Job Class
Warrior of Wildfire
Skills

Call of Justice
Additionally increase ATK by 5 for every VIT 5
• Call of Justice - M.Atk [Call of Justice] adds 0.8 additional M.Atk for every 5 VIT

Flashing Force
Deals 50%% extra Holy DMG for [Slash - Light].
• Flashing Force - Glittering [Slash - Light] has a 20% chance of putting the enemy into Darkness

HP Alight
Burn HP to land a hard blow on the enemy. Every 1s, reduce your own Max HP by 1% and deal (2% Max HP+10% Max SP+500) true DMG to enemies nearby. Lasts 30s. Doesn't work when HP is below 10%. After using it, you can't restore HP or SP automatically.

Joint Beat
Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec
• Joint Beat - Empower Damage of [Joint Beat] +15%

Over Thrust
For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%

Sink or Swim
Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec
• Sink or Swim - Steadfast [Sink or Swim] M.Def reduction - 10%. The bonus M.Atk from this skill will stays the same

Slash - Light
Deal (P.ATK+M.ATK)*1160% Fire P.DMG per sec to enemies within range for 3s. Enemies hit by [Slash - Light] have a 100% chance to gain burn, increasing damage by 20% when with HP Alight. Damage increases by 1% for every 10 VIT. The skill enjoys all Dragon Breath-related bonuses.
• Slash - Light - Enhanced [Slash - Light] DMG +6%

Status Vulnerability
Deals 25% more damage to burning, freezing, stunned and bleeding enemy units
• Status Vulnerability - Enhance [Status Vulnerability]’s effect +3%. Auto Attack has a 3%% chance to inflict Burn, Freezing, Stun or Bleeding on the enemy

Sword Parry
Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.

Warrior of Wildfire's Rage
Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -0%. Received Healing Effect -10%. This skill benefits from all [Frenzy Spear] bonuses
• Warrior of Wildfire's Rage - Alerted Reduces the Dodge Punishment of [Warrior of Wildfire's Rage] by 12%.
• Warrior of Wildfire's Rage - Cooldown Reduces the skill CD of [Warrior of Wildfire's Rage] by 7%.

White Blaze's Protection
Increases Move SPD by 15% and changes the DMG of Twin Flame Slash to Level 1 Fire and Water to 100%.

Wildfire Armor
Increase your Fire and Holy Element Damage by 5% and reduce Received Fire and Holy DMG by 10%
• Wildfire Armor - Fire Immune [Wildfire Armor] Fire DMG Reduction +2%
• Wildfire Armor - Alight Enemy units that attack the Warrior of Wildfire have a 2% chance of falling into the Burning state

Call Spirits
Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec
• Spirit Bomb - Enhanced Make each Spirit Bomb provide 5 extra points of ATK for the bearer

Deep Cut
Using [Twin Flame Slash] and [Slash - Light] applies up to 5 Imprints to enemies for 10s. [Twin Flame Slash] and [Slash - Light] deal extra damage to enemies with Imprints. For each Imprint, deal 7% extra damage.

Endure
When attacked, self won’t pause or get knocked back but gains 100 M.Def. Endure lasts 37 sec but ends instantly after taking 16 attacks.
• Endure -Unlimited Lifts the block limit for [Endure] for (Endure Skill Lv * 0.5 (Adjusted Value))sec. Each point increases the adjusted value by +0.5

Fire Sword
Permanently increase the True DMG in an Auto ATK by 200 points and the DMG of [Twin Flame Slash] by 5%%. Additionally increase ATK by 100 points.
• Swords of Wildfire - Mastery Boost Swords of Wildfire's all True Dmg by 5%
• Swords of Wildfire - Enhanced Each level of [Swords of Wildfire] additionally increases ATK by 5 points

Five Ways
While calling spirits, obtain 5 Spirit Bombs at once and convert your Spirit Bombs into Benevolence, Justice, Grace, Wisdom, and Trust, respectively providing DMG Reduction to all races, Max HP, Abnormal Status Resist., M.Atk, and Atk by 15%.

Five Ways - Training
Increase the percentage of the Five Ways' Attributes by 5

Glowing Bliss
Each time you receive DMG from attacks, you will convert 10% of the DMG to your temporary Max HP, which can be stacked for 10 times at most, lasting for 10 seconds

Glowing Bliss - Duration
[Glowing Bliss] duration increased by 10 seconds

Hallucination Walk
Increases caster's Move Spd by 50%%, Flee and Crit.Res by 50, and MDmg Reduc. by 50%% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s

Heart of Benevolence
Reduces damage taken from Demi-Human monster by 25%. The effects reduce by 2/3 in PVP
• Heart of Benevolence - Disenchantment DMG received from Demons, Angels, and the Undead -2%

Heart of Flame
[Slash - Light] and Flashing Force respectively increases the corresponding Attribute Reduction (Fire DMG Reduction and Holy DMG Reduction) by 30% for all teammates within range for 10 seconds

Heart of Flame - Element
The Heart of Flame also increases the corresponding attribute ATK by 10%

Inferno Armor
It can be released only in the Five Ways state. Absorb all five Spirit Bombs and transform into the Inferno, increasing you Pen. by 20% and Max HP by 30% and changing your race to Angel for 30 seconds

Inferno Armor - Hope
When in Inferno Armor state, increases Humanoid DMG bonus and skill DMG by 15%.

Last Stand
Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced

Life Perception
You can spot hidden enemy units with HP below 30% within 9 meters and inflict extra DMG of 30% on them

Life Perception - Sneaky Raid
[Life Perception] increases extra DMG dealt to Hidden enemies’ by 20%

Light Armor
When taking DMG, reduce the target's SP of this DMG *0.5%

Light Vision
Holy ATK has a 30% chance to set the target into the [Dark] status which cannot be dispelled and ignores Immunity for 8 seconds.

Magnum Break
Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec
• Magnum Break - Rageflame After using [Magnum Break], Fire Dmg is increased by 5% for as long as Atk is increased.

Protagonist Halo
Increase your Job EXP received by 50%.

Same Fate
Your HP lost during the effective period will be shared with a specified enemy unit by the ratio of 30%. Only one enemy unit within 10 meters can be specified. The effect lasts for 10 seconds and can't be dispersed

Spirits Recovery
Restore HP by (Max HP/300+4)x5 points and SP by (Max SP/300+4)x5 points per 10 seconds
• Spirits Recovery - Empower Natural Recovery of [Spirits Recovery] +10%

Storm Gust
Deals (Self Atk*100%) damage to an enemy target
• Swordsman's Atk bonus increases by 3%, Auto Attack increases by

Super Spring Flashing Slash
Inflict [Slash - Light] and Flashing Force x180% Fire and Holy DMG on all enemy units straight ahead.

Super Spring Flashing Slash - Abnormal
Super Spring Flashing Slash has a 50% chance of putting the target into the Dark, Burning, and Fearful state

Super Spring Twin Flame Slash
Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range

Super Spring Twin Flame Slash - Mastery
Super Spring [Twin Flame Slash]'s charging time -0.3 seconds

Swords of Fervor
Rip rifts and attack distant enemies. Increases the cast range of [Twin Flame Slash], [Slash - Light], [Super Spring Twin Flame Slash], and [Super Spring Flashing Slash] by 3m.

Swords of Fervor - Crippling
When dealing DMG, there's a 15% chance of immobilizing the target for 1 second

Taunt
Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.
• Taunt-Alert Atk punishment of [Taunt] Dealt by Enemy-5%
• Taunt -AoE AoE of the skill [Taunt] +0.5 meter

Twin Flame Slash
Inflict Fire DMG of ATK *250% on a single enemy unit with a 30% chance of stunning the target. The skill features all Bash bonuses
• Twin Flame Slash - Mastery Reduce [Twin Flame Slash]'s skill consumption by 10%
• Twin Flame Slash - Enhanced [Twin Flame Slash] DMG +10%

White Blaze King's Protection
Increase your DMG Resist. and Magic DMG Resist. by 5% and Move Spd by 15%.

White Blaze King's Protection - Wild Roar
Changes [Twin Flame Slash] and [Slash - Light]'s adjustment to all to 100%%.
Runes

Sword Practice Rune
• When equipping Sword weapons, ignore DEF +(0.1% ~ 5%), Dmg Inc. +(0.1% ~ 5%).

Breath Solidification Rune
• Each Spirit Bomb makes ATK +(1 ~ 20), M.Atk +(1 ~ 20), Max HP +(1 ~ 200).

Taunt Curse Rune
• After using [Taunt], Dmg Reduc. +(1% ~ 10%).
• After using [Taunt], enemy’s ATK +(-20 ~ -400).

Anger Reflux Rune
• [Frenzy] CD Time (-5 ~ -30) secs.
• [Frenzy] keeps (20% ~ 100%)’s SP.
• Remove all debuffs when using [Frenzy].

Crazy Strike Rune
• [Bash] Dmg +(1% ~ 30%).
• [Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.
• [Bongun Card] Deposit effect doubled.

Berserk Breath Rune
• [Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).
• [Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.
• [Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).

Etched Mark Rune
• Damage caused by each [Deep Cut] stack +(1% ~ 5%).
• Target's damage dealt from each [Deep Cut] stack +(-1% ~ -10%).
• [Dragon Breath] and [Dragon's Water Breath] can trigger [Deep Cut].

Fortitude Mark Rune
• Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).
• All buffs active on you cannot be removed.

Joint Beat Rune
• When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.
• [Joint Beat]’s debuff chance +(1% ~ 25%).
• [Joint Beat] Dmg +(20% ~ 100%).

Weapon Blocking Rune
• Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.
• Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.
