Job Class
Creator
Skills

Chemical Helm Destruction
When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's helmet

Chemical Protection Armor
While Alchemy -Chemical Protection Weapon is active, the ally's armor is protected from damage for 300 seconds

Chemical Protection Weapon
Release alchemy - Chemical Protection Weapon to an ally, protecting their weapon from damage within 300 seconds
• Chemical Protection Helm Receive [Chemical Protection Helm] +1, when [Chemical Protection Weapon] is in use, it protects the target's helmet from damage; the effect lasts 100 seconds
• Chemical Protection Helm Receive [Chemical Protection Helm] +1, when [Chemical Protection Weapon] is in use, it protects the target's helmet from damage; the effect lasts 100 seconds

Chemical Shield Destruction
When the enemy's armor is broken by alchemist's skills, There is a 30% chance to break target's off-hand weapon

Chemical Weapon Destruction
The caster's trigger probability of Weapon Break, Armor Break will be affected by Dexterity and Luck, the maximum value is 70%, Only 1/4 of [Acid Demonstration]'s damage will be affected

Gene Research
Alchemist's Intelligence permanently increases by 10 points, SP Regen increases by 10 points

Hell Plant
Summon Hell Plants to attack a single enemy unit, inflicting neutral Physical Damage of 520%of ATK each time with a 30%chance of causing the target to bleed and cursing the target. Hell Plant is able to attack invisible units. Plants last for 30 seconds. Up to 2 may exist at the same time.
• Hell Plant - Empower Damage of [Hell Plant] +5%
• Hell Plant -Mastery Cast Delay of [Hell Plant]Cast Delay -

Homunculus Strength II
Increase Hell Plant’s Skill Multiplier by 100% Permanently increase Homunculus’ HP; Lif: M,ATk +10%, Dmg Reduc. +20%; Amistr: Max HP +10%, ASPD +50%; Vanilmirth: M.Atk +10%, Dmg Reduc. +20%; Eleanor: Atk +10%, Dmg Reduc. +20%

HP Potion Cast
Throw Condensed White Potion to an ally, and restores target's 100% potion effects; This skill's effect is influenced by target's VIT and caster's INT. Effect of restorative potions is improved by 50%

Improved Acid Demonstration
Deals ((Atk+M.Atk) x 1380% + target's VIT) Dmg to an enemy Has a 20% chance to break enemy’s weapon and armor This skill ignores Flee, [Auto Guard] and [Sword Parry]. [Acid Terror] skill level affects VIT factor
• Lif's Blessing In the presence of Homunculus - Lif, damage of [Acid Demonstration] +3%, damage of [Acid Terror] +3%%, damage of [Improved Acid Demonstration] +2%%
• Improved Acid Demonstration - Empower Damage of [Improved Acid Demonstration] +8%

MP Potion Cast
Throw condensed blue potion to an ally, and restores target's 100% potion effects; the skill's effect is influenced by target's VIT and caster's INT

Powerful Acid Demonstration
Make Bottle Grenade bring Fire M.Dmg equal to 200% M.Atk, and SP cost of Acid Demonstration increases by 10 points

Super Life Psychic
When in [Life Psychic] status, increase Lif’s M.ATk by 500, Amistr’s Max HP by 10%, Vanilmirth’s M.Atk by 10% and Eleanor’s Atk by 10%. Each point of master’s VIT will increase Amistr and Eleanor’s Atk by 7 and can increase Vanilmirths M.Atk by 5

Acid Demonstration
Throw flaming bottle to a specified area, causing 300% Fire Dmg to all enemies in a 2-meter radius; This effect lasts 30 seconds, with a 5% chance to break enemy's weapons.
• Lif's Blessing In the presence of Homunculus - Lif, damage of [Acid Demonstration] +3%, damage of [Acid Terror] +3%%, damage of [Improved Acid Demonstration] +2%%
• Acid Demonstration - Empower Damage of [Acid Demonstration] +10%

Acid Terror
Use acid to deal Dmg (Atk ×1130% +M.Atk ×850%) to a single enemy, with a 25% chance to cause HP loss and a 20% chance to break enemy's armor. The skill's damage ignores enemy's Flee, [Kyrie Eleison] and [Auto Guard]
• Acid Terror - Empower [Acid Terror] +5%
• Lif's Blessing In the presence of Homunculus - Lif, damage of [Acid Demonstration] +3%, damage of [Acid Terror] +3%%, damage of [Improved Acid Demonstration] +2%%

Axe Hammer Mastery
The Atk of Axes and Maces permanently increases by 60 points, Atk increases by 10%.

Blood Sucking Grass
Plant a blood sucking plant on the designated enemy to absorb their HP and cause DMG (not affected by race, element and size) equivalent to (Atk + M.Atk) x500% to the target every second. The Begetter can absorb 5% of HP from DMG. Blood Sucking Grass lasts 10 seconds. Up to 2 can exist

Blood Sucking Grass - Bloodthirsty
The absorbing effect of [Blood Sucking Grass] increases by 5%

Botanical Research
[Hell Plant], [Crazy Weed], [Blood Sucking Grass] DMG +20%

Call Homunculus
Teaches caster Summon Homunculus Learn summon Lif at LV.1,summon Amistr at Lv.2,summon Vanilmirth at Lv.3 and summon Eleanor at Lv.4

Cart Boost
Increases Genetic’s Move Spd by 30% and Atk by 100 in 60s. Can only be used with Cart equipped
• Cart Boost - Boost + 2% extra Move Spd , + 20 extra Atk while [Cart Boost] is active

Cart Cannon
Use the cannon mounted on the cart to deal Atk* (780%+INT/20) damage to an enemy and all enemies around it. Can only be used with Cart equipped
• Cart Cannon - Enhance [Cart Cannon] damage + 10%

Chemical Etching
[Acid Terror], [Improved Acid Demonstration], [Fire Expansion] and [Crazy Throwing] can reduce target’s Dmg Reduc. by 15% for 6 seconds.

Chemical Etching - Armor Breaking
[Chemical Etching] reduces Def by 14%

Crazy Throwing
Channeling skill: Continuously throw Bottle Grenades towards the target area, each throw dealing physical damage to enemies within the area based on 【Improved Acid Demonstration】*80%. The channeling lasts for 6 seconds, and the target area can be adjusted during the channeling.

Crazy Throwing - Catalyst
The DMG dealt by [Crazy Throwing] will gradually be increased. Each bottle increases 6%

Crazy Throwing - Searing
[Crazy Throwing] has a 60% chance of making the enemy enter [Burn] status for 5 seconds.

Crazy Weed
Summon a plant that inflicts Earth Physical Damage equivalent to 1600% Atk to enemies within range and randomly removes 8 traps and magic effects from the ground (such as Ankle Snare, The Circle, Light Shield, Storm Gust, Fire Pillar etc.). Have a 20% chance of randomly removing 2 Gain Effect from enemies
• Rapid Growth [Crazy Weed] cooldown - 0.8 sec
• Crazy Weed - Enhance [Crazy Weed] damage + 8%

Demonic Fire
Throw Bottle Grenade to turn an area into a sea of fire. Enemies within the area take 560% Atk damage with a 30% chance to Burn. The sea of fire lasts 40s. Up to 3 can be created

Fire Expansion
Cast the Strongly Acidic Smoke Bottle at a single enemy unit to inflict compulsive fire-type DMG and splash at up to 5 nearby enemy units, dealing splash DMG of 70%. Extra 1 Smoke Bottle and 1 Acid Bottle will be consumed
• Improved Acid Demonstration - Empower Damage of [Improved Acid Demonstration] +8%
• Improved Acid Demonstration -Proficiency SP cost of [Improved Acid Demonstration] -10%

Force Focus
Adventurers breakthrough the Cultivation limit and obtain an additional Max HP bonus. Can increase Max HP by 10000.

Gene Destroy
Destroy the genes of all enemies within 4 meters, and reduce their Str, Agi, Int, Dex and Luk by 50. Lasts 12 seconds.

Gene Destroy - Abnormal
[Gene Destroy] reduces enemy’s Abnormal Status Resistance by 10%

Gene Destroy - Duration
[Gene Destroy] effective duration increased by 4 seconds

Gene Modification
Alchemist's Luck permanently increases by 5 points, Dexterity increases by 5 points

Genetic Modification
Increase Genetic’s VIT by 20 and INT by 10,each VIT point inctreases Max HP by an extra 40,each INT point increases M.Atk by an extra 1
• Genetic Mutation [Genetic Modification] each VIT provides + 5 extra Max HP

Health Link
Within 30 sec, transfer 50% of Dmg received by Genetic onto Homunculus and increase Homunculus’Dmg Reduc. and Wind,Fire,Water & Earth Physical Damage Reduc. by 25%. Effect wears off once Homunculus dies.

Homunculus Merge
Combine the final summoned Homunculus with self, changing the form of the creator. Combining with different Homunculus will grant different attribute bonuses, and the combined Homunculus will not disappear. The combination lasts 60s, and the cooldown is fixed and cannot be reduced.\ n★ Lif: Max HP increases by 20% ★ Amistr: Atk increases by 15% ★ Vanilmirth: M.Atk increases by 15% ★ Eleanor: Pen. increases by 10%

Homunculus Merge - Evolution
[Homunculus Merge] will increase your Final Dmg Reduc. by 7%, and [Taboo Fuse] will be 4 times more effective

Homunculus Strength I
Permanently increase Homunculus’ HP; Lif: Max HP +10000, M.Atk +500; Amistr: Atk +500, ASPD +25%; Vanilmirth: M.Atk +500, Def +200; Eleanor: Atk +500, Ignore Def +25%;

Inflammable and Explosive
When throwing Improved Acid at an enemy in [Burn] state, there is a 16% chance to trigger a [Fire Expansion]

Learning Potion
When using restoring potion or casting [HP Potion Cast], [MP Potion Cast], the effect increases by 30%, Success rate of Pharmacy 20%.

Life Merge
Reduces Genetic’s Max HP by 20%. For the next 150 sec, increases Homunculus’ Atk, M.Atk by 100% and Hell Plant’s damage by 30%
• Life Merge - Enhance Homunculus Atk increases by an extra 10%, resistance to status effects + 15%% while [Life Merge] is active

Life Perception
The Begetter can find concealed enemies with HP lower than 30% within 9 meters, and deal extra 30% of DMG to the concealed enemies.

Life Psychic
Alchemist uses a forbidden spell to give their own abilities to a Homunculus for 500 sec, reducing the masters’s Atk and M.Atk by 30%. Increase Amistr and Eleanor’s Atk by (Master’s Atk x50% + Master’s M.Atk x20%), increase Vanilmirth’s M.Atk by (Master’s Atk *20% + Master’s M.Atk *50%), increase Hell Plant’s Dmg by 40%

Mandragora Howling
Summons a Screaming Mandragora that reduces the INT of surrounding enemies within 4m by 150,Max SP is reduced by 50% and the Fixed Cast Time of all skills is extended by 1 sec. Effects last 15 sec
• Agonizing Roar Cast Delay of targets affected by [Mandragora Howling] + 0.7 sec

Mixed Potion Cast
Throw mixed potion to the designated area, cause all allies within 3 meters getting the effect of [HP Potion Cast] and [MP Potion Cast] once every 2 seconds. Potion area lasts for 20 seconds. Passively increase effects of [HP Potion Cast] by 300% and [MP Potion Cast] by 100%

Mutant Mandragora
Summon a mutant Mandragora in the esignated area. Every 3 seconds, it will cast [Mandragora Howling] to enemies within 4 meters. The Mutant Mandragora lasts for 18 seconds. Up to 2 can exist

Mutant Mandragora - CD
[Mutant Mandragora] Skill CD -6 seconds

Pharmacy
Alchemist learn how to produce potions and alchemy materials, the success rate increases by 20%. Alchemist improves Luck and Dexterity to increases success rate of [Pharmacy] (30% as the upper limit)

Resurrect Homunculus
Revive Homunculus and restore their 100% HP

Searing Storm
Enemies caught in Demonic Fire take 15% more fire damage and take 20% more damage when hit by Improved Acid Demonstration
• Demonic Fire - Blaze Damage dealt by Improved Acid Demonstration of [Demonic Fire] + 4%

Sphere Mine
Summons Sphere Mine to launch Suicidal Destruction attack against an enemy, dealing 400% Atk + 1000 damage
• Sphere Mine - Empower Atk multiplier of [Sphere Mine] +30%

Sphere Parasitism
Applies Sphere on the target and causes it to self destruct, dealing [Sphere Mine]×2.2 damage
• Sphere Parasitism - Empower Damage of [Sphere Parasitism] +10%

Storm Gust
Deals (Self Atk*100%) damage to an enemy target

Symbiosis
5% of DMG dealt by Hell Plants and Homunculi summoned by the Creator is restored as HP for the Creator. For each Hell Plant that exists, you take 15% less DMG (up to 3 Hell Plants).

Taboo Fuse
When merging Homunculus, there's a 20% chance that Forbidden Merge will appear. The combined attribute bonus of all Homunculus can be obtained in this state

Thorns Trap
Places a Thorns Trap on the ground to restrain an enemy. The thorns deal damage equal to 3%% of Max HP per second to the restrained target for 10 second(s). When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. If the target is hit by a fire attack, the restraint will be removed. Up to 6 traps can be placed.

Unstable Potion
All Dmg of [Improved Acid Demonstration] & [Fire Expansion] fluctuates between the range of 80%%~150%

Vine Armor
Use Hell Vine to cover your whole body, and avoid unequipping your whole body gear within 30 seconds, but increase Fire Damage by 20%

Vine Armor - Spike
[Vine Armor] increases Reflection by 5%
Runes

Artillery Outfit Rune
• [Cart Cannon] Dmg +(1% ~ 30%).

Cursed Potion Rune
• When using restoration potion, effective time +(10% ~ 30%).
• [MP Potion Cast] effect +(10% ~ 30%).

Soul Devouring Bubble Rune
• [Sphere Mine] and [Sphere Parasitism] Dmg +(1% ~ 30%).

Life Fetter Rune
• [War Horn] +(1% ~ 30%) extra Fear Res.
• [Greenery Light Wall] +(1% ~ 30%) extra Silence Resistance.
• Homunculus ATK +(1% ~ 30%)/

Nightmare Leave Rune
• The Hell Plant's each attack will reduce the target's HP by (100 ~ 300) and SP by (10 ~ 30) and regenerate the same amount of HP and SP for its master

Shrill Howling Rune
• [Mandragora Howling] Range +(0.1 ~ 1) meters.
• [Mandragora Howling] CD Time (-0.1 ~ -1) secs.

Hell Blaze Rune
• [Demonic Fire] Dmg +(1% ~ 30%).
• Fire Stat ATK +(1% ~ 10%) after using [Demonic Fire].

Gene Recombination Rune
• Convert all [Agi] to Max HP and Max SP. Each point can be converted to (20 ~ 120) Max HP and (0.5 ~ 5) Max SP.

Barbarous Thorn Rune
• The chance of [Crazy Weed] clearing personal buffs +(1% ~ 20%).
• [Crazy Weed] Dmg +(1% ~ 30%).

Void Summon Rune
• Self ATK (-1.5% ~ -10.5%), M.Atk (-1.5% ~ -10.5%).
• Homunculus ATK +(50% ~ 100%)/
• Grants an Additional Homunculus. Furthermore, all Homunculus will not die

Berserk Flame Rune
• [Improved Acid Demonstration] and [Fire Expansion] Fixed Cast Time (-0.1 ~ -0.5) secs.
• When calculating the Dmg of [Improved Acid Demonstration] and [Fire Expansion], target VIT +(10 ~ 70) points.
• [Improved Acid Demonstration], [Fire Expansion], and [Crazy Throwing] no longer cost Bottle Grenade and Acid Bottle

Vine Purgatory Rune
• [Hell Plant] Dmg +(1% ~ 30%).
• [Hell Plant]’s ATK range +(0.1 ~ 1) meters.
• [Hell Plant] Summon to the maximum capacity when used

Dark Thorns Rune
• [Hell Plant] Dmg +(1% ~ 30%).
• [Hell Plant] abnormal status chance +(10% ~ 30%).
• [Hell Plant] attacks can trigger [Thorns Trap].

Chaos Fusion Rune
• [Fire Expansion] splash damage +(1% ~ 30%).
• [Unstable Potion] limit +(1% ~ 20%).
• When [Unstable Potion] random value is less than 100%, damage is 100%.
