Effect

INT +18
Wind, Earth, Water, and Fire ATK +15%
Ignore M.DEF +5%
Every time Refining +1, Move SPD +1%
every time Refining +1, ignore M.DEF +1%
When refining reaches +5, CT Variable Time -10%
When refining reaches +10, Ignore M.DEF +10%
When refining reaches +15, M.ATK +5%

Unlock

INT +18
Wind, Earth, Water, and Fire ATK +15%
Ignore M.DEF +5%;Every time Refining +1, Move SPD +1%; every time Refining +1, ignore M.DEF +1%;When refining reaches +5, CT Variable Time -10%; When refining reaches +10, Ignore M.DEF +10%; When refining reaches +15, M.ATK +5%

Tiers

1

M.Atk +20

2

M.Atk +20, Int +1

3

M.Atk +25, Int +1

4

M. ATK +25; When Refinement +15, Skill DMG +5%

5

Ignore M. DEF +5%; Fire ATK +10%; [Necromancy - Scorching Manzomaru] removes fixed cast; When [Quick Escape] is successfully triggered, [Necromancy - Scorching Manzomaru] will be cast once on the spot.

Equip Effects

Fire ATK +10%. [Wind Dart - Venus] When Refine +10 or above, Max SP +10%

Fire ATK +10%. [Wind Dart - Venus] When Refine +10 or above, Max SP +10%

Fire ATK +10%. [Wind Dart - Venus] When Refine +10 or above, Max SP +10%

Fire ATK +10%. [Wind Dart - Venus] When Refine +10 or above, Max SP +10%

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Jobs

NinjaShadow WolfYamata
Preserved HTML snapshot from ROM Handbook
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