Formulas
Open Graph ExplorerExplore ROM internal Lua formulas
1,812 formulas archived
CommonFun.CalcHitRate
Lua
function CommonFun.CalcHitRate(srcUser, targetUser, skillParams)
local Hit = srcUser:GetProperty("Hit")
local Flee2 = targetUser:GetProperty("Flee")
local StateEffect2 = targetUser:GetProperty("StateEffect")
local bits2 = CommonFun.getBits(StateEffect2)105 linesView Formula
CommonFun.CalcMDef
Lua
function CommonFun.CalcMDef(srcUser, targetUser)
local MDef2 = targetUser:GetProperty("MDef")
local Int2 = targetUser:GetProperty("Int")
local RealMDef = MDef2 - Int2
if MDef2 <= 0 then71 linesView Formula
CommonFun.CalcRaceParam
Lua
function CommonFun.CalcRaceParam(srcUser, targetUser, params, damageParam, logger) local raceInc = 0 local raceRed = 0 local srcRace = srcUser.race local targetRace = targetUser.race
67 linesView Formula
CommonFun.CalcRaceParam2
Lua
function CommonFun.CalcRaceParam2(srcUser, targetUser, params, damageParam, logger) local raceInc = 0 local raceRed = 0 local srcRace = srcUser.race local targetRace = targetUser.race
29 linesView Formula
CommonFun.CalcRaidDeadBossSummonLevel
Lua
function CommonFun.CalcRaidDeadBossSummonLevel(raidtype, param)
local a = math.random(0, 100)
local boss_lv = 1
if raidtype == 5 then
if param == 1 then24 linesView Formula
CommonFun.CalcRiftBaseExp
Lua
function CommonFun.CalcRiftBaseExp(lv, maxlv, difficulty, speed_per)
local Baseparam = {
[170] = 45083341,
[169] = 44817198,
[168] = 44557245,178 linesView Formula
CommonFun.CalcRiftJobExp
Lua
function CommonFun.CalcRiftJobExp(lv, maxlv, difficulty, speed_per)
local Jobparam = {
[170] = 26519612,
[169] = 26363058,
[168] = 26210144,178 linesView Formula
CommonFun.CalcShareDamage
Lua
function CommonFun.CalcShareDamage(srcUser, tUser, damage, damagetype)
if Table_Buffer == nil then
return damage, nil
end
local result127 linesView Formula
CommonFun.CalcSuckBlood
Lua
function CommonFun.CalcSuckBlood(srcUser, damage, skillid)
local skillParams = Table_Skill[skillid]
if skillParams == nil or skillParams.Logic_Param == nil then
return 0
end63 linesView Formula
CommonFun.CalcSum
Lua
function CommonFun.CalcSum(num)
local result = 0
for i = num, 0, -1 do
result = result + i
end7 linesView Formula
CommonFun.CalcTeamPwsScore
Lua
function CommonFun.CalcTeamPwsScore(winteam_ave, loseteam_ave, winmax, losemax, selfscore, iswin, extrascore, delta_server_ave) local user_score = 0 local winscore = 0 local losescore = 0 if selfscore < 500 then
107 linesView Formula
CommonFun.CalcTripleSeasonScore
Lua
function CommonFun.CalcTripleSeasonScore(myscore, avescore, teamrank, legendrank, maxscore)
if teamrank ~= 1 and teamrank ~= 2 and teamrank ~= 3 and teamrank ~= 7 and teamrank ~= 8 and teamrank ~= 9 then
return myscore
end
local basicscore = {60 linesView Formula
CommonFun.CheckBuffListSkill
Lua
function CommonFun.CheckBuffListSkill(bufflistskill, buffskill)
local skillParams = Table_Skill[buffskill]
if skillParams == nil then
return false
end37 linesView Formula
CommonFun.CheckCanStolenSkill
Lua
function CommonFun.CheckCanStolenSkill(skillid)
local skillParams = Table_Skill[skillid]
if skillParams == nil then
return false
end16 linesView Formula
CommonFun.CheckMissAndBlock
Lua
function CommonFun.CheckMissAndBlock(srcUser, targetUser, params, skillParams, iscrit, damage)
if damage <= 0 then
return
end
if (targetUser.boss or targetUser.mini or targetUser.changelinepunish) and (targetUser.zoneType == 1 or targetUser.zoneType == 22) and targetUser.noPunishBoss == false then383 linesView Formula
CommonFun.CheckStormBossMiss
Lua
function CommonFun.CheckStormBossMiss(targetUser, srcUser)
local monster = Table_Monster[targetUser:GetNpcID()]
if monster == nil then
return false
end19 linesView Formula
CommonFun.Clamp
Lua
function CommonFun.Clamp(value, min, max)
if value < min then
return min
end
if max < value then9 linesView Formula
CommonFun.DoCalcDamage
Lua
function CommonFun.DoCalcDamage(srcUser, targetUser, params, logger)
local damage = 0
local damageType
local RealDamage = targetUser:GetProperty("RealDamage")
if targetUser:HasBuffID(96050_LEX_AETERNA_:MAX_STACK_0) and 1 <= RealDamage then257 linesView Formula
CommonFun.DoCalcElementDam
Lua
function CommonFun.DoCalcElementDam(srcUser, targetUser, params, damageParam)
local srcAtkElement = CommonFun.GetUserAtkAttr(srcUser, targetUser, params, damageParam)
if srcUser.SetTempAtkAttr ~= nil then
srcUser:SetTempAtkAttr(srcAtkElement)
end10 linesView Formula
CommonFun.DoCalcStateEffectDam
Lua
function CommonFun.DoCalcStateEffectDam(srcUser, targetUser, params)
local StateEffect = targetUser:GetProperty("StateEffect")
local bits = CommonFun.getBits(StateEffect)
local Weapon = srcUser:GetEquipedID(7_WEAPON)
local RefineLv = srcUser:GetEquipedRefineLv(7_WEAPON)210 linesView Formula
