atk of the two performers added together *2%+150) & M.Atk by (The sum of the Max Hp of the two performers added together *2%+150), performance lasts 50 sec. Must be performed with other Bards in the team who have also learned this skill,Skill Lv. is rounded down (The Skill Lv. of both Bard and Dancer's/2), must have a Whip-type weapon equipped

Ancient Song
Choir Skill, increases Phy. ATK of all teammates within 5m by (Sum of both performers' Phy. ATK*2%+150) and M.Atk by (Sum of both performers' M.Atk*2%+150), lasts 50 sec. Must be performed with a Dancer in the party who has learned this skill. Skill Lv = floor(sum of both skill levels / 2). Must equip a Musical-type weapon.

Ancient Spell
Allows the master never to be interrupted during casting, which lasts for 50s

Ancient Spirit
Increase pet and master's damage to all monsters by 3%

Ancient Spirit
Increase pet and master's damage to all monsters by 3.3%

