Job Class
Gunslinger
Skills

Alert
Reduces DMG taken by 30% while reloading. Also restores 10% of Max HP after reloading.
• Alert - Rapid Reload increases Move SPD by +5% for 3s.

Bulletproof Armor
For 30s after using, increases your Ranged Phy. DMG Reduc. by 50%, but also reduces your Move SPD by 30%.
• Bulletproof Armor - Portable Bulletproof Armor's Move SPD penalty is reduced by 5%.
• Bulletproof Armor - Durable Bulletproof Armor duration +4s.

Fallen Angel
Spurt towards the target up to 9m. This skill can be used twice consecutively.
• Fallen Angel - Dex [Fallen Angel]'s sprint distance +0.5 meters
• Fallen Angel - Agile [Fallen Angel] increases AGI by 6 for 5s after a sprint

Fragment Grenade
Hurls a Fragment Grenade at the target area, dealing neutral M. DMG equivalent to (M.ATK + DEX *50) *600% to enemies in a 3m radius.
• Fragment Grenade - Strengthen [Fragment Grenade] DMG +5%
• Fragment Grenade - Specialize Fragment Grenade skill CD reduced by 0.1s.

Magical Bullet
When using firearm skills with a rifle gun equipped, attacks M. ATK *50%% in damage that ignores Phy. DEF and increase your M. ATK by 10%.
• Magical Bullet - Mastery The M.ATK bonus of Magical Bullet is increased by +3%.

Piercing Shot
Shoot continuously at a target, and deal Phy. ATK *1200% in Phy. DMG to enemies in the path with a 30% chance to make them bleed. Spend 1 bullet. Must be used with a pistol equipped.
• Piercing Shot - Strengthen Piercing Shot DMG +6%.
• Piercing Shot - Ignore Piercing Shot ignores 20% of the target's Phy. DEF.

Pistol Mastery
When a pistol is equipped, increases your Phy. ATK by 80 and Hit by 60. 10% Phy. DMG bonus.

Point Shooting
Fire at an enemy without aiming, dealing Phy. ATK *1340% in Phy. DMG. Hit is reduced by 5%. Spend 1 bullet. Must be used with a rifle gun equipped.
• Point Shooting - Strengthen [Point Shooting] DMG +6%

Rapid Shower
Shoot continuously at a target, dealing Phy. ATK *1120% in Phy. DMG. Spend 1 bullet. Must be used with a pistol equipped.
• Rapid Shower - Quick Reload When using Rapid Shower, 20% chance to add 1 bullet to the pistol chamber.

Smoke Bomb
Place a Smoke Grenade at the caster's feet and hide for 5 seconds, during which the caster can't be detected by any Anti Invisibility skill and is Unable to attack
• Smoke Grenade - Suffuse Smoke Grenade hide duration +0.5s.
• Smoke Bomb - First Aid After using Smoke Grenade, restore 5% of Max HP.

Warning Shot
Shoots at the sky, spending 1 bullet for a 100% chance to cause Fear in enemies in a 4m radius for 3s. Also reduces enemy Phy. DEF by 50% for 8s.
• Warning Shot - Deter Warning Shot reduces the Phy. ATK and M. ATK of nearby enemies by 5% for 5s.
• Warning Shot - CD Warning Shot CD reduced by 1s.

Absolute Penetration
Aims at an enemy, charges briefly, and deals neutral Phy. DMG equal to ([Crack Shot] x130% +Phy. ATK x opponent's Phy. DEF/500) to the target when the charge is completed. The damage is increased by 50% for each additional second of charge. Move or click again to stop the charge and shoot directly. It can be charged for up to 5 sec and ignores Phy. DEF when fully charged. Consumes 1 bullet and requires a Rifle Gun to use. The skill ignores the effect of [Light Shield], [Auto Guard], [Sword Parry], and [Kyrie Eleison].

Blood Brand
Mark an enemy and track them on your minimap (you can select the target to track in the interface). Marked enemies have 50% reduced Move SPD and are unable to enter Hiding state for 30s. Only one enemy can be marked at a time.

Bounty
Place a bounty on an enemy, so that any teammates who kill the target (including yourself) regain 100% Max HP and Max Magic. If the killer is a Gunslinger, their ammo is also fully refilled. Bounty lasts 20s and cannot be dispelled. Spends 1000 Zeny when used.

Bounty - Hunt
Reduce the DMG Reduc. And M. DMG Reduc. of targets with Bounty by 15%.

Carnage Capoeira
Channeling skill, continuously firing at enemies within 5 meters, dealing physical damage equal to 【Desperado】*80% every 0.3 seconds. Deals double damage to targets affected by 【Bleeding】. The channeling lasts for 3 seconds, consuming a total of 4 bullets. Must be used with Equipment: Pistol.

Carnage Capoeira - Afterimage
Take 25% reduced DMG when using Carnage Capoeira.

Carnage Capoeira - Spear Dance
Carnage Capoeira reduces the Move SPD of surrounding enemies by 70%.

Chain action
When using the Pistol skill, there is a 30% chance to deal 2 times the damage, but it will consume an additional bullet when triggered (up to 1 bullet per second).

Crack Shot
Target an enemy and charge up, then deal Phy. DMG equivalent to Phy. ATK*2400%. Spends 1 bullet. Must have a rifle gun equipped. This skill ignores skill effects such as Light Shield, Auto Guard, Sword Parry, and Kyrie Eleison
• Crack Shot - Strengthen Crack Shot DMG +5%.

Crossfire
Channelling skill. Shoots continuously in the specified direction, dealing Phy. DMG equivalent to Phy. ATK*(630%+AGI/30) every 0.5s to enemies in a rectangular area in front. The skill lasts for 3s. Spends 3 bullet. Must have a pistol equipped.
• Crossfire - Penetrate Crossfire reduces target's DMG Reduc. by 1% for the duration (stackable) for 3s.

Debilitating Shot
When using Pistol, each hit on an enemy will reduce target's evasion by 25 point, physical defense by 200 points and Abnormal Status Resist by 5%, lasting for 10 seconds, and can stack up to 10 times.
• Debilitating Shot - Knowing Debilitating Shot reduces target's Crit. And Crit. Res. By an additional 1.

Desperado
Shoots randomly at enemies in a 5m radius, dealing Phy. DMG equivalent to Phy. ATK*(1500%+AGI/20). Spends 3 bullet. Must have a pistol equipped.
• Desperado - Strengthen Desperado DMG + 5%
• Desperado - Drink Blood If Desperado hits an enemy, it can restore 3% of lost HP.

Eagle Eye
Open your sight, giving you a wide field of view. Rifle Gun Auto Attack and Skill range is also increased by 4m, but you cannot move. Lasts 120s. Use again to cancel the effect.

Execution
Execute an enemy, removing 20% of their HP and inflicting [bleeding]. Costs 1 bullet. When used on MVP or Mini monsters, inflict a fixed amount of HP Loss instead. The casting range increases along with AA range.

Fire Rain
Shoot quickly, inflicting Phy. ATK*1800% in Fire Phy. DMG four times to enemies in the specified 4m area in 2 seconds. Also removes ground-based magic effects within the area. Expends 4 bullets.

Flash Grenade
Throw a flash bomb at the target location, blinding enemies within a 4m radius so that they have an 80%%chance of missing physical attacks for 8s. Also has a 50% chance of stunning the enemy for 3s.

Forced Dispel
Target an enemy and charge up before dealing Phy. ATK*2500% in phy. DMG to the target, dispel all buffs from the target, and prevent them from gaining buffs for 8s. Spend 1 bullet. Must be used with a rifle gun equipped. This skill ignores the effects of skills such as Light Screen, Auto Defense, Sword Block, and Kyrie Eleison's Array.

Grenade Launcher
Reduce the skill CD of Smoke Grenade and Flash Grenade by 5s, and increase the throw range of Fragment Grenade and Flash Grenade by 5m.

Highlord's Wrath - Despise
Gain 18% Phy. DEF Ignore when in The Rage of Tyrant state.

Magazine Expansion
Increase max ammo of pistols by 5. Increase max ammo of rifle guns by 3.

Mobile Ranged
You can move while using Crossfire or Carnage Capoeira, but Move SPD is reduced by 10%.

Platinum Era
Expend all bullets to build a defensive membrane around yourself which blocks an attack every two shots. Lasts 60s.

Platinum Era - Defense
Platinum Era can block 3 more instances of DMG. When a Rifle Gun is equipped, it can block a 3 additional instances of DMG.

Rifling Upgrade
Rifle gun's Auto Attack and skill range +3 meters
• Rifling Upgrade - Convert When equipped with a rifle gun, shooting skills deal increased DMG according to the distance (+1% DMG per meter).
• Rifling Upgrade - Hit When equipped with a rifle gun, gain 6 Hit.

Scarlet Curtain
While using gun skills, there's a chance of causing the enemy to bleed (20% chance for pistols and 40% chance for rifle guns) for 10s. The bleeding target can't see the attacker in its sight

Scarlet Curtain - Blood Drinking
Scarlet Curtain's bleeding effect +0.5% HP/second

Shower of Fire - Burn
Fire Rain has a 40% chance of applying Burning for 5s.

Storm Gust
Deals (Phy. ATK100%) Phy. DMG to an enemy. DMG is increased by 100% when a rifle gun is equipped.

Take Cover
For 30s after using, if you are close to the edge of the terrain, enter Hiding state, and the range of Rifle Gun is increased by an additional 15%.
• Take Cover - Speed Walk After using Take Cover, Move SPD is increased by 5% the first time you approach the edge of terrain.
• Take Cover - Asylum After using Take Cover, gain 10 Flee and Crit. Res. When approaching the edge of terrain.

The Rage of Tyrant
Increase your own 30%'s Pen. and skill damage for 15 seconds. Killing a target during the effect duration can reset the duration.

Thorough Through - Head Shot
When aiming for 3s or more, Absolute Penetration has a chance of triggering a Head Shot, killing the target outright (only works in PVP/GVG against non-MVP/Mini targets). Head Shot chance is (your LUK - target's LUK)*0.07%.

Thorough Through - Vital Part Strike
When using Absolute Penetration, gain ATK equal to LUK*15.

Thump
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time. Damage will increase by 100% when equipped with a Rifle Gun.

Two-sided Coin
Toss a coin. If it lands heads, gain 30 LUK and 20% M.ATK; If it lands tails, gain 30 AGI and 20% Move SPD. Coin effect lasts 120s and cannot be dispelled.
• Two-sided Coin - CD Two-sided Coin CD -4s.
• Two-sided Coin - Mastery Fixed CD of Two-sided Coin is reduced by 0.2s.

Fire on Full Power
Shoot without expending bullets for a fixed duration. CD time of shooting and grenade skills are also reduced.
Runes

Vicious Stigma Rune
• [Bloody Stigma] will last for (1 ~ 10) more seconds
• [Bloody Stigma] causes the target's Phy. DEF (-1% ~ -10%)

Instinct Shot Rune
• [Point Shooting] DMG +(1% ~ 30%)
• [Point Shooting] doesn't consume bullets

Warning Shot Awe Rune
• [Warning Shot] CD Time (-0.1 ~ -3) seconds
• [Warning Shot] causes the enemy's Move Spd (-1% ~ -10%)

Nano Armor Rune
• [Bulletproof Armor]'s Ranged Phy. DMG Reduction +(1% ~ 15%)
• [Bulletproof Armor] Move Spd Increase +(1% ~ 10%)

Firepower Suppression Rune
• [Crossfire] DMG +(1% ~ 30%)
• [Crossfire] CD Time (-0.1 ~ -1) seconds

Special Warfare Elite Rune
• While reloading, Move Spd +(1% ~ 10%)
• While reloading, DMD received -(1% ~ 10%)

Fragmentation Rune
• [Fragment Grenade] DMG +(1% ~ 30%)
• [Fragment Grenade] has a (10% ~ 30%) chance of causing the target to Bleed

Fire on Full Power Rune
• Skill Fire on Full Power obtained. Shooting won't consume any bullets within (5 ~ 20) seconds
• [Fire on Full Power] lowers all shooting and grenade skills' CD Time by (-10% ~ -50%)
• When [Fire on Full Power] is on, all attacks launch one [Homing Missile] at the enemy.

Potent Hormone Rune
• [Adrenaline] Max HP recovery per second +(1% ~ 10%)
• [Adrenaline] Abnormal state resistance +(10% ~ 100%)
• [Adrenaline] Triggered automatically if not cooling down in the agonal stage

Cheating Technique Rune
• [Two-sided Coin] front M. ATK +(1% ~ 15%) additionally
• [Two-sided Coin] back AGI +(1 ~ 30) points additionally
• [Two-sided Coin] receives the front and back effects simultaneously

Tactical Maneuver Rune
• [Fallen Angel] increases Move Spd by (1% ~ 30%) for 5s after a sprint
• [Fallen Angel] charging time (-0.1 ~ -5) seconds
• [Fallen Angel] gets fully reloaded after a sprint

Stormtroop tactics Rune
• [Take Cover] terrain margin determining distance + (0.1 ~ 1) meters
• [Take Cover] while in effect, there's a (10% ~ 40%) chance of fleeing from ranged Phy. DMG
• [Take Cover] CD time removed

Flightfire Shooting Star Rune
• While attacking using firearms, there's a (30% ~ 100%) chance of launching a Homing Missile, dealing Phy. DMG to a random enemy unit
• [Homing Missile] DMG +(1% ~ 30%)
• [Homing Missile] Attack an extra target

Massacre Bloom Rune
• [Desperado] DMG +(1% ~ 20%)
• [Desperado] each point of AGI DMG +(0.01% ~ 0.1%)
• [Fallen Angel] Use it to perform Desperado once at the destination
