Effect

Max HP +[Quench]3000[Quench]
Neutral DMG taken-[Quench]15[Quench]%
When refining +5, Neutral DMG Taken -[Quench]5[Quench]%
When refining +10, Neutral DMG Taken -[Quench]10[Quench]%
When refining +15, M.DEF +[Quench]15[Quench]%
Starting from refined +8, every +1 Skill DMG Reduction +[Quench]1[Quench]% (up to [Quench]8[Quench]%).
[Deerskin Manteau] + [High Fashion Sandals IV]: M.DMG Reduc. +5%

Unlock

Max HP +[Quench]3000[Quench];Neutral DMG taken-[Quench]15[Quench]%;When refining +5, Neutral DMG Taken -[Quench]5[Quench]%; When refining +10, Neutral DMG Taken -[Quench]10[Quench]%; When refining +15, M.DEF +[Quench]15[Quench]%;Starting from refined +8, every +1 Skill DMG Reduction +[Quench]1[Quench]% (up to [Quench]8[Quench]%).;[Deerskin Manteau] + [High Fashion Sandals IV]: M.DMG Reduc. +5%

Tiers

1

Max HP +[Quench]350[Quench], Phy. DEF +[Quench]10[Quench]

2

Max HP +[Quench]350[Quench], Phy. DEF +[Quench]10[Quench]

3

Max HP +[Quench]400[Quench], Phy. DEF +[Quench]15[Quench], VIT +[Quench]1[Quench]

4

Max HP +[Quench]400[Quench], Phy. DEF +[Quench]15[Quench], VIT +[Quench]1[Quench]

5

Every 30 seconds, add a magic shield that lasts for 20 seconds, disappears after offsetting any magic damage once, and after the shield disappears, Magic Reduc. +10%, lasts for 10 seconds, takes effect after wearing for 30 seconds.

6

Max HP+[Quench]500[Quench]; Holy, Ghost, Dark, Poison, Neutral RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)

7

Max HP +[Quench]500[Quench]; Holy, Thought, Dark, Poison, No attribute resistance+7.5% (Effective when Refine+17 in the main Equipment slot or when shadow Equipment progress reaches 70% in the shadow Equipment slot)

Equip Effects

When equipped by Mage/Priest/Archer/Dolans and Occultist class, CT Variable -10%. When equipped by Swordsman/Merchant/Thief/Super Novice/Ninja/Gunman and Taekwon class, SP Skill Consumption -10%

When equipped by Mage/Priest/Archer/Dolans and Occultist class, CT Variable -10%. When equipped by Swordsman/Merchant/Thief/Super Novice/Ninja/Gunman and Taekwon class, SP Skill Consumption -10%

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