Skills
Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Dark Flame Slash - Slaughter
[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds

Dark Flame Slash - Slaughter
[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds

Dark flying kick

Dark Frenzy
When a Runemaster cast an Auto Attack or Job Attack Skills, Frenzy can be obtained. Each Frenzy and increase Dark Element Damage by 0.2%. Up to 100 Frenzy can be obtained. Each Frenzy lasts 60 seconds separately.

Dark Frenzy
Deals (Atk100%) Dmg to the target

Dark Illusion
Quickly approaches an enemy and deals 350% Atk damage to it with a 70% chance to perform [Cross Impact] Lv.5

Dark Illusion
Quickly approach an enemy unit and deal physical damage equal to Atk*550%.

Dark Invasion
Deals 500% Dmg to the dark target

Dark Knight
Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status

Dark Lord melee magic Auto Attack

Dark Magic Proficiency
The wizard is good at all offensive magic spells. For every 1,000 points of base M.ATK, increase his M.Pen. by 2%

Dark Matter Trap
Deals (Atk100%) Dmg to the target

Dark Matter Trap
Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*300%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Dark Matter Trap
Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*420%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Dark Matter Trap - Black Hole
【Dark Matter Trap】 has a 12% chance to make enemies within range fall into a 【Blackhole】, lasting 2 seconds; if 【Dark Matter Trap】 is cleared, there is a 60% chance to make the one who cleared it fall into a 【Blackhole】, lasting 2 seconds.

Dark Meteor
After chanting for 1 second, summons a dark meteor from the sky, dealing severe Dark magic damage to players in the specified area.

Dark Meteor
After a short casting period, launches deals Dark and Fire Dmg to enemies in a specified range and inflicts Burn on them.

Dark Night Hunter
When there are Night Shadows, each Night Shadow can provide Phantom Dancer a 10% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill

Dark Night Shroud
Reduces Dark DMG taken by self and teammates 9m or less from the specified location by 50%, and forces the attack type of all enemies in the area to Dark. Lasts 30s.

Dark Night Sinking
During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 18 seconds.

Dark Night Sinking - Spread
[Dark Night Sinking] increases Darkness range by 2 meters

Dark Night Storm
Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2360% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.

Dark Night Storm
Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1760% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.

Dark Night Storm
Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2360% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.
