Skills

Explore Ragnarok M skills, mechanics, formulas, and hidden interactions.

Asphyxiating Tentacle

Asphyxiating Tentacle

Lv 1
Attack

Summons 3 Octopus Tentacles around the deck, which will deal damage to a large area ahead after several seconds and bind the damaged adventurers. The other adventurers can save the victim after defeating the Asphyxiating Tentacles.

Range: 99
Assassination Bo

Assassination Bo

Lv 1
Attack
Skill Delay: 1 sec

In the Hidden state, use it to deal 10 points of DMG to enemy units within 3 meters

Cooldown: 5 sec
Assassination formation

Assassination formation

Lv 1
Attack
Physical

Deals physical damage equal to Atk*460% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Range: 6
Assassination formation

Assassination formation

Lv 10
Attack
Physical

Deals physical damage equal to Atk*730% to enemies within a 9-meter radius, then enters an undetectable and irremovable 【Hiding】 state for 3 seconds; during this time, The Nameless's Move Spd is increased to the maximum and cannot be reduced, and they are immune to ranged physical damage and magic damage.

Cooldown: 18 sec
Range: 6
Assassination Halo

Assassination Halo

Lv 10
Buff
Skill Delay: 1 sec

Increase the entire team's crit by 20, each 1 point of crit increases self's normal attack damage by 0.1% and 10 points of Auto Attack, lasts for 120 seconds.

Assassination Halo

Assassination Halo

Lv 1
Buff
Skill Delay: 1 sec

Increase the entire team's crit by 20, each 1 point of crit increases self's normal attack damage by 30% and

Assassination Heart

Assassination Heart

Lv 0

Critical attacks deal 60% more damage

Assassination Heart

Assassination Heart

Lv 8
Passive

Critical attacks deal 24% more damage

Assassin’s Dusk

Assassin’s Dusk

Lv 10
Solo
Skill Delay: 1.5 sec

Solo Skill, during the performance time, increases AGI by 30 & ASPD by 15% of all teammates within 4m (Whips and Instruments are classed as ranged), performance lasts 30 sec. Uses 6 SP each sec, must have an Music-type weapon equipped

Assembly Horn

Assembly Horn

Lv 1
GvgInviteTransferToMe

Deals (Atk100%) Dmg to the target

Range: 100
Assembly Horn

Assembly Horn

Lv 1
UseItem

Deals (Atk100%) Dmg to the target

Assumptio

Assumptio

Lv 1
Buff
Skill Delay: 1.5 sec

The priest prays for the allies. Increases the target and all of its allies' DEF by 10% and M. DEF by 10% when armed. The effect will last for 20 seconds

Range: 9
Cast: 3
Assumptio

Assumptio

Lv 11
Buff
Skill Delay: 1.5 sec

The priest prays for the allies. Increases the target and all of its allies' DEF by 50% and M. DEF by 50% when armed. The effect will last for 100 seconds

Range: 10
Cast: 3
Assumptio

Assumptio

Lv 0

The priest prays for the allies. Increases the target and all of its allies' DEF by 30% and M. DEF by 30% when armed. The effect will last for 60 seconds

Assumptio

Assumptio

Lv 5
Buff
Skill Delay: 1.5 sec

The priest prays for the allies. Increases the target and all of its allies' DEF by 50% and M. DEF by 50% when armed. The effect will last for 100 seconds

Range: 9
Cast: 3
Astrology Resonance

Astrology Resonance

Lv 10
Passive

Each lit-up Horoscope increases your Phy. Dmg Inc. by 5%.

Astrology Resonance - Guard

Astrology Resonance - Guard

Lv 7
Passive

Each lit-up Horoscope increases Final Dmg Reduc. by 3.5% for self; this effect will be reserved for 8 seconds after [Universe Starshard] is cast.

Asura Punch

Asura Punch

Lv 1
Attack

Deals (Atk100%) Dmg to the target

Range: 3
Asura Strike

Asura Strike

Lv 1
Kill

After Hijacking, mark a random player and gradually accelerate towards them for the duration of the mark. When close to them, cast Asura Phoenix Fist, dealing massive DMG that ignores immunity. Also apply Weakening to the enemy: DMG and healing is greatly reduced.

Range: 3
Asura Strike

Asura Strike

Lv 10
Attack
Physical

Consume all SP to deal neutral Phy. DMG of Phy. ATK x (40 + remaining SP/100) + 2500 + 500 x50 to a single enemy unit, ignoring 30% of the target's Race Reduc., Attribute Reduc. and Phy. DMG Reduc. and defying the target's DMG Reduc. skill effect. It can only be cast in the Aura Burst state. SP recovery is disabled for 5 seconds upon its release and Auto SP regeneration is disabled for 300 seconds The number of Aura Bombs consumed varies according to the skill it follows: Consume Aura Bomb x5 if released directly Consume Aura Bomb x4 if released after the Way of a Dragon or Blade Stop Consume Aura Bomb x3 if released after Tiger Fist Consume Aura Bomb x1 if released after Chain Crush

Cooldown: 5 sec
Range: 3
Cast: 2
Asura Strike

Asura Strike

Lv 10
Attack
Physical

Consume all SP to deal neutral Phy. DMG of Phy. ATK x (40 + remaining SP/100) + 2500 + 500 x50 to a single enemy unit, ignoring 30% of the target's Race Reduc., Attribute Reduc. and Phy. DMG Reduc. and defying the target's DMG Reduc. skill effect. It can only be cast in the Aura Burst state. SP recovery is disabled for 5 seconds upon its release and Auto SP regeneration is disabled for 300 seconds The number of Aura Bombs consumed varies according to the skill it follows: Consume Aura Bomb x5 if released directly Consume Aura Bomb x4 if released after the Way of a Dragon or Blade Stop Consume Aura Bomb x3 if released after Tiger Fist Consume Aura Bomb x1 if released after Chain Crush

Cooldown: 5 sec
Range: 3
Cast: 2
Atk Up

Atk Up

Lv 10
Passive

Increases 40 Atk for the pet and its master

Atk Up

Atk Up

Lv 10
Passive

Increases 30 Atk for the pet and its master

Atk Up

Atk Up

Lv 10
Passive

Increases 40 Atk for the pet and its master