Effect

When equipped by Mages, Archers, Acolytes, Dorams, and Occultists, Flee increases by 35.
When Refining increases by 10, Flee increases by 10.
When equipped by Swordsman, Merchant, Thief, Super Novice, Ninja, Gunman and Taekwon Classes, Phy. DMG Reflecting Rate +5%
When Refinement +10, DMG Reflecting Rate +15%

Unlock

When equipped by Mages, Archers, Acolytes, Dorams, and Occultists, Flee increases by 35.
When Refining increases by 10, Flee increases by 10.;When equipped by Swordsman, Merchant, Thief, Super Novice, Ninja, Gunman and Taekwon Classes, Phy. DMG Reflecting Rate +5%
When Refinement +10, DMG Reflecting Rate +15%

Tiers

1

Def +12, Max HP +200

2

Def +11, Max HP +200

3

Def +11, Max HP +200

4

Def +12, Max HP +200

5

Max SP +200, Max HP +200

6

All Abilities +1; After Refining reaches +5, each extra Refining +1, Max HP +1% (Max of 10%)

7

Def +11, Max HP +200

8

Def +11, Max HP +200

9

Max HP +500

10

Max HP +600

11

All Attributes +1

Craftable

Dropped By

Equip Effects

Formula relations are optional and load only when requested.

Jobs

All Jobs
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