Effect
Unlock
Tiers
Max HP +[Quench]350[Quench], Phy. DEF +[Quench]10[Quench]
Max HP +[Quench]350[Quench], Phy. DEF +[Quench]10[Quench]
Max HP +[Quench]400[Quench], Phy. DEF +[Quench]15[Quench], VIT +[Quench]1[Quench]
Max HP +[Quench]400[Quench], Phy. DEF +[Quench]15[Quench], VIT +[Quench]1[Quench]
Every 30 seconds, add a magic shield that lasts for 20 seconds, disappears after offsetting any magic damage once, and after the shield disappears, Magic Reduc. +10%, lasts for 10 seconds, takes effect after wearing for 30 seconds.
Max HP+[Quench]500[Quench]; Holy, Ghost, Dark, Poison, Neutral RES+7.5%. (takes effect when main equipment slot reaches Refine+16 or when progress of Phantom Equipment bar reaches 60%)
Max HP +[Quench]500[Quench]; Holy, Thought, Dark, Poison, No attribute resistance+7.5% (Effective when Refine+17 in the main Equipment slot or when shadow Equipment progress reaches 70% in the shadow Equipment slot)
Equip Effects
When equipped by Mage/Priest/Archer/Dolans and Occultist class, CT Variable -10%. When equipped by Swordsman/Merchant/Thief/Super Novice/Ninja/Gunman and Taekwon class, SP Skill Consumption -10%
M.Atk Dmg Reduc. +5%
When equipped by Mage/Priest/Archer/Dolans and Occultist class, CT Variable -10%. When equipped by Swordsman/Merchant/Thief/Super Novice/Ninja/Gunman and Taekwon class, SP Skill Consumption -10%
M.Atk Dmg Reduc. +5%
Jobs
Discussion
0 archived comments for this item.
Login with Discord to write comments or reply to other users.



