Job Class
Sorcerer
Skills

Arrullo
Causes Sleep effect on a single target, has a 100% chance of inflicting Sleep status on up to 8 enemies in the surrounding area of that target, lasts 10 sec

Commune Elements
Can communicate with summoned elemental, increases Elemental creature’s Dmg by 50% and increases duration by 50 sec

Diamond Dust
Cause a freezing Cold Storm within a certain range and deal water-type magic DMG of 1920% of magic ATK with a 60% chance of freezing all the enemy units for 2.5 seconds
• Diamond Dust - Mastery [Diamond Dust] Cast Delay -0.25 sec
• Diamond Dust - Empower [Diamond Dust] Dmg +8%

Earth Grave
Turns rocks into a hard spear that comes out the ground below the feet of opponents within a certain range inflicting Earth Magic Damage equivalent to M.Atk *1000%,while also revealing all Stealth enemies and having a 100% chance of inflicting Bleed on them

Magic Fist
Concentrates magic in the caster’s two hands, reducing own ASPD by 25%, Auto Attacks will then trigger the chosen Bolt Magic. Continues for 10 sec or can attack 10 times before effect wears off. CD is fixed and can’t be reduced
• Magic Fist - Agility Sage Agi +5 when using [Magic Fist]

Mental Blast
Unleashes telekineses within a certain range, inflicting 300 amounts of Neutral Magic Damage (M.Atk *5%) for 3 sec. Summon different Elemental creatures that can change the element of Mental Blast. Default element is Neutral
• Mental Blast - Torture Enemies affected by [Mental Blast] have a 10% chance of being stunned for 2 sec
• Mental Blast - Empower [Mental Blast] Dmg +8%

Sharpen Weapon
Increase self magic attack by 75 points and 1000 points Auto Attack, there is a 10% probability of a critical hit when using normal attacks, causing 135% critical hit damage.
• Crit. Boost Increase Crit. Dmg by an extra 5% when using Auto Attack once the Sage learns sharpen weapon.

Summon Elemental
Summon a Elemental creature to fight alongside you, lasts 150 sec, the higher the Skill Level, the higher the Elemental creature’s Dmg. Fire Elemental: Increase Sorcerer’s Fire Element Dmg by 10%; Increase Warm Breeze’s HP recovery percentage by 1% Water Elemental: Increase Sorcerer’s Water Element Dmg by 10%; Increase Diamond Dust’s Dmg by 10% Earth Elemental: Increase Sorcerer’s Earth Element Dmg by 10%; Earth Grave Dmg increased by 30% Wind Elemental: Increase Sorcerer’s Wind Element Dmg. by 10%; Increase Varetyr Spear’s Dmg by 10%
• Elemental Spirit Enhance Dmg +10% of all Elemental Spirits summoned by Sages

Varetyr Spear
Summons a Giant Lighting Lance that falls from the heavens,inflicting two lots of damage: Wind Physical Damage and M.Dmg equivalent to M.Atk *1310%. All opponents that receive damage have a 30% chance of being stunned for 2 sec
• Varetyr Spear - Mastery [Varetyr Spear] Cast Delay -0.25 sec
• Varetyr Spear - Empower [Varetyr Spear] M.Dmg +8%

Warm Breeze
Within a range of 3 meters, remove Frozen status from all allies and prevent them from receiving any more freeze and slow effects. Each sec will restore 2.8% of all allies’ Max HP (When in PVP or GVG, will be 25%), Warm Breeze will last for 30 sec

Air Fluctuation
Deals Neutral M.DMG equivalent to M.Atk x800% to all enemies within 5 meters, and beat everyone back 3 meters

Air Fluctuation - CD
[Air Fluctuation] Skill CD -4 seconds

Auto Spell
Auto attack has a 12.5% chance to use [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] automatically according to selection. After player manually unleashes [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] the last skill used is automatically selected.
• Auto Spell -Proficiency Chance that Auto Attack triggers [Auto Spell] effect +2%

Back in Time
Every time you take DMG, there’s a 25% chance to turn back time and restore HP (DMG taken x100%)

Chronology Bolt
Use magic to create Energy Arrows. Deals Neutral Magic Damage equivalent to M.Atk x2800% to an enemy unit [Auto Spell] and [Magic Fist] can choose [Chronology Bolt]
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.
• Element Concentration Increases the damage of [Fire Bolt], [Cold Bolt], [Lightning Bolt] and [Chronology Bolt] by 10%.

Chronology Bolt - Enhance
[Chronology Bolt] DMG +30%

Dimension Distortion
Chronomancer distorts the time, which causes that when they are in an abnormal status, the abnormal status’ duration -25% seconds

Dimension Distortion - Advanced
Enemy’s Abnormal Status Duration +25% when you are in an Abnormal Status

Double Flurry
After casting [Cold Bolt], [Fire Bolt], [Lightning Bolt] or [Chronology Bolt], have a 12% chance of automatically triggering a spell of the same element as the Bolt Magic. Auto Spell or other automatically triggered Bolt Magic will be effective.
• Double Flurry -Proficiency [Double Flurry] Trigger Chance +0.5%

Earth Field
Creates a Earth Field field on a chosen area that grants immunity to Traps and Aoe effects to all targets within the area. Earth Field lasts 28 sec, only one Elemental Field can exist at a time.
• Elemental Field - Resistance Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%
• Earth Field - Coagulate Whenever an enemy stands in [Earth Field] for more than 3 seconds, they will become Petrified for 1 seconds. Every upgrade point added increases petrification time by 1 second.

Earthquake
Cause the ground beneath all targets within range to rise up, inflicting Earth Magic Damage equivalent to 770% M.Atk
• Earthquake - Empower [Earth Spike] Dmg +10%
• Earthquake - Stun [Earth Spike] has a 20% chance of stunning enemies for 2 sec

Energy Coat
Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.

Field Backtracking
After leaving the field, effect on the field will lasts for 7 seconds

Fire Field
Creates a Fire Field on a chosen area that increases 10% Fire Element Dmg and 120 Atk of teammates within the area. Fire Field lasts 30 sec, only one Elemental Field can exist at a time
• Elemental Field - Resistance Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%
• Fire Field - Flames Have a 30% chance of burning enemies that enter into Fire Field’s radius

Flammable Net
Fire a Spider Web at the target, snaring the target for 5.4 sec. The Fire damage of enemies snared by Flammable Net will be increased by 5% but after taking the Fire Dmg, the Flammable Net’s effect will be removed
• Flammable Net - Auto Have a 2% chance of automatically casting [Flammable Net] on the enemy
• Flammable Net -Proficiency Enemies that have been pinned by [Flammable Net] will receive +1% extra Fire damage

Free Cast
Can move and Auto Attack while chanting to cast a spell but can’t use other skills,Speed is reduced by 10%
• Free Cast - Alert Reduce damage by 30% during casting, Fixed Cast Time +0.5 sec
• Free Cast - Haste Increase Move Spd by an extra 10% while [Free Cast] is in effect

HP Conversion
Professor loses 5% of Max HP and converts the 100% of the HP takin into SP (When in PVP or GVG will only convert 25%)
• HP Conversion - Effective Increase the same amount of HP converted into SP by 10%
• HP Conversion - Empower [HP Conversion] expend own HP -1%, the amount of SP gained won’t be reduced

Magic Rod
After casting, have a 27% chance of dodge all Magic Damage for 60 sec
• Magic Rod - Empower [Magic Rod] Flee Rate +2%

Mental Agitation
Professor’s wisdom strikes fear into the enemy, increasing own M.Pen. by 5%,each amount of Dmg inflicted will reduce the enemy’s M.Def by 32 for 6 sec. Can stack

Quick Casting
Reduces Professor’s Variable Cast Time by 5% and increases SP Regen by 10

Remove Buff
When using on teammates, have a 100%% chance of removing all Debuffs from the target and become immune to Debuff effects for 9 sec; when used against enemies, have a 100% chance of removing all the target’s Buffs and prevent them from adding Gain Effect for 9 sec

Safety Wall
Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time

Soul Change
Can be used on teammates or enemies, exchange own SP%% with the opponent’s SP%%. After casting, the opponent’s SP%% will become your SP%%, your own SP%% will become 100% of the opponent’s SP%
• Soul Change - Cooldown [Soul Change] Skill CD -0.5 Sec

Soul Siphon
Inflicts Neutral Magic Damage equivalent to (own M.Atk + opponent’s current SP) *1460% and has a 25% chance of reduceing the target’s SP to 0
• Soul Siphon - Magic Pen. Have a chance of increasing 2% when the enemy’s SP is reduced to 0
• Soul Siphon - Empower [Soul Siphon] Dmg +10%

Space Field
Creates a Space Field on a chosen area that increases 15% Neutral Dmg and 15% Neutral DMG Reduc. of teammates within the area. Whirlwind lasts 30 sec, Only one Elemental Field can exist by Sage at a time

Space Field - Auto ATK Enhance
[Space Field] adds additional 10% Auto Attack Dmg Inc. and 1000 Auto Attack to yourself and allies in the field

Space Silence
Designate an enemy. After the countdown of 5 seconds, put the target and the allies 2 meters around them into Resting status, causing them unable to move and attack for 3 seconds

Space Silence - Spread
Extend the effective range of [Space Silence] for 1.5 meters

Space Silence - Week
Reduce the Neutral DMG Reduc. Of targets in Resting status by 30%

Spell Breaker
Cast Mental Pressure on a target, causing their Variable Cast Time to increase by 75% & Fixed Variable Chanting Time by 2 for 20 sec
• Spell Breaker - Cost Skill Sp Cost +50% to enemies that are affected by [Spell Breaker]

Storm Gust
Deals (M.Atk100%) M.Dmg to the target
• Increase Sage’s Auto Attack bonus from INT by

Super Gravity
Change your own gravity, reduce your Move Spd by 30%%. Increase 80% of your Neutral Element Damage. Lasts 30 seconds

Time Field
Creates a Time Field on a chosen area to increase the Skill CD Time of all enemies in the area by 50%, and increase their Cast Delay by 2.5 sec. The field lasts 30 sec. Only one Elemental Field can created by Sage at a time.

Time Field - Chant
Increase enemy’s Fixed Cast Time by 0.5 seconds in [Time Field]

Time Speed Up
Reduce the countdown time of [Space Silence] and [Twisted Bomb] by 2 seconds, CD time by 40% seconds

Traction Moment
After arriving the destination through Wormhole, there’s a 75% of causing enemies within 3 meters into [Black Hole]. Lasts 1 second.

Twisted Bomb
Cast a timed bomb on an enemy. After 5 seconds countdown, cause Neutral True M.DMG equivalent to M.Atk x1500% to the target and allies 3 meters around them. After the bomb is detonated, the injured enemy will carry a non infectious [Twisted Bomb], and the DMG is half of the previous one

Twisted Bomb - Enhance
[Twisted Bomb] DMG +25%

Upgrade Book
When using Book-type weapons, increase M.Atk by 60, Auto Attack's Atk by 200 & M.Atk by 10%

Water Field
Creates a Water Field on a chosen area that increases 10% Water Element Dmg and 2000 Max HP of teammates within the area, while also increasing Max HP by 10%. Water Field lasts 30 sec, Sages can only create 1 Elemental Field at any one time
• Water Field - Freeze Have a 15% chance of inflicting frozen status on enemies that enter into Water Field’s radius
• Elemental Field - Resistance Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%

Wind Field
Creates a Wind Field on a chosen area that increases 5% Wind Element Dmg and 40 Flee of teammates within the area. Whirlwind lasts 30 sec, only one Elemental Field can exist at a time
• Elemental Field - Resistance Elemental fields(Earth Field, Water Field, Fire Field & Wind Field) will increase the Damage Reduction of the corresponding elemental stat unit by 3%
• Wind Field - Blast Move Spd +10% & ASPD 5%% when within Wind Field’s radius

Wormhole
Chronomancer can be teleported to a designated location through wormholes. Up to 8 meters can be teleported.

Wormhole - Quick
Use Wormhole to increase your Move Spd by 30% for 3 seconds
Runes

Warm Breeze Rune
• [Warm Breeze] recovery effect +(1% ~ 30%).

Magic Blend Rune
• Elemental Creature Dmg +(10% ~ 200%).
• [Summon Element] will no longer cost Blue Gemstones.

Rage Magic Rune
• The chance of Auto Attack triggering a Crit. +(1% ~ 30%), Crit.Dmg +(1% ~ 30%).

Starlight Drill Rune
• Freeze Atk +(1% ~ 20%).
• [Diamond Stardust] Dmg +(1% ~ 20%).

Light Blade Rune
• [Lightning Gun] skill delay (-0.1 ~ -0.6) secs.
• [Lightning Gun] casting distance +(1 ~ 2) meters.

Elemental Magic Arrow Rune
• [Fire Bolt] Dmg +(1% ~ 12%).
• [Cold Bolt] Dmg +(1% ~ 12%).
• [Lightning Bolt] Dmg +(1% ~ 12%).

Soul Pounding Rune
• [Mental Blast] skill CD (-0.1 ~ -1) secs.
• [Mental Blast] Dmg +(1% ~ 30%).

Sufficient Magic Energy Rune
• [Double Flurry] chance +(1% ~ 10%)
• [Double Flurry] chance +(1% ~ 10%) after unlocking [Magic Fist].
• 【Magic Fist】 Unlimited number of attacks

Blast Light Rune
• [Lightning Gun] Dmg +(1% ~ 30%).
• [Lightning Gun] deals Dmg +(1% ~ 30%) to enemies under Frozen Status.
• Freezing will not be removed when using [Lightning Gun] to attack enemies under Frozen Status.

Shiny Star Rune
• [Diamond Stardust] Fixed Cast Time (-0.1 ~ -0.6) secs.
• [Diamond Stardust] Dmg +(1% ~ 30%).
• [Diamond Stardust] Freezing effect ignores immunity (Freezing chance and time are still affected by Resistance).

Field Lord Rune
• [Fire Field], [Wind Field] and [Water Field] corresponding element ATK +(1% ~ 20%).
• Elemental Field +1 (cannot cast the same Elemental Field).
• Elemental domain allows teammates and self within the range to have an elemental restraint coefficient +0.15 for all elements.

Painful Torture Rune
• [Soul Siphon] Dmg +(1% ~ 30%).
• [Soul Siphon] has a (10% ~ 30%) chance of preventing the target from restoring SP. Lasts 5 secs.

Mental Disruption Rune
• [Mental Agitation] grants target (-1 ~ -20) additional M.Def.
• [Mental Agitation] additionally reduces target's M.Dmg Reduc. by 1%%. Stacks up to (1 ~ 30) times.
• Increase self magic penetration by 1% per attack, lasting 10 seconds, with a maximum of 30 stacks.

Protecting Wind Rune
• [Warm Breeze] additionally recovers (0.3% ~ 3%) of Max SP.
• [Warm Breeze]'s effect is no longer reduced in PvP and GvG battles.
• [Warm Breeze] moves with you.
