Skills
Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Earthshock
Deals (Atk100%) Dmg to the target

Echo of Petals
Khalitzburg stabs at the 3*6m area in the front, dealing P.DMG equal to (P.ATK+M.ATK)*1800% to the enemy and dropping 3 [Rose Petals] near self.

Echo of Resentment
Deals (Atk100%) Dmg to the target

Echoing Chord
Plays a magic flute, dealing continuous magic damage to enemy players within 5 meters for 10 seconds.

Eden Team Blessing
Super Novice receives the Eden Team's blessings, becoming immune to magic damage for 30 sec. This effect ends once magic damage is taken 21 times.

Eden Team Blessing
Super Novice receives the Eden Team's blessings, becoming immune to magic damage for 30 sec. This effect ends once magic damage is taken 21 times.

Electric energy tracking bomb
Deals (Atk100%) Dmg to the target

Electric energy tracking bomb (damage)
Deals (Atk100%) Dmg to the target

Electric Shock
Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1080%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.

Electric Shock

Electrical Gyration
Costs 30% of current HP, restores 60% Max Magic and reduces damage taken by 30%. Lasts 3 seconds. The skill can be used during the channeling of [Rechargeable Incendiary Gun]

Electrify Field
Wind Element Damage has a 100% chance to make the enemy enter [Electrify Status], and will cause Wind True Dmg (M.Atk x100%) to all friends around every second. [Electrify Field] lasts 5 seconds.

Electrify Field - Increase
Increase [Electrify Field] DMG by 15%. Duration +3 seconds

Electromag Explosion
After casting for 2 seconds, deals ranged damage to surrounding targets and repels them. Adds 3 layers of the [Electrify] status. [Electrify] Reduces your Wind resistance and increases damage taken. Can be stacked up to 20 times.

Electromag Explosion
After casting for 2 seconds, deals ranged damage to surrounding targets and repels them. Adds 3 layers of the [Electrify] status. [Electrify] Reduces your Wind resistance and increases damage taken. Can be stacked up to 20 times.

Electromagnetic Vortex
Release a chain to bind self and one enemy, banning movement as you chant. When chanting, deal constant Dark P.DMG to enemies nearby. When you stop chanting, deal a large amount of Dark P.DMG. Breaking the chain interrupts chanting.

Elegant
Increases pet and master’s Max HP by 5%

Elegy
When Saint is casting a Dark Element Damage, there’s a 40% chance that all Debuffs on the target cannot be dispelled, and the Abnormal Status cannot be removed. Lasts 8 seconds.

Elegy
Soul Player begins performing after chanting, inflicting DMG on nearby enemy units over time and slowing them down.

Elegy
Soul Player begins performing after chanting, inflicting DMG on nearby enemy units over time and slowing them down.

Eleking’s Demise
Use to energize for 30s. Deals 200%% damage to Eleking

Element Balance
For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds

Element Balance
For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds

Element Balance - CD
[Element Balance] Skill CD -10 seconds
