Job Class
Super Novice
Skills

Antidote
Can clear Guillotine Cross's New Poison and other poisons for all teammates within a certain range and grant immunity to poison for 11 seconds

Axe Mastery
With axe class weapon equipped: Increases Atk by 100 and ignores 10% Def
• Advanced Axe Refinement Pen. +2% when using axes.

Cart Boost
Increases Super Novice's Move Spd by 30% and Atk by 100 for 60s. Can only be used with Cart equipped.
• Cart Boost - Boost + 2% extra Move Spd , + 20 extra Atk while [Cart Boost] is active

Compulsion Discount
Forcibly receive discount of 7% when buying items from some NPCs

Eden Team Blessing
Super Novice receives the Eden Team's blessings, becoming immune to magic damage for 30 sec. This effect ends once magic damage is taken 21 times.
• Eden Team Blessing - Def [Eden Team Blessing] additionally increases Def by 50, 5% of Def.

Frost Nova
Freezes air around, has a 83% chance to freeze all nearby enemies for 15 sec. Targets not froze will suffer (M.Atk*250%) water M.Dmg
• Frost Nova - AoE [Frost Nova] Skill Range +0.5 meters

Human's Heart Light
Reduces damage taken from Demi-Human monster by 25%. The effects reduce by 2/3 in PVP

Inspiration
Become the vessel of Epiclesis. Within 150s, increases overall abilities by 10, HIT, Atk and M.Atk by 100
• Inspiration - Blessing Atk and M.Atk brought by [Inspiration] +

Over Thrust
For 200 sec, increases the caster's Atk by 25% and Refine Atk by 250, and increases the Atk of all allies by 5%.

Safety Wall
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time

Soul Blast
Unleashes mental power, dealing 2100% of M.Atk as Ghost-based magic damage to the target and up to 10 enemies within a 3-meter radius of them. Damage is spread equally among all affected targets.
• Soul Blast - Armor Breaking [Soul Blast] has a 8% chance to reduce the target's M.Def by 100%% for 4 seconds.
• Soul Blast - Mega [Soul Blast] Dmg +.6%

Status Vulnerability
Deals 25% more damage to burning, freezing, stunned and bleeding enemy units

Stone Curse
Has a 60% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.

Vulture's Eye
Permanently increase range by 75%, accuracy by 30, and Magic AoE Skill DMG by 20%.

Water Shelter
Increases Super Novice's Water ATK by 30% for 10 sec, increasing Super Novice's M. ATK and M. Pen. by 20% a water skill is used.

Air Fluctuation
Deals Neutral M.DMG equivalent to M.Atk x800% to all enemies within 5 meters, and beat everyone back 3 meters

Air Fluctuation - CD
[Air Fluctuation] Skill CD -4 seconds

Bash
Deals (Atk250%) Dmg to the target. When skill level reaches Lv.5~, has a 30% chance to stun the target.
• Bash - Empower [Bash] Dmg +10%
• Bash -Proficiency [Bash] skill cost -10%

Blessing
Increases the target and all its allies' STR, DEX, and INT by 25 points for 300 seconds and removes the single target unit's curse and petrifying effect

Call Spirits
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
• Spirit Bomb -Utility Each spirit bomb provides Ignore M.Def +1%

Cart Attack
Attacks an enemy with Cart Attack, dealing 1250% lane damage. Carts are required.
• Cart Attack - Mastery [Cart Attack] Cast Delay - 0.2 seconds
• Cart Attack - Rapidity [Cart Attack] damage +0.2% for each 1%% increase to your Move Spd.

Cart Tornado
Spin the cart to create a tornado in the designated area, and cause Wind Physical DMG ([Cart Attack] x100%) to all enemies within 3 meters per second. The tornado lasts for 4 seconds. Carts must be quipped to cast.

Cart Tornado - Storm
[Cart Tornado] reduces the Move Spd of enemies in the range by 70%. Lasts 3 seconds.

Dark Flame Slash
After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them

Dark Flame Slash - Enhance
[Dark Flame Slash] DMG +28%

Dark Flame Slash - Slaughter
[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds

Enchant Poison
Applies poison to the weapon that lasts 300 sec. Auto Attacks has a 12% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.

Endure
When attacked, self won’t pause or get knocked back but gains 150 M.Def. Endure lasts 52 sec but ends instantly after taking 21 attacks.

Enhanced Cart
When using cart related skills, Atk +150

Fire Bolt
Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg
• Fire Bolt -Mastery Cast Delay of [Fire Bolt]-0.1 sec
• Fire Bolt -Quick Cast Fixed Cast Time of [Fire Bolt]-0.2 sec

Genetic Modification
Increases Novice Guardian’s VIT by 20. Each point of VIT increases Max HP by an extra 40

Genetic Modification - Proficient
[Genetic Modification] increases Max HP by 49%

Gloria
Super Novice begins chanting a holy song, granting the whole party 30 LUK for 30 sec.

Glowing Bliss
Each time you receive DMG from attacks, you will convert 10% of the DMG to your temporary Max HP, which can be stacked for 10 times at most, lasting for 10 seconds

Glowing Bliss - Duration
[Glowing Bliss] duration increased by 10 seconds

Hallucination Walk
Increases caster's Move Spd by 50%%, Flee and Crit.Res by 50, and MDmg Reduc. by 50%% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s

Heaven's Drive
Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.
• Heaven's Drive -Mastery Cast Delay of [Heaven's Drive]-5%

Hiding
Becomes hiding for 30 sec , and will not be spotted by enemies. Meanwhile Move Spd will be reduced by 10%
• Hiding - Sudden Strike When in the [Hiding] status, gain Move Spd +3%, Atk +25, and M.Atk +25.

Impositio Manus
Super Novice prays for friendly units, increasing the Atk of all allies by 80. Super Novice's auto attacks deal 100 damage, ignoring Def and monster size. This effect lasts 120 sec.
• Impositio Manus - Empower [Impositio Manus] provides +5% Atk
• Impositio Manus - Magic [Impositio Manus] additionally grants 20 M.Atk and grants you an additional 20 Refine M.Atk.

Improve Concentration
Permanently increases Agi, Dex, and Int by 10. Increases the caster's M.Dmg Inc. by 60% every 20 sec and reduces Fixed Cast Timeing by 100% for 5 sec.

Improve Flee
Permanently increase 30 points of Flee, 5% FleeRate, and 15% moving speed.

Increase Agility
Blessing gets the effect of Increase Agility, increase 20 AGI points and 30% Move Spd for 300 sec

Increase Spiritual Recovery
Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%

Life Perception
Novice Guardian can find concealed enemies with HP lower than 30% within 9 meters, and deal extra 30% of DMG to the concealed enemies.

Life Perception - Sneaky Raid
[Life Perception] increases extra DMG dealt to Hidden enemies’ by 20%

Life Vow
Novice Guardian protects the surrounding teammates and you, and increases their Max HP (Max HP *3% + VIT *60), lasts 30 sec. Doesn’t work on crusader teammates. Can be stacked with Divine Avenger’ [Life Vow].

Lightning Meteor
Summon Lighting Meteor in the designated area. Cause 150% of [Thunderbolt] as Wind M.DMG to all enemies in range.

Lightning Meteor - Rage Thunder
When hit the enemy with [Lightning Meteor], there’s a 70% chance of triggering [Thunderbolt]

Light of Stars
When receiving physical attacks, there's a 50% chance of shooting a star to the target and deals DMG (ATK x600%). In addition, reduces their Hit by 50. Lasts 5 seconds.

Light Shield
Becomes immune to ranged Atk. The barrier could take up to 10 times of attack for 12 sec. Could have 3 barriers at the same time

Magnum Break
Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
• Magnum Break - Rageflame After using [Magnum Break], Fire Dmg is increased by 5% for as long as Atk is increased.

Mandragora Howling
Summons a howling Mandragora that reduces the INT of enemies within 4-meter radius by 100, their Max SP by 50% and the CT fixed of all their skills is increased by 1 sec for 10 sec

Marsh Pond
Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.

Son’s Radiance
Upon resurrection, when the protection period ends, grants physical and magic immunity for 5s

Spirits Recovery
Grants Super Novice (Max HP/300 + 4) × 5 HP Regen and (Max SP/300 + 4) × 5 SP Regen every 10 sec.
• Spirits Recovery - Empower Natural Recovery of [Spirits Recovery] +10%

Stars Guardian
Gain Stars’ Protection, remove all your Abnormal Status, and immune to all the Abnormal Status. Reduce all element DMG by 25%. Lasts 8 seconds.

Storm Gust
Deals (Self Atk*100%) damage to an enemy target

Storm Gust
Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec
• Storm Gust -Mastery Cast Delay of [Storm Gust]-4%
• Storm Gust - Effect [Storm Gust] Dmg +7%

Sword Mastery
When using swords, Atk increases by 40, Auto Attack increases by 200
• Sword Mastery - Empower Atk bonus of [Sword Mastery] +60%
• Advanced Sword Mastery Ignores Def +1% when using sword type weapons

Taunt
Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.
• Taunt-Alert Atk punishment of [Taunt] Dealt by Enemy-5%
• Taunt -AoE AoE of the skill [Taunt] +0.5 meter

Vine Armor
Use Hell Vine to cover your whole body, and avoid unequipping your whole body gear within 30 seconds, but increase Fire Damage by 20%

Vine Armor - Protection
[Vine Armor] increases Skill Dmg Reduc. by 10%
Runes

Soul Blast Rune
• [Soul Blast] SP cost (-1% ~ -20%).
• [Soul Blast] Dmg +(1% ~ 20%).

Breath Solidification Rune
• Each Spirit Bomb makes ATK +(1 ~ 20), M.Atk +(1 ~ 20), Max HP +(1 ~ 200).

Sword Practice Rune
• When equipping Sword weapons, ignore DEF +(0.1% ~ 5%), Dmg Inc. +(0.1% ~ 5%).

Taunt Curse Rune
• After using [Taunt], Dmg Reduc. +(1% ~ 10%).
• After using [Taunt], enemy’s ATK +(-20 ~ -400).

Rapid Crash Rune
• [Cart Attack] Hit rate +(1% ~ 40%).
• [Cart Attack] Dmg +(1% ~ 20%).

Frost Storm Rune
• [Storm Gust] Fixed Cast Time (-0.1 ~ -2.4) secs.
• [Storm Gust] skill delay (-0.1 ~ -1.5) secs.
• [Storm Gust] Dmg +(1% ~ 20%).

Sharp Blade Pursuit Rune
• When landing [Bash] on a target, makes the enemy’s Move Spd (-1% ~ -50%). Lasts 3 secs.
• When killing the target with [Bash], your Move Spd +(1% ~ 50%). Lasts 3 secs.

Soul Gathering Rune
• [Improve Concentration]’s effect duration +(0.1 ~ 5) secs.
• [Improve Concentration] M.Dmg Inc. +(1% ~ 40%).
• When in [Improve Concentration] state, Ignore M.DEF of [Storm Gust] and [Thunderbolt] +50%

Novice Blessing Rune
• [Eden Team Blessing] CD Time (-3 ~ -20) secs.
• [Eden Team Blessing] deals extra Dmg Reduc. +(1% ~ 20%).
• [Eden Team Blessing] can be used on an extra teammate.

Charge Burst Rune
• [Cart Attack] cast distance +(1 ~ 2) meters.
• [Cart Attack] Dmg +(1% ~ 30%).
• [Cart Attack] cast distance +(1 ~ 2) meters.

Magic Sword Rune
• [Bash] deals an extra (10% ~ 100%) M.Atk.
• [Bash] Dmg +(1% ~ 30%).
• [Bongun Card] Deposit effect doubled.

Flaming Thunder Rune
• [Thunderbolt] Crit. rate +(1% ~ 20%).
• [Thunderbolt] Crit.Dmg +(1% ~ 30%).
• [Thunderbolt] Dmg +(1% ~ 20%).

Ruthless Slash Rune
• [Over Thrust] increases your Dmg Inc. by (1% ~ 20%).
• [Over Thrust] grants an additional (1% ~ 10%) Atk.
• Super Novice physical skills [Bash] and [Cart Attack] ignore Def when in [Over Thrust] status.

Returning Rune
• Every other (35 ~ 30) secs, dying triggers [Resurrection], recovering all HP and Magic.
• [Resurrection] grants you Lv.5 [Steel Body] with no negative effects, for (5 ~ 20) seconds.
