Skills

Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Dark Flame Slash - Slaughter

Dark Flame Slash - Slaughter

Lv 3
Passive

[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds

Dark Flame Slash - Slaughter

Dark Flame Slash - Slaughter

Lv 3
Passive

[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds

Dark flying kick

Dark flying kick

Lv 1
Attack
Physical

Range: 20
Dark Frenzy

Dark Frenzy

Lv 0

When a Runemaster cast an Auto Attack or Job Attack Skills, Frenzy can be obtained. Each Frenzy and increase Dark Element Damage by 0.2%. Up to 100 Frenzy can be obtained. Each Frenzy lasts 60 seconds separately.

Dark Frenzy

Dark Frenzy

Lv 1
Passive

Deals (Atk100%) Dmg to the target

Dark Illusion

Dark Illusion

Lv 5
Attack
Physical

Quickly approaches an enemy and deals 350% Atk damage to it with a 70% chance to perform [Cross Impact] Lv.5

Cooldown: 5 sec
Range: 8
Dark Illusion

Dark Illusion

Lv 10
Attack
Physical

Quickly approach an enemy unit and deal physical damage equal to Atk*550%.

Cooldown: 10 sec
Range: 8
Dark Invasion

Dark Invasion

Lv 10
Attack
Physical

Deals 500% Dmg to the dark target

Cooldown: 5 sec
Range: 1.5
Dark Knight

Dark Knight

Lv 10
Passive

Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status

Dark Lord melee magic Auto Attack

Dark Lord melee magic Auto Attack

Lv 1
Attack
Magic

Range: 2
Dark Magic Proficiency

Dark Magic Proficiency

Lv 10
Passive

The wizard is good at all offensive magic spells. For every 1,000 points of base M.ATK, increase his M.Pen. by 2%

Dark Matter Trap

Dark Matter Trap

Lv 1
Attack
Magic

Deals (Atk100%) Dmg to the target

Range: 5
Dark Matter Trap

Dark Matter Trap

Lv 0

Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*300%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Dark Matter Trap

Dark Matter Trap

Lv 5
Attack
Magic

Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*420%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Cooldown: 10 sec
Range: 5
Dark Matter Trap - Black Hole

Dark Matter Trap - Black Hole

Lv 6
Passive

【Dark Matter Trap】 has a 12% chance to make enemies within range fall into a 【Blackhole】, lasting 2 seconds; if 【Dark Matter Trap】 is cleared, there is a 60% chance to make the one who cleared it fall into a 【Blackhole】, lasting 2 seconds.

Dark Meteor

Dark Meteor

Lv 1
Attack
Magic

After chanting for 1 second, summons a dark meteor from the sky, dealing severe Dark magic damage to players in the specified area.

Range: 8
Dark Meteor

Dark Meteor

Lv 1
Attack
Magic

After a short casting period, launches deals Dark and Fire Dmg to enemies in a specified range and inflicts Burn on them.

Range: 6
Dark Night Hunter

Dark Night Hunter

Lv 5
Passive

When there are Night Shadows, each Night Shadow can provide Phantom Dancer a 10% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill

Dark Night Shroud

Dark Night Shroud

Lv 10
Buff
Skill Delay: 1 sec

Reduces Dark DMG taken by self and teammates 9m or less from the specified location by 50%, and forces the attack type of all enemies in the area to Dark. Lasts 30s.

Cooldown: 12 sec
Range: 9
Cast: 4
Dark Night Sinking

Dark Night Sinking

Lv 10
Buff
Skill Delay: 2 sec

During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 18 seconds.

Cooldown: 45 sec
Cast: 3
Dark Night Sinking - Spread

Dark Night Sinking - Spread

Lv 4
Passive

[Dark Night Sinking] increases Darkness range by 2 meters

Dark Night Storm

Dark Night Storm

Lv 10
Attack
Magic

Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2360% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.

Cooldown: 2.5 sec
Range: 7
Cast: 4
Dark Night Storm

Dark Night Storm

Lv 10
Buff
Magic

Inflicts one stack of [Demon King's Wrath] and deals M.ATK*1760% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.

Cooldown: 2.5 sec
Range: 7
Cast: 4
Dark Night Storm

Dark Night Storm

Lv 1
Attack
Magic

Inflicts one stack of [Demon King's Wrath] and deals M.ATK*2360% as Dark M.DMG per sec to all enemies within a specified circular area with a radius of 3m. Lasts 5s. When dealing DMG, a 20% chance to inflict [Dark] on the enemy. DMG to enemies with [Dark] increases by 50%.

Range: 7