Job Class
Knight
Skills

Aura Blade
When knights launch auto attacks, it causes True Dmg: 300 points, ; every 5 points Agility brings True Dmg: 3 points; every 1 points of Luck brings True Dmg: 2 points
• Aura Blade - Empower Each level of Aura Blade grants 5 more Atk

Bowling Bash
Cause enemies within range to collide into one another, dealing (810% of Atk) Dmg. The more the enemy units in the range, the higher the damage. Each enemy unit increases 30% Dmg

Brandish Spear
Deals (Atk400%) Dmg to the target and knock them back 1.5 meters. Can only be used while mounted
• Brandish Spear -Utility Damage Dealt to Middle Size Monster by [Brandish Spear] +3%

Cavalry Combat
Can fight while mounted but will Decrease ASPD by 0%

Cavalry Mastery
Deals 20% more damage to large size monsters while in Cavalry Combat
• Cavalry Mastery -Utility Dmg dealt by [Cavalry Mastery] to Small Size Monster +([Cavalry Mastery] Lv*1%)

Counter Attack
Enters Counter Attack status. The caster counters enemy unit when hit by melee Auto Attacks. The counter attack cannot miss and deals guaranteed Critical Damage. The status lasts 2.4 sec. Critical Damage increases as the skill levels up.
• Counter Attack-Damage Shield Changes the effect of [Counter Attack] to Counter Attack Shield that deals (Base5 * 10%Def) True Dmg when it takes melee auto attacks. The effect lasts ([Counter Attack]Lv * 2) sec. Each point increases base by 5.
• Counter Attack-Magic [Counter Attack] could return 15% M.Dmg

Heart of Steel
In 5 sec, takes 90% less Dmg and M.Dmg and gains no-stiff effects provided by Endure for up to 16 times
• Heart of Steel -Proficiency +10% resistance to all Abnormal statuses during duration of [Heart of Steel]
• Heart of Steel - Cooldown [Heart of Steel] cooldown -5%

One-Hand Quicken
When using swords, Skill's Attack Spd increases by 30%, Auto Attack increases by 1200 points, the effect lasts 300 seconds. Swords must be equipped to release the skill (daggers not included)
• One-Hand Quicken -Proficiency Increase 5 AGI during duration of [One-Hand Quicken].

Pierce
Attacks the target repeatedly with spears, dealing (Atk500%) Dmg Applies combo attacks based on enemy size. Small/Medium/Large: 1/2/3 times. Spear type weapons are required.
• Pierce -Range Range of [Pierce] +0.5 m

Spear Mastery
When using spears, Atk increases by 280, Auto Attack increases by 400
• Spear Mastery I Atk +8 when equipped with spear weapon

Abyss’ Arrival
Summon a magic sword from the sky which sticks into the ground and forms a magic array with a radius of 5m, dealing Dark P.DMG equal to P.ATK*840% per sec to all enemies within it, and reducing their P.ATK and M.ATK by 2500. The magic array lasts 20s. Only 1 can exist at a time (the skill doesn't increase Frenzy). Runemaster can choose whether to convert their ATK type to Dark.

Abyss’ Arrival - Darkness
[Abyss' Arrival] provides self with 15% Dark DMG, AA DMG and 30% Ignore P.DEF.

Abyss Contract
Runemaster attaches Auto Attack that sequels to the current SP x1. Each Auto Attack will reduce the current SP by 1%

Asphyxia
Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced

Asphyxia - Joint Burial
[Asphyxia] deals extra 40% Dmg to [Death Binding] targets

Call of Justice
Each 5 VIT provides Lord Knight with 5 Atk
• Call of Justice - M.Atk [Call of Justice] adds 0.8 additional M.Atk for every 5 VIT

Concentration
Grants whole Party with Endure effect. Knight gains 20% Atk, 50 HIT. Reduces Def provided by equipments by 40% for 45 sec
• Concentration-Alert Deffense punishment on equipment dealt by [Concentration]-7%

Dark Flame Slash
After a short period of accumulation, cause Dark DMG ([Bash] x150%) to a specified target and all enemies 3 meters around them

Dark Flame Slash - Slaughter
[Dark Flame Slash] Charging Reduction reduced by 0.3 seconds

Dark Frenzy
When a Runemaster cast an Auto Attack or Job Attack Skills, Frenzy can be obtained. Each Frenzy and increase Dark Element Damage by 0.2%. Up to 100 Frenzy can be obtained. Each Frenzy lasts 60 seconds separately.

Dark Knight
Runemaster's Lance Skill and Breath-type Skill can cause an additional 40% DMG to enemies in [Dark] status

Darkness - Multi-source
Every time a Runemaster is attacked, there’s a 100% chance to obtain Frenzy

Dark Vision
Runemaster’s Dark Element Damage has a 30% chance to cause the target into a state of [Dark] that cannot be dispelled or immuned. Lasts 8 seconds. Invalid for MVP and Mini

Death Binding
Bind HP with a specified enemy. During the effect period, your lost HP will be shared with the enemy at a rate of 30%. Only one enemy can be specified within 10 meters. Lasts 10 seconds. Cannot be dispelled

Deep Cut
Spear skills will mark enemy units, the mark can stack up to 5 times max and lasts for 10 sec. Enemies marked by Rune Knight Spear Skills will receive extra Dmg. Each mark stack increases Dmg by an extra 7%%,each Mark stack reduces Def of targets by an extra 5%

Dimension Slash
The Runemaster's Auto Attack can tear open a Rift, allowing for long-range attacks on enemies. The range of Auto Attack is increased by 3 meters and deals damage within a 2.5-meter radius.

Dimension Slash - Stagnation
【Dimension Slash】has 15% chance to immobilize the target for 1 second; 【Dimension Slash】damage increases by 24%

Dragon Breath
Order the dragon to breathe fire, dealing (Atk + M.Atk) * 1160% fire Physical Dmg to enemies in range. Enemies hit by the hellishly hot dragon breathe have a 100% chance to burn. HP Alight status increases damage by 20%. Every 10 VIT increases damage by 1%
• Dragon Breath - Enhance [Dragon Breath] & [Dragon’s Water Breath] Dmg +6%

Dragon Howling
The dragon roars with a 100%% chance of causing Fear to up to 8 enemy units within a 3m range and reduces Movement Speed by 20%,Def by 20% & M.Def by 20% for 3 sec

Dragon’s Protection
When riding Dragons, increase own Fire Element Dmg by 5%% & reduce Fire damage received by 10%%, and increase own Water Element Dmg by 5% & increase Water Damage reduction by 10%
• Dragon’s Protection - Fire Immunity [Dragon’s Protection] fire Dmg Reduc. + 2%

Dragon's Water Breath
Make the dragon breathe frost, dealing Water Physical Damage equivalent to (Atk + M.Atk)*1160% to enemies within range. Enemies hit by the dragon breath have a 100% chance of being inflicted with Frozen status for 5 sec,DMG is increased by 20%when inflicted with HP Alight status,every own 10 VIT will increase Dmg by 1%
• Dragon Breath - Enhance [Dragon Breath] & [Dragon’s Water Breath] Dmg +6%

Dragon Training
Can mount dragons after learning. Increases Atk Spd by 10% when riding a dragon. Increases Dragon Breath damage by 25%. When the Rune Knight with a spear equipped is riding a dragon, increases 100% of modifier effects against monsters of any size, up to 100%

Enchant Blade
Imbue the weapon with magic. For the next 180s, Rune Knight’s Auto Attacks and Bashes will also deal 100% of M.Atk damage
• Enchant Blade - Transformed [Enchant Blade] + 5% extra M.Atk

Endure
When attacked, self won’t pause or get knocked back but gains 100 M.Def. Endure lasts 37 sec but ends instantly after taking 16 attacks.
• Endure -Unlimited Lifts the block limit for [Endure] for (Endure Skill Lv * 0.5 (Adjusted Value))sec. Each point increases the adjusted value by +0.5

Frenzy
Caster's own HP recovers to 100%, Mana value is cleared out; Caster will enter a frenzy state for the next 20 second(s), Max HP increases by 100%, Moving speed increase by 30%, Flee decreases by 50%, Def and M.Def decreases by 0%, Healing received decreases by 10%
• Frenzy Spear-Alert Flee punishment of [Frenzy Spear] by -12%
• Frenzy Spear -Cooldown Cooldown of [Frenzy Spear] -7%

Hundred Spears
Stabs the target in quick succession, dealing (Atk1260%) Dmg to an enemy. Has a 30% chance to trigger [Spiral Pierce] Lv.20
• Hundred Spears - Spiral + 3% chance of [Hundred Spears] triggering [Spiral Pierce]
• Hundred Spears - Enhance [Hundred Spears] damage + 6%

Joint Beat
Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
• Joint Beat - Empower Damage of [Joint Beat] +15%

Lord's Aura
Lord Knight provides 30% DMG for the whole Party for 300 sec
• Lord's Aura -Proficiency SP Cost of [Lord's Aura]-15%

Magic Dragon Breath
Command the Magic Dragon to breathe out cold and hot breath towards the front, and cause Water DMG ([Dragon's Water Breath] x100%) and Fire DMG ([Dragon Breath] x100%) to all enemies ahead

Magic Dragon Breath - Abnormal
[Magic Dragon Breath] has a 50% chance to inflict [Burn], [Freeze], [Fear] status on the target for 2 seconds.

Magic Fire Guardian
When using Breath skills, Runemaster will increase Reduc. of corresponding attribute by 30%. When Breath Skill hits teammates, it will also take effect on teammates. Lasts 10 seconds.

Magic Fire Guardian - Element
[Magic Fire Guardian] will increase corresponding attribute ATK by 10% at the same time

Magnum Break
Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec

Phantom Thrust
Attacks an enemy in the distance and pulls it close, dealing Atk 860% damage. Requires a spear class weapon
• Phantom Thrust - Range Range of [Phantom Thrust] + 0.5 m

Power of Rune
Increases Rune Knight’s M.Atk by 100 for 60s every time a runestone is used, stacking up to 3 times

Rune Mastery
Increases Rune Knight’s INT by 10 and duration of runestones by 100%
• Rune Mastery - Duration Runestone duration + 5%

Rune Mastery
Learning it allows you to craft various runestones. Each level of Rune Mastery increases chance of success by 50% which is also increased by INT and STR. Allows you to craft Runstone Turisus, Isia, Hagalas, Urj, Nosiege and Verkana

Sink or Swim
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec
• Sink or Swim - Steadfast [Sink or Swim] M.Def reduction - 10%. The bonus M.Atk from this skill will stays the same

Soul Stabbing Spear
Runemaster stabs repeatedly in the target direction, dealing P.ATK*2520% as Dark P.DMG to enemies within a 2*3 area, and 20% more DMG to Humanoids. Inflicts up to 5 stacks of [Deep Cut]. A spear weapon is required.

Soul Stabbing Spear - Soul Breaking
Increases [Soul Stabbing Spear]'s DMG to Humanoids by 30%, and increases DMG by 48% of Runemaster's M.ATK.

Storm Gust
Deals (Self Atk*100%) damage to an enemy target
• Swordsman's Atk bonus increases by 3%, Auto Attack increases by

Sword Mastery
When using swords, Atk increases by 40, Auto Attack increases by 200
• Sword Mastery - Empower Atk bonus of [Sword Mastery] +60%
• Advanced Sword Mastery Ignores Def +1% when using sword type weapons

Sword Parry
Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.

Taunt
Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.
• Taunt-Alert Atk punishment of [Taunt] Dealt by Enemy-5%
• Taunt -AoE AoE of the skill [Taunt] +0.5 meter

The Death Awakens
The soul sleeping in the Magic Sword awakens, increases Pen. By 20% Max HP by 30%. In addition, transform into Monster for 30 seconds

The Death Awakens - Hatred
In the [Awake Dead] state, increase the caster's Human Race DMG Increase and Human Race DMG Reduc. by 15%

Time and Space Tearing
When Runemaster takes damage, he can twist time and space to affect the attacking enemy and reduce the target's SP (this DMG x0.5%)
Runes

Flame Roar Rune
• [Dragon Howling] CD Time (-0.1 ~ -1.5) secs.
• [Dragon Howling] makes enemy’s extra Move Spd (-1% ~ -20%).

Power Strike Rune
• [Power of Rune] +(1 ~ 20) extra ATK.
• Rune Stone’s effect duration +(1% ~ 20%).

Swift Riding Rune
• Move Spd +(1% ~ 6%), ASPD +(1% ~ 6%) when riding.

Steel Guardian Rune
• [Heart of Steel] CD Time (-1 ~ -7) secs.
• All abnormal status resistance +(1% ~ 30%) during [Heart of Steel].

Storm Surge Rune
• The Bleeding effect of [Head Crush] makes the target’s Move Spd (-3% ~ -15%), ATK (-3% ~ -25%). Can be stacked.

Rapid Spiral Rune
• [Hundred Spears] Dmg +(1% ~ 20%).
• [Spiral Pierce] Dmg +(1% ~ 20%).

Gale Thorn Rune
• [Pierce] deals +(1% ~ 30%) Dmg to L-size Monsters.

Berserk Breath Rune
• [Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).
• [Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.
• [Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).

Anger Reflux Rune
• [Frenzy] CD Time (-5 ~ -30) secs.
• [Frenzy] keeps (20% ~ 100%)’s SP.
• Remove all debuffs when using [Frenzy].

Weapon Blocking Rune
• Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.
• Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.

Joint Beat Rune
• When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.
• [Joint Beat]’s debuff chance +(1% ~ 25%).
• [Joint Beat] Dmg +(20% ~ 100%).

Crazy Strike Rune
• [Bash] Dmg +(1% ~ 30%).
• [Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.
• [Bongun Card] Deposit effect doubled.

Fortitude Mark Rune
• Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).
• All buffs active on you cannot be removed.

Etched Mark Rune
• Damage caused by each [Deep Cut] stack +(1% ~ 5%).
• Target's damage dealt from each [Deep Cut] stack +(-1% ~ -10%).
• [Dragon Breath] and [Dragon's Water Breath] can trigger [Deep Cut].
