Channeller

Job Class

Channeller

Skills

Eske

Eske

It is used upon a single enemy unit, which enlarges the victim's size, turning them into an L Size. The target's Phy. DMG Inc. will increase by 20%, but their Phy. DMG Reduc. and M. DMG Reduc. will reduce by 20% for 10s (The size effect is invalid against Mini/Mvp). You can use [Esma] within 5s upon using

Lvl: 10BuffCD: 16 secSkill Delay: 1 secSP: 200Range: 6Cast Time: 4
Aesir

• Eske - Weak [Eske] Target's Phy. DMG Bonus reduces by 2%

• Eske - Duration [Eske]'s duration +1s

Estun

Estun

Applies upon one enemy unit with a neutral M. DMG of M. ATK*2800%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using

Lvl: 20AttackMagicCD: 1.5 secSkill Delay: 1 secSP: 240Range: 6Cast Time: 6
Aesir

• Estun - Enhance [Estun] DMG +5%

• Estun - Magic Pen. If the target is an M Size unit, [Estun] reduces the target's M. DEF by 5% for 5s

Kaupe

Kaupe

Raises the Occultist's Flee by 30 points, and Occultist has a 15% chance to flee from M. DMG

Lvl: 5Passive
Aesir

• Kaupe - Delude [Kaupe]'s Flee +4 points additionally

• Kaupe - Recovery [Kaupe] heals the hero's own lost HP by 5% when the hero flee an ATK

Mind Erosion

Mind Erosion

The soul applied upon the enemy will reduce the target's Max HP by 15% and Received Healing Bonus by 50% (Invalid against Mini/Mvp)

Lvl: 10Passive
Soul Hunter

Soul Hunter

If the target carries a soul, Occultist's class skill deals 30% DMG additionally to the target

Lvl: 5Passive
Soul of the Crusader

Soul of the Crusader

Summons the soul of the strongest Crusader in the past, applying it upon the enemy for 15s. During this period, the enemy is forced to sit down for 1s in every 3s (Invalid against Mini/Mvp). One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Lvl: 5BuffCD: 22 secSkill Delay: 1 secSP: 200Range: 6Cast Time: 6
Soul of the Rogue

Soul of the Rogue

Summons the soul of the strongest Rogue in the past, applying it upon the enemy, causing the target to have a 10% chance per second to remove their weapon and headwear. The removing duration lasts for 5s. The soul lasts for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Lvl: 5BuffCD: 20 secSkill Delay: 1 secSP: 200Range: 6Cast Time: 6
Soul of the Wizard

Soul of the Wizard

Summons the soul of the strongest wizard in the past, applying [White Barrier] effect upon the teammates, reducing Move SPD by 50% for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Lvl: 5BuffCD: 20 secSkill Delay: 1 secSP: 200Range: 6Cast Time: 4
Soul Reaping Ceremony

Soul Reaping Ceremony

After a short while of casting, the damage from the hero and the teammates within 9m against L Size monsters increases by 10% and DMG against Demi-Human/Animal/Fish/Dragon increases by 10% for 60s

Lvl: 10BuffCD: 60 secSkill Delay: 1 secSP: 360Range: 9Cast Time: 3.5Fixed Cast Time: 1
Aesir

• Soul Reaping Ceremony - Hunt [Soul Reaping Ceremony] Additionally increases the teammates' damage against small size monsters by +2%

• Soul Reaping Ceremony - Alert [Soul Reaping Ceremony] Additionally reduces the teammate's received damage from large size monsters by 2%

Soul Whisper

Soul Whisper

Occultist's CT Variable reduces by 10%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*100 points every time

Lvl: 10Passive
Aesir

• Soul Whisper - Healing [Soul Whisper]'s healing amount +3%

Spiritual Curse

Spiritual Curse

Casts a spell upon a targeted area, dealing Dark M. DMG of M. ATK*2080% to enemies within a 4m radius

Lvl: 10AttackMagicCD: 2 secSkill Delay: 1 secSP: 100Range: 6Cast Time: 3.5
Aesir

• Spiritual Curse - Cooldown [Spiritual Curse] Cooldown Time -0.2s

• Spiritual Curse - Enhance [Spiritual Curse] DMG +6%

Weight of Soul

Weight of Soul

Occultist's M. DMG Skill will additionally calculate the bonus and reduction of the size, raising the hero's own DMG Reduction against M Size monsters by 15%

Lvl: 6Passive
Eska

Eska

Casts magic upon a specific area within a radius of 4m, dealing to the enemy units in the area with M. ATK*2200% neutral M. DMG per second for 3s. The carried [Warm Wind] can change the damage type. You can use [Esma] within 5s upon using

Lvl: 10AttackMagicCD: 1.5 secSkill Delay: 1 secSP: 352Range: 6Cast Time: 5.5
Eska - Enhance

Eska - Enhance

[Eska] DMG increases by 35%

Lvl: 7Passive
Esma

Esma

Deals to an enemy unit with [Estun]*130% Neutral M. DMG, and the carried [Warm Wind] can change the damage type. Every 5 points of Luck on the hero can raise DMG by 1%

Lvl: 10AttackMagicCD: 3 secSkill Delay: 1 secSP: 500Range: 6Cast Time: 5
Esma - Big

Esma - Big

If the target is an L Size unit, [Esma]'s damage increases by 30%

Lvl: 6Passive
Esma - Small

Esma - Small

If the target is an S Size unit, [Esma] will cause the targets to be unable to attack for 3s (Invalid against Mini/Mvp)

Lvl: 4Passive
Eswoo

Eswoo

It is used upon one single enemy unit, which reduces the target's size to S Size while rendering the Move SPD to be unable to surpass 100%% for 8 s (Size effect is invalid to Mini/Mvp). You can use [Esma] within 5 seconds after using the skill.

Lvl: 10BuffCD: 16 secSkill Delay: 1 secSP: 200Range: 6Cast Time: 4
Aesir

• Eswoo - Slowdown [Eswoo] will reduce the target's Move SPD by 10%

• Eswoo - Weaken When [Eswoo] is in effect, target's ATK and M. ATK reduce by 4%

Heart Lock

Heart Lock

Pauses the skill cooldown time of all enemy units within 4m for 10s. This effect cannot be dispersed. (Only valid against players)

Lvl: 5BuffCD: 25 secSkill Delay: 1.5 secSP: 300Range: 6Cast Time: 3Fixed Cast Time: 1
Heart of Darkness

Heart of Darkness

Causes one enemy to be frenzied, and the ranged damage skill it casts will deal to an enemy unit with 30% DMG for 12s. The effect cannot be dispersed. (Invalid against Mini/Mvp)

Lvl: 10BuffCD: 24 secSkill Delay: 2 secSP: 300Range: 6Cast Time: 5Fixed Cast Time: 1
Kaahi

Kaahi

Every time when the hero and the friendly's soul carrier loses Sp, it restores HP by the lost amount*30 points; Every time when the enemy's soul carrier loses HP, it additionally reduces Sp by the lost amount*0.01 points

Lvl: 10Passive
Kaina

Kaina

When resting on-site or playing dead, the hero restores 10%% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 10%

Lvl: 10Passive
Aesir

• Kaina - Restore [Kaina]'s restore amount in non-resting status increases by 4%

Kaizel

Kaizel

The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp

Lvl: 5Passive
Kaizel - Kyrie Eleison

Kaizel - Kyrie Eleison

The revival triggered by [Kaizel] can cause the target to carry a [Kyrie Eleison] that can withstand 99 times for 5s

Lvl: 5Passive
Mass Hysteria

Mass Hysteria

Puts all enemy units within a range of 4m to have a 100% chance to fall into [Fear] status for 3s

Lvl: 10BuffCD: 9 secSkill Delay: 1.5 secSP: 150Range: 6Cast Time: 4.5
Mass Hysteria - Pressure

Mass Hysteria - Pressure

If the target resists [Fear], [Mass Hysteria] causes the target's Phy. DMG Bonus and M. DMG Inc. to reduce by 30% for 6s

Lvl: 5Passive
Mind Pierce

Mind Pierce

When dealing M. DMG to the target using class skills of a Occultist, each point of the hero's Luck applies 200 points of True DMG

Lvl: 10Passive
Aesir

• Mind Pierce - Luck [Mind Pierce] Additionally calculates 10 points of Luck Effect

• Mind Pierce - Enhance [Mind Pierce]'s True DMG +5%

Soul Cycle

Soul Cycle

The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends

Lvl: 5Passive
Soul Gathering

Soul Gathering

Converges the souls through enchanting, raising the hero's own Ghost ATK by 20%% and Luck by 50 points while additionally raising the M. DMG Bonus by 20% for 120s

Lvl: 20BuffCD: 30 secSkill Delay: 2 secSP: 300Cast Time: 3Fixed Cast Time: 2
Aesir

• Soul Gathering - Ghost [Soul Gathering]'s Ghost ATK +2% additionally

• Soul Gathering - Mastery [Soul Gathering]'s fixed chant is reduced by 0.1s.

Soul Impact

Soul Impact

Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1380% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range

Lvl: 10AttackMagicCD: 1 secSkill Delay: 1 secSP: 38Range: 5Cast Time: 2.4
Aesir

• Soul Impact - Enhance [Soul Impact]'s DMG +10%

• Soul Impact - Eagle Eye [Soul Impact]'s cast distance +0.4 meters

Soul Judgement

Soul Judgement

Drains the spirit of an enemy out and fixes it at the current location, and the hero can inherit some of the enemy's original attributes. Every time when the Mind Body is taking damage, 40% of the damage will be carried over to the original body. Mind Body cannot attack or move for 10s (Only valid against players)

Lvl: 10BuffCD: 30 secSkill Delay: 2 secSP: 400Range: 6Cast Time: 8
Soul Judgement - Cooldown

Soul Judgement - Cooldown

[Soul Judgement]'s cooldown time is shortened by 4s

Lvl: 4Passive
Soul Judgement - Purgatory

Soul Judgement - Purgatory

The received damage of [Soul Judgement]'s Mind Body from Demi-Human increases by 30%

Lvl: 6Passive
Soul of the Blacksmith

Soul of the Blacksmith

Summons the soul of the strongest Blacksmith in the past, applying upon the teammate with a [Over Thrust] effect and raising their Phy. ATK by 25% for 150s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Lvl: 5BuffCD: 18 secSkill Delay: 1 secSP: 200Range: 6
Soul of the Ninja

Soul of the Ninja

Recall the strongest Soul of the Ninja from the past and grant the effect to your teammate 【Izayoi】, reduce fixed casting time by 100%%, M.Pen. increases by 30%, and lasts for 35 seconds. Only one soul can be granted to the same target, and the same soul can only be granted to one target, Cooldown Time is fixed and cannot be reduced. When no teammate is selected, Soul of the Ninja will be granted to oneself.

Lvl: 10BuffCD: 18 secSkill Delay: 1 secSP: 300Range: 6Fixed Cast Time: 1
Soul of the Priest

Soul of the Priest

Summons the soul of the strongest priest in the past, applying [Lex Aeterna] upon the target one time every 2s for 10s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Lvl: 5BuffCD: 22 secSkill Delay: 1 secSP: 200Range: 6Cast Time: 3
Aesir

• Soul of the Priest - Exorcism [Soul of the Priest] Reduces enemy's Sp by 100 points every 2s

Soul of the Summoner

Soul of the Summoner

Summons the soul of the strongest summoner in the past, applying it upon the enemy, rendering the target and target's friendly units within 3m to receive [Cat Mint Powder] effect, reducing Move SPD by 30% and Phy. ATK and M. ATK by 20% for 15s (This effect can be stacked with Dolans' [Cat Mint Powder] effect). One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Lvl: 10BuffCD: 16 secSkill Delay: 1 secSP: 300Range: 6Cast Time: 4.5Fixed Cast Time: 0.2
Soul of the Taekwon

Soul of the Taekwon

Summons the soul of the strongest Taekwon in the past, offering the ability of the martial artist upon the friendlies, allowing them to no longer need to spend Sp while raising Max Sp by 10% for 12s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Lvl: 5BuffCD: 21 secSkill Delay: 1 secSP: 200Range: 6Cast Time: 3
Aesir

• Soul of the Taekwon - Duration [Soul of the Taekwon]'s duration +1s

• Soul of the Taekwon - Strength [Soul of the Taekwon] Increases the teammate with 5 points of Str additionally

Soul Walker

Soul Walker

Raises the hero's own Move SPD by 50% in 5s while becoming immune to physical damage. Casting it costs all Sp, and the cooldown duration is fixed and cannot be reduced

Lvl: 5BuffCD: 24 secSkill Delay: 2 secCast Time: 4
Aesir

• Soul Walker - Mastery [Soul Walker]'s Cast Delay reduces by 0.2s

Spirit of Forgiveness

Spirit of Forgiveness

If there is a Mind Body created by the hero, when the Occultist is taking damage, 50% of the damage will be carried over to Mind Body (This part of the damage will not be passed to the original body anymore)

Lvl: 5Passive
Spiritual Vision

Spiritual Vision

After using this skill, all enemy targets' armor will be considered Ghost. You can reveal the hidden units nearby. Lasts 15 seconds

Lvl: 10BuffCD: 42 secSkill Delay: 1.5 secSP: 200Cast Time: 4Fixed Cast Time: 0.5
Spiritual Vision - Duration

Spiritual Vision - Duration

[Spiritual Vision] duration extends by 6

Lvl: 6Passive
Storm Gust

Storm Gust

Deals (M.Atk100%) M.Dmg to the target

Lvl: 1AttackMagicRange: 5
Warm Wind

Warm Wind

Summons Wind of different attributes, converting the hero's own ATK into one type among Wind/Earth/Water/Fire/Holy/Shadow/Ghost, which lasts for 600s

Lvl: 1BuffSkill Delay: 1 sec
Aesir

• Warm Wind - Element [Warm Wind] Wind, Earth, Water, Fire ATK +3%

Withered Curse

Withered Curse

Curses the enemies in the area. Enemies within a 5-meter range lose 1%% of Max HP per second and cannot be revived on-site upon death. Lasts 14 second(s). When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount.

Lvl: 10BuffCD: 28 secSkill Delay: 2 secSP: 250Range: 6Cast Time: 4.5Fixed Cast Time: 0.5
Withered Curse - Worsen

Withered Curse - Worsen

[Withered Curse]'s loss HP per second increases by 0.3% additionally

Lvl: 6Passive
Soul Link

Soul Link

Links up the teammates within 6m, causing them to spread the received damage while constantly healing them for a period of time. The CD time is fixed and cannot be reduced

Lvl: 1BuffCD: 60 secSkill Delay: 2 secSP: 300Cast Time: 6Fixed Cast Time: 1
Soul of the Sage

Soul of the Sage

Recalls the soul of the strongest Sage in the past, applying them upon the hero, causing the hero to be in the [Earth Field] effect for a period of time. The CD duration is fixed and cannot be reduced

Lvl: 1BuffCD: 24 secSkill Delay: 1 secSP: 200Cast Time: 4Fixed Cast Time: 0.5

Runes

Powerful Kaupe Rune

Powerful Kaupe Rune

DefDefAny

• [Kaupe] renders the hero's own Flee +(1 ~ 20) points

• [Kaupe] renders the hero's own Crit. Res. +(1 ~ 10) points

Soul Storm Rune

Soul Storm Rune

AtkBuffAny

• [Soul Impact] DMG +(1% ~ 30%)

• [Soul Impact] Sp Cost (-10% ~ -30%)

Impedi-Mint Rune

Impedi-Mint Rune

DefBuffAny

• [Soul of the Summoner]'s Move SPD (-1% ~ -10%) additionally

• [Soul of the Summoner] renders the Attack Spd to be (-1% ~ -10%) additionally

Spirit of Grievance Rune

Spirit of Grievance Rune

AtkAtkAny

• [Spiritual Curse] DMG +(1% ~ 30%)

• [Spiritual Curse] renders the target's M. DEF to be (-1% ~ -15%) for 5s

Blathering Mind Rune

Blathering Mind Rune

DefBuffAny

• [Soul Whisper] renders the hero's own Variable Cast to be (-1% ~ -10%)

• [Soul Whisper]'s healing amount +(1% ~ 20%)

Swift Expansion Rune

Swift Expansion Rune

DefBuffAny

• [Eske]'s Cooldown Time (-0.1 ~ -5)s

• [Eske] renders the target's Phy. ATK to be (-1% ~ -15%) during the effective period

Soulhunting Night Rune

Soulhunting Night Rune

BuffBuffAny

• [Soul Reaping Ceremony]'s fixed chant is (-0.1 ~ -0.5)s

• [Soul Reaping Ceremony]'s duration +(1 ~ 20)s

Life Link Rune

Life Link Rune

DefDefBuff

• You have obtained the skill [Soul Link], which can link up your teammates in the proximity, allowing them to evenly spread the received damage for (5 ~ 15)s

• The linked teammate heals by (0.1% ~ 3%)*Max HP per second

• The spread effect includes the hero as well

Thought Corruption Rune

Thought Corruption Rune

AtkAtkBuff

• [Mind Erosion] causes the target's CT Variable +(0.1 ~ 5)s

• [Mind Erosion] causes (-1% ~ -20%) CC Effect Res to the target

• Attacking will add a [Mind Erosion] that lasts for 3s upon the enemy

Legerdemain Rune

Legerdemain Rune

AtkDefBuff

• [Soul of the Rogue] Remove Chance +(1% ~ 10%)

• [Soul of the Rogue] Remove Time +(0.5 ~ 5)s

• [Soul of the Rogue] additionally disarm off-hand

Adversary of Magic Rune

Adversary of Magic Rune

BuffBuffBuff

• You have obtained the skill [Soul of the Sage], which offers the hero with a Sage's Soul, allowing the hero to be under the effect of [Earth Field] for (5 ~ 10)s

• [Soul of the Sage] provides a (1% ~ 20%) chance of M. Flee

• [Soul of the Sage] constantly adds [Spell Effect Remove Buff] for the hero

Whitewall Guardian Rune

Whitewall Guardian Rune

DefDefBuff

• [Soul of the Wizard] causes the target's received Ghost DMG to be reduced by (1% ~ 30%)

• [Soul of the Wizard] causes the target's reduced Move SPD to be reduced by (1% ~ 30%)

• [Soul of the Wizard] duration +3s

Intangible Rune

Intangible Rune

AtkDefBuff

• DMG against enemies of all sizes +(1% ~ 10%)

• Received DMG of all sizes -(1% ~ 10%)

• Occultist's M. DMG doesn't count in the opponent's size reduction

Underworld Roamer Rune

Underworld Roamer Rune

DefDefDef

• [Soul Walker] Move SPD +(1% ~ 30%)

• During the effect of [Soul Walker], the hero's received M. DMG reduces by (1% ~ 30%)

• After using [Soul Walker], the hero restores all Sp after 1s

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