Skills
Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Dark Ultimatum
●Whenever [Demon King's Wrath] you inflicted triggers, Morroc gains one stack of [Origin of Chaos]. Each stack increases Dark DMG by 1%%. Stacks up to 30 times. Lasts 15s. ●An active usage consumes all [Origin of Chaos] stacks, inflicting one [Demon King's Wrath] stack and dealing M.ATK*

Dark Ultimatum
Deals severe damage to surrounding enemies and inflicts Darkness.

Dark Vision
Runemaster’s Dark Element Damage has a 30% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini

Dark Wind
Deals (Atk100%) Dmg to the target

Darkest Dream
Briefly immobilizes a random player, summoning a Horong near them. Summoned entities continuously attack the same target.

Darkness - Multi-source
Every time a Runemaster is attacked, there’s a 100% chance to obtain Frenzy

Darkness Dominator
Lv1. Some of Morroc's skills inflict one stack of [Demon King's Wrath] on the enemy. Lasts 10s. Whenever an enemy has 6 stacks or the countdown hits 0, deals M.ATK*120% as Dark true DMG to the enemy. When the target is a monster, deals Dark M.DMG instead, and for every 1 INT Morroc has, increases DMG by 4%.

Darkness Dominator
Lv1. Some of Morroc's skills inflict one stack of [Demon King's Wrath] on the enemy. Lasts 10s. Whenever an enemy has 6 stacks or the countdown hits 0, deals M.ATK*480% as Dark true DMG to the enemy. When the target is a monster, deals Dark M.DMG instead, and for every 1 INT Morroc has, increases DMG by 4%.

Darkness Fear
Inflicts Fear on enemies 5 meters around Morroc.

Darkness Magic Sword

Dart Cast
Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *350% on the target. Some Wind Monster type of weapon must be equipped

Dart Cast
Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *80% on secondary targets. Some Wind Monster type of weapon must be equipped

Dart Cast
Throws a dart at an enemy in the distance, dealing neutral Phy. DMG to it.

Dart Cast
Throw darts at an enemy unit in a distance and inflict Physical DMG of ATK *350% on the target. Some Wind Monster type of weapon must be equipped

Dart Cast
Throw darts at up to 3 enemy units in a distance, inflict Physical DMG of ATK *980% on the main target and the main target's DMG *80% on secondary targets. Some Wind Monster type of weapon must be equipped

Dawn Light
Deals (Atk100%) Dmg to the target

Dawn Light
Deals (Atk100%) Dmg to the target

Day and Night
Ensemble skill, granting day/night effects to teammates within a 5 meter radius. 【Day】 provides 30% Dmg Reduc. and recovers 10% maximum health per second, 【Night】 provides 30% Magic Reduc. and recovers 10% maximum magic per second, switching every 5 seconds, performance lasts 60 seconds, consuming 25 SP per second. Must be played in conjunction with a Dancer in the party who has learned this skill, skill level = rounded down (sum of both skill levels/2). Must equip an Equipment instrument-type weapon.

Day and Night
Ensemble skill, granting teammates within a 5-meter range the effects of Sun/Moon, 【Sun】 provides 30% Dmg Reduc. and recovers 10% max health per second, 【Moon】 provides 30% Magic Reduc. and recovers 10% max magic per second. The effect alternates every 5 seconds, lasts for 60 seconds, consumes 25 SP per second. It requires playing together with a bard in the team who has learned this skill. The skill level is equal to the rounding down (sum of both skill levels/2). Must equip a whip-type Equipment weapon.

Dead Blood Realm (Abandoned)

Dead Hard

Dead Nemesis
Increase pet and master's damage to Undead monsters by 4%

Deadly gaze
Silent Cast, enhances weapons and the body, increasing self 3%Auto Attack and Skill Damage for 60 seconds; simultaneously marks the lowest HP enemy within 25 meters and the enemy closest to The Nameless; when attacking a marked enemy, damage ignores evasion and block; upon defeating a marked target, 【Deadly gaze】 gains a stackable 100% additional effect for the remaining duration, but if the target is a non-MVP or Mini monster, the effect becomes 10%; the additional effect is cleared when The Nameless leaves the scene, dies, or reuses 【Deadly gaze】.

