Job Class
Occultist
Skills

Eswoo
It is used upon one single enemy unit, which reduces the target's size to S Size while rendering the Move SPD to be unable to surpass 100%% for 8 s (Size effect is invalid to Mini/Mvp). You can use [Esma] within 5 seconds after using the skill.
• Eswoo - Slowdown [Eswoo] will reduce the target's Move SPD by 10%
• Eswoo - Weaken When [Eswoo] is in effect, target's ATK and M. ATK reduce by 4%

Kaahi
Every time when the hero and the friendly's soul carrier loses Sp, it restores HP by the lost amount*30 points; Every time when the enemy's soul carrier loses HP, it additionally reduces Sp by the lost amount*0.01 points

Kaina
When resting on-site or playing dead, the hero restores 10%% Max HP and Sp additionally per second. The hero obtains this restoring amount in every 12s when not in the Resting status. Raises the hero's own Max HP and Sp by 10%
• Kaina - Restore [Kaina]'s restore amount in non-resting status increases by 4%

Mind Pierce
When dealing M. DMG to the target using class skills of a Occultist, each point of the hero's Luck applies 200 points of True DMG
• Mind Pierce - Luck [Mind Pierce] Additionally calculates 10 points of Luck Effect
• Mind Pierce - Enhance [Mind Pierce]'s True DMG +5%

Soul Gathering
Converges the souls through enchanting, raising the hero's own Ghost ATK by 20%% and Luck by 50 points while additionally raising the M. DMG Bonus by 20% for 120s
• Soul Gathering - Ghost [Soul Gathering]'s Ghost ATK +2% additionally
• Soul Gathering - Mastery [Soul Gathering]'s fixed chant is reduced by 0.1s.

Soul Impact
Casts souls to attack up to the target and 5 enemy units adjacent to the target, dealing M. ATK*1380% Ghost M. DMG. The damage goes higher as more enemy units are caught in the range
• Soul Impact - Enhance [Soul Impact]'s DMG +10%
• Soul Impact - Eagle Eye [Soul Impact]'s cast distance +0.4 meters

Soul of the Ninja
Recall the strongest Soul of the Ninja from the past and grant the effect to your teammate 【Izayoi】, reduce fixed casting time by 100%%, M.Pen. increases by 30%, and lasts for 35 seconds. Only one soul can be granted to the same target, and the same soul can only be granted to one target, Cooldown Time is fixed and cannot be reduced. When no teammate is selected, Soul of the Ninja will be granted to oneself.

Soul of the Priest
Summons the soul of the strongest priest in the past, applying [Lex Aeterna] upon the target one time every 2s for 10s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced
• Soul of the Priest - Exorcism [Soul of the Priest] Reduces enemy's Sp by 100 points every 2s

Soul of the Summoner
Summons the soul of the strongest summoner in the past, applying it upon the enemy, rendering the target and target's friendly units within 3m to receive [Cat Mint Powder] effect, reducing Move SPD by 30% and Phy. ATK and M. ATK by 20% for 15s (This effect can be stacked with Dolans' [Cat Mint Powder] effect). One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Soul of the Taekwon
Summons the soul of the strongest Taekwon in the past, offering the ability of the martial artist upon the friendlies, allowing them to no longer need to spend Sp while raising Max Sp by 10% for 12s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced
• Soul of the Taekwon - Duration [Soul of the Taekwon]'s duration +1s
• Soul of the Taekwon - Strength [Soul of the Taekwon] Increases the teammate with 5 points of Str additionally

Soul Walker
Raises the hero's own Move SPD by 50% in 5s while becoming immune to physical damage. Casting it costs all Sp, and the cooldown duration is fixed and cannot be reduced
• Soul Walker - Mastery [Soul Walker]'s Cast Delay reduces by 0.2s

Warm Wind
Summons Wind of different attributes, converting the hero's own ATK into one type among Wind/Earth/Water/Fire/Holy/Shadow/Ghost, which lasts for 600s
• Warm Wind - Element [Warm Wind] Wind, Earth, Water, Fire ATK +3%

Eska
Casts magic upon a specific area within a radius of 4m, dealing to the enemy units in the area with M. ATK*2200% neutral M. DMG per second for 3s. The carried [Warm Wind] can change the damage type. You can use [Esma] within 5s upon using

Eska - Enhance
[Eska] DMG increases by 35%

Eske
It is used upon a single enemy unit, which enlarges the victim's size, turning them into an L Size. The target's Phy. DMG Inc. will increase by 20%, but their Phy. DMG Reduc. and M. DMG Reduc. will reduce by 20% for 10s (The size effect is invalid against Mini/Mvp). You can use [Esma] within 5s upon using
• Eske - Weak [Eske] Target's Phy. DMG Bonus reduces by 2%
• Eske - Duration [Eske]'s duration +1s

Esma
Deals to an enemy unit with [Estun]*130% Neutral M. DMG, and the carried [Warm Wind] can change the damage type. Every 5 points of Luck on the hero can raise DMG by 1%

Esma - Big
If the target is an L Size unit, [Esma]'s damage increases by 30%

Esma - Small
If the target is an S Size unit, [Esma] will cause the targets to be unable to attack for 3s (Invalid against Mini/Mvp)

Estun
Applies upon one enemy unit with a neutral M. DMG of M. ATK*2800%. The [Warm Wind] carried by the hero can alter the damage attribute. If the target is an M Size unit, it will additionally apply a [Stun] status for 3s additionally. You can use [Esma] within 5s upon using
• Estun - Enhance [Estun] DMG +5%
• Estun - Magic Pen. If the target is an M Size unit, [Estun] reduces the target's M. DEF by 5% for 5s

Heart Lock
Pauses the skill cooldown time of all enemy units within 4m for 10s. This effect cannot be dispersed. (Only valid against players)

Heart of Darkness
Causes one enemy to be frenzied, and the ranged damage skill it casts will deal to an enemy unit with 30% DMG for 12s. The effect cannot be dispersed. (Invalid against Mini/Mvp)

Kaizel
The friendly unit given a soul from the hero can be revived automatically upon death, restoring 50% HP and 50% Sp

Kaizel - Kyrie Eleison
The revival triggered by [Kaizel] can cause the target to carry a [Kyrie Eleison] that can withstand 99 times for 5s

Kaupe
Raises the Occultist's Flee by 30 points, and Occultist has a 15% chance to flee from M. DMG
• Kaupe - Delude [Kaupe]'s Flee +4 points additionally
• Kaupe - Recovery [Kaupe] heals the hero's own lost HP by 5% when the hero flee an ATK

Mass Hysteria
Puts all enemy units within a range of 4m to have a 100% chance to fall into [Fear] status for 3s

Mass Hysteria - Pressure
If the target resists [Fear], [Mass Hysteria] causes the target's Phy. DMG Bonus and M. DMG Inc. to reduce by 30% for 6s

Mind Erosion
The soul applied upon the enemy will reduce the target's Max HP by 15% and Received Healing Bonus by 50% (Invalid against Mini/Mvp)

Soul Cycle
The souls applied upon the enemy units or teammates, which have a 15% chance to return to the target again when the duration ends

Soul Hunter
If the target carries a soul, Occultist's class skill deals 30% DMG additionally to the target

Soul Judgement
Drains the spirit of an enemy out and fixes it at the current location, and the hero can inherit some of the enemy's original attributes. Every time when the Mind Body is taking damage, 40% of the damage will be carried over to the original body. Mind Body cannot attack or move for 10s (Only valid against players)

Soul Judgement - Cooldown
[Soul Judgement]'s cooldown time is shortened by 4s

Soul Judgement - Purgatory
The received damage of [Soul Judgement]'s Mind Body from Demi-Human increases by 30%

Soul of the Blacksmith
Summons the soul of the strongest Blacksmith in the past, applying upon the teammate with a [Over Thrust] effect and raising their Phy. ATK by 25% for 150s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Soul of the Crusader
Summons the soul of the strongest Crusader in the past, applying it upon the enemy for 15s. During this period, the enemy is forced to sit down for 1s in every 3s (Invalid against Mini/Mvp). One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Soul of the Rogue
Summons the soul of the strongest Rogue in the past, applying it upon the enemy, causing the target to have a 10% chance per second to remove their weapon and headwear. The removing duration lasts for 5s. The soul lasts for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Soul of the Wizard
Summons the soul of the strongest wizard in the past, applying [White Barrier] effect upon the teammates, reducing Move SPD by 50% for 5s. One target can only be given with one soul, and one soul can only be given to one target. The CD duration is fixed and cannot be reduced

Soul Reaping Ceremony
After a short while of casting, the damage from the hero and the teammates within 9m against L Size monsters increases by 10% and DMG against Demi-Human/Animal/Fish/Dragon increases by 10% for 60s
• Soul Reaping Ceremony - Hunt [Soul Reaping Ceremony] Additionally increases the teammates' damage against small size monsters by +2%
• Soul Reaping Ceremony - Alert [Soul Reaping Ceremony] Additionally reduces the teammate's received damage from large size monsters by 2%

Soul Whisper
Occultist's CT Variable reduces by 10%; When casting skills, it will render the hero's own friendly soul carrier to receive healing by (Hero's own INT + LUK)*100 points every time
• Soul Whisper - Healing [Soul Whisper]'s healing amount +3%

Spirit of Forgiveness
If there is a Mind Body created by the hero, when the Occultist is taking damage, 50% of the damage will be carried over to Mind Body (This part of the damage will not be passed to the original body anymore)

Spiritual Curse
Casts a spell upon a targeted area, dealing Dark M. DMG of M. ATK*2080% to enemies within a 4m radius
• Spiritual Curse - Cooldown [Spiritual Curse] Cooldown Time -0.2s
• Spiritual Curse - Enhance [Spiritual Curse] DMG +6%

Spiritual Vision
After using this skill, all enemy targets' armor will be considered Ghost. You can reveal the hidden units nearby. Lasts 15 seconds

Spiritual Vision - Duration
[Spiritual Vision] duration extends by 6

Storm Gust
Deals (M.Atk100%) M.Dmg to the target

Weight of Soul
Occultist's M. DMG Skill will additionally calculate the bonus and reduction of the size, raising the hero's own DMG Reduction against M Size monsters by 15%

Withered Curse
Curses the enemies in the area. Enemies within a 5-meter range lose 1%% of Max HP per second and cannot be revived on-site upon death. Lasts 14 second(s). When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount.

Withered Curse - Worsen
[Withered Curse]'s loss HP per second increases by 0.3% additionally

Soul Link
Links up the teammates within 6m, causing them to spread the received damage while constantly healing them for a period of time. The CD time is fixed and cannot be reduced

Soul of the Sage
Recalls the soul of the strongest Sage in the past, applying them upon the hero, causing the hero to be in the [Earth Field] effect for a period of time. The CD duration is fixed and cannot be reduced
Runes

Powerful Kaupe Rune
• [Kaupe] renders the hero's own Flee +(1 ~ 20) points
• [Kaupe] renders the hero's own Crit. Res. +(1 ~ 10) points

Soul Storm Rune
• [Soul Impact] DMG +(1% ~ 30%)
• [Soul Impact] Sp Cost (-10% ~ -30%)

Impedi-Mint Rune
• [Soul of the Summoner]'s Move SPD (-1% ~ -10%) additionally
• [Soul of the Summoner] renders the Attack Spd to be (-1% ~ -10%) additionally

Spirit of Grievance Rune
• [Spiritual Curse] DMG +(1% ~ 30%)
• [Spiritual Curse] renders the target's M. DEF to be (-1% ~ -15%) for 5s

Blathering Mind Rune
• [Soul Whisper] renders the hero's own Variable Cast to be (-1% ~ -10%)
• [Soul Whisper]'s healing amount +(1% ~ 20%)

Swift Expansion Rune
• [Eske]'s Cooldown Time (-0.1 ~ -5)s
• [Eske] renders the target's Phy. ATK to be (-1% ~ -15%) during the effective period

Soulhunting Night Rune
• [Soul Reaping Ceremony]'s fixed chant is (-0.1 ~ -0.5)s
• [Soul Reaping Ceremony]'s duration +(1 ~ 20)s

Life Link Rune
• You have obtained the skill [Soul Link], which can link up your teammates in the proximity, allowing them to evenly spread the received damage for (5 ~ 15)s
• The linked teammate heals by (0.1% ~ 3%)*Max HP per second
• The spread effect includes the hero as well

Thought Corruption Rune
• [Mind Erosion] causes the target's CT Variable +(0.1 ~ 5)s
• [Mind Erosion] causes (-1% ~ -20%) CC Effect Res to the target
• Attacking will add a [Mind Erosion] that lasts for 3s upon the enemy

Legerdemain Rune
• [Soul of the Rogue] Remove Chance +(1% ~ 10%)
• [Soul of the Rogue] Remove Time +(0.5 ~ 5)s
• [Soul of the Rogue] additionally disarm off-hand

Adversary of Magic Rune
• You have obtained the skill [Soul of the Sage], which offers the hero with a Sage's Soul, allowing the hero to be under the effect of [Earth Field] for (5 ~ 10)s
• [Soul of the Sage] provides a (1% ~ 20%) chance of M. Flee
• [Soul of the Sage] constantly adds [Spell Effect Remove Buff] for the hero

Whitewall Guardian Rune
• [Soul of the Wizard] causes the target's received Ghost DMG to be reduced by (1% ~ 30%)
• [Soul of the Wizard] causes the target's reduced Move SPD to be reduced by (1% ~ 30%)
• [Soul of the Wizard] duration +3s

Intangible Rune
• DMG against enemies of all sizes +(1% ~ 10%)
• Received DMG of all sizes -(1% ~ 10%)
• Occultist's M. DMG doesn't count in the opponent's size reduction

Underworld Roamer Rune
• [Soul Walker] Move SPD +(1% ~ 30%)
• During the effect of [Soul Walker], the hero's received M. DMG reduces by (1% ~ 30%)
• After using [Soul Walker], the hero restores all Sp after 1s
