Skills

Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Dynast Brass

Dynast Brass

Lv 1
Attack
Magic

A spell cast by the Overlord Strength. Draw a pentacle to summon thunder strikes within a designated area, inflicting Wind Magic DMG of M.ATK *2400% on all enemy units within range.

Cooldown: 1.5 sec
Range: 7
Dystopia

Dystopia

Lv 2
Passive

Each stack reduces final damage taken and final damage dealt. Can stack up to 3 times. One stack is restored every minute, and stacks are restored to the max after leaving battle.

Eagle Eye

Eagle Eye

Lv 5
RideChange
Skill Delay: 1 sec

Open your sight, giving you a wide field of view. Rifle Gun Auto Attack and Skill range is also increased by 4m, but you cannot move. Lasts 120s. Use again to cancel the effect.

Earth affinity

Earth affinity

Lv 10
Passive

Increases pet and master's 3% Earth-type DMG

Earth affinity

Earth affinity

Lv 10
Passive

Increases Wind damage by 6% for the pet and its master.

Earth affinity

Earth affinity

Lv 10
Passive

Increases pet and master's 3% Earth-type DMG

Earth Auto Attack

Earth Auto Attack

Lv 1
Attack
Physical

Deals (Atk100%) Dmg to the target

Range: 2
Earth Bind Seal

Earth Bind Seal

Lv 2
Buff

Cast a seal to restrain all enemy units within 9m, causing their ATK to miss the target. At the same time, the caster will become invulnerable for 6 seconds. The skill has a 75 seconds CD

Cooldown: 75 sec
Range: 9
Earth Blast Star

Earth Blast Star

Lv 1
Attack

Deals (Atk100%) Dmg to the target

Range: 100
Earth Burst

Earth Burst

Lv 1
Attack

Deals (Atk100%) Dmg to the target

Range: 99
Earth Dmg

Earth Dmg

Lv 10
Attack
Physical

Deals 400% Earth Physical Damage to an enemy unit

Cooldown: 5 sec
Range: 1.5
Earth Dmg

Earth Dmg

Lv 5
Attack
Physical

Deals (Atk*150%) earth damage and 5 real damage to an enemy

Cooldown: 1 sec
Range: 2
Earth Dmg

Earth Dmg

Lv 10
Attack
Physical

Inflict Earth-type DMG of ATK * 550% on a single enemy unit

Cooldown: 5 sec
Range: 2
Earth Dmg

Earth Dmg

Lv 0

Deals 600% Earth Physical Damage to an enemy unit

Earth Dmg

Earth Dmg

Lv 1
Attack
Physical

Deals Earth Phy. DMG to a single enemy.

Range: 1.5
Earth Dmg

Earth Dmg

Lv 1
Attack
Physical

Deals 400% Earth Physical Damage to an enemy unit

Range: 1.5
Earth Drive

Earth Drive

Lv 10
Attack
Physical

Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*960%) Earth Physical Damage to surrounding enemies and reducing their Speed by 60% and Decrease ASPD by 30% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Cooldown: 5 sec
Earth Drive

Earth Drive

Lv 1
Attack
Physical

Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*420%) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Earth Drive

Earth Drive

Lv 1
Attack
Physical

Swing a shield around a wide area, dealing (VIT*VIT*Def/10000*420%) Earth Physical Damage to surrounding enemies and reducing their Speed by 6% and Decrease ASPD by 3% for 3 sec. Can clear [Hell Plant] and [Earth Field]

Cooldown: 5 sec
Earth Essence

Earth Essence

Lv 1
Buff

Effect of the Aura: all monsters, excluding the Maple Monsters, within 5 meters around the caster will continuously restore HP.

Earth Field

Earth Field

Lv 5
ElementTrap
Skill Delay: 2 sec

Creates a Earth Field field on a chosen area that grants immunity to Traps and Aoe effects to all targets within the area. Earth Field lasts 28 sec, only one Elemental Field can exist at a time.

Cooldown: 4 sec
Range: 6
Cast: 5
Earth Field

Earth Field

Lv 5
ElementTrap
Skill Delay: 2 sec

Creates a Earth Field field on a chosen area that grants immunity to Traps and Aoe effects to all targets within the area. Earth Field lasts 28 sec, only one Elemental Field can exist at a time.

Cooldown: 4 sec
Range: 6
Cast: 5
Earth Field

Earth Field

Lv 1
ElementTrap

Deals (Atk100%) Dmg to the target

Range: 6
Earth Field Seal

Earth Field Seal

Lv 1
ClearEffect
Physical

Summon a plant that inflicts Earth Physical Damage equivalent to 1600% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 20% chance of randomly removing 2 Gain Effect from enemies

Cooldown: 1 sec
Range: 200