Skills

Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Earthshock

Earthshock

Lv 1
Attack
Physical

Deals (Atk100%) Dmg to the target

Range: 2
Echo of Petals

Echo of Petals

Lv 5
Attack
Physical

Khalitzburg stabs at the 3*6m area in the front, dealing P.DMG equal to (P.ATK+M.ATK)*1800% to the enemy and dropping 3 [Rose Petals] near self.

Cooldown: 6 sec
Range: 3
Echo of Resentment

Echo of Resentment

Lv 1
Buff

Deals (Atk100%) Dmg to the target

Range: 99
Echoing Chord

Echoing Chord

Lv 1
LeadSkill
Magic

Plays a magic flute, dealing continuous magic damage to enemy players within 5 meters for 10 seconds.

Range: 5
Eden Team Blessing

Eden Team Blessing

Lv 5
Buff
Skill Delay: 1.5 sec

Super Novice receives the Eden Team's blessings, becoming immune to magic damage for 30 sec. This effect ends once magic damage is taken 21 times.

Cooldown: 35 sec
Cast: 1
Eden Team Blessing

Eden Team Blessing

Lv 5
Buff
Skill Delay: 1.5 sec

Super Novice receives the Eden Team's blessings, becoming immune to magic damage for 30 sec. This effect ends once magic damage is taken 21 times.

Cooldown: 35 sec
Range: 5
Cast: 1
Electric energy tracking bomb

Electric energy tracking bomb

Lv 1
Attack

Deals (Atk100%) Dmg to the target

Range: 9
Electric energy tracking bomb (damage)

Electric energy tracking bomb (damage)

Lv 1
Attack

Deals (Atk100%) Dmg to the target

Range: 9
Electric Shock

Electric Shock

Lv 15
TrapSkill
Magic

Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1080%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Range: 5
Electric Shock

Electric Shock

Lv 15
Attack
Magic

Range: 1
Electrical Gyration

Electrical Gyration

Lv 5
Buff
Skill Delay: 1 sec

Costs 30% of current HP, restores 60% Max Magic and reduces damage taken by 30%. Lasts 3 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Cooldown: 13 sec
Electrify Field

Electrify Field

Lv 5
Passive

Wind Element Damage has a 100% chance to make the enemy enter [Electrify Status], and will cause Wind True Dmg (M.Atk x100%) to all friends around every second. [Electrify Field] lasts 5 seconds.

Electrify Field - Increase

Electrify Field - Increase

Lv 3
Passive

Increase [Electrify Field] DMG by 15%. Duration +3 seconds

Electromag Explosion

Electromag Explosion

Lv 1
Attack
Magic

After casting for 2 seconds, deals ranged damage to surrounding targets and repels them. Adds 3 layers of the [Electrify] status. [Electrify] Reduces your Wind resistance and increases damage taken. Can be stacked up to 20 times.

Range: 4
Electromag Explosion

Electromag Explosion

Lv 1
Attack
Magic

After casting for 2 seconds, deals ranged damage to surrounding targets and repels them. Adds 3 layers of the [Electrify] status. [Electrify] Reduces your Wind resistance and increases damage taken. Can be stacked up to 20 times.

Range: 4
Electromagnetic Vortex

Electromagnetic Vortex

Lv 2
Buff

Release a chain to bind self and one enemy, banning movement as you chant. When chanting, deal constant Dark P.DMG to enemies nearby. When you stop chanting, deal a large amount of Dark P.DMG. Breaking the chain interrupts chanting.

Range: 50
Elegant

Elegant

Lv 10
Passive

Increases pet and master’s Max HP by 5%

Elegy

Elegy

Lv 5
Passive

When Saint is casting a Dark Element Damage, there’s a 40% chance that all Debuffs on the target cannot be dispelled, and the Abnormal Status cannot be removed. Lasts 8 seconds.

Elegy

Elegy

Lv 1
Buff
Magic

Soul Player begins performing after chanting, inflicting DMG on nearby enemy units over time and slowing them down.

Elegy

Elegy

Lv 1
Buff
Magic

Soul Player begins performing after chanting, inflicting DMG on nearby enemy units over time and slowing them down.

Eleking’s Demise

Eleking’s Demise

Lv 1
Buff

Use to energize for 30s. Deals 200%% damage to Eleking

Element Balance

Element Balance

Lv 10
Buff
Skill Delay: 1 sec

For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds

Cooldown: 40 sec
Cast: 5
Element Balance

Element Balance

Lv 10
Buff
Skill Delay: 1 sec

For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds

Cooldown: 40 sec
Cast: 5
Element Balance - CD

Element Balance - CD

Lv 5
Passive

[Element Balance] Skill CD -10 seconds