Warrior of Wildfire

Job Class

Warrior of Wildfire

Skills

Call of Justice

Call of Justice

Additionally increase ATK by 5 for every VIT 5

Lvl: 5Passive
Aesir

• Call of Justice - M.Atk [Call of Justice] adds 0.8 additional M.Atk for every 5 VIT

Flashing Force

Flashing Force

Deals 50%% extra Holy DMG for [Slash - Light].

Lvl: 1Passive
Aesir

• Flashing Force - Glittering [Slash - Light] has a 20% chance of putting the enemy into Darkness

HP Alight

HP Alight

Burn HP to land a hard blow on the enemy. Every 1s, reduce your own Max HP by 1% and deal (2% Max HP+10% Max SP+500) true DMG to enemies nearby. Lasts 30s. Doesn't work when HP is below 10%. After using it, you can't restore HP or SP automatically.

Lvl: 10BuffCD: 30 secSkill Delay: 1.5 secSP: 25Range: 1
Joint Beat

Joint Beat

Strikes at the joints of the target, dealing (Atk150%) Dmg. Has a 55% chance to apply 1 negative status for 10 sec

Lvl: 10AttackPhysicalSkill Delay: 1 secSP: 20Range: 2
Aesir

• Joint Beat - Empower Damage of [Joint Beat] +15%

Over Thrust

Over Thrust

For 150 seconds, increases self Atk by 25%, increases the whole Party's Atk by 5%

Lvl: 5BuffSkill Delay: 1.5 secSP: 28Range: 9
Sink or Swim

Sink or Swim

Reduces own M.Def to 0, each point of M.Def lost increases own M.Atk by 1.5 while also reducing 10% of own Max HP and increasing M.Atk by an extra 5% for 30 sec

Lvl: 10BuffSkill Delay: 1 secSP: 40
Aesir

• Sink or Swim - Steadfast [Sink or Swim] M.Def reduction - 10%. The bonus M.Atk from this skill will stays the same

Slash - Light

Slash - Light

Deal (P.ATK+M.ATK)*1160% Fire P.DMG per sec to enemies within range for 3s. Enemies hit by [Slash - Light] have a 100% chance to gain burn, increasing damage by 20% when with HP Alight. Damage increases by 1% for every 10 VIT. The skill enjoys all Dragon Breath-related bonuses.

Lvl: 10AttackPhysicalCD: 1.5 secSkill Delay: 1.5 secSP: 42Range: 6Cast Time: 2
Aesir

• Slash - Light - Enhanced [Slash - Light] DMG +6%

Status Vulnerability

Status Vulnerability

Deals 25% more damage to burning, freezing, stunned and bleeding enemy units

Lvl: 5Passive
Aesir

• Status Vulnerability - Enhance [Status Vulnerability]’s effect +3%. Auto Attack has a 3%% chance to inflict Burn, Freezing, Stun or Bleeding on the enemy

Sword Parry

Sword Parry

Use swordsmanship to block the attacks of enemy units. When taking damage, it triggers at 50%, and after success, it reduces the damage taken by 100%. This effect lasts for 30 seconds. The probability of triggering this skill in the arena is affected by the opponent's Dex and one's own Agi. When casting the skill, you must be equipped with a sword-type weapon under the Equipment category.

Lvl: 10BuffCD: 15 secSkill Delay: 1.5 secSP: 50Range: 1
Warrior of Wildfire's Rage

Warrior of Wildfire's Rage

Restore your HP instantly to 100% and empty your SP. Enter the Furious state for the following 20 seconds. Max HP +100%. SPD +30%. Dodge -50%. DEF and M.DEF -0%. Received Healing Effect -10%. This skill benefits from all [Frenzy Spear] bonuses

Lvl: 10BuffCD: 90 secSkill Delay: 2.5 secSP: 100
Aesir

• Warrior of Wildfire's Rage - Alerted Reduces the Dodge Punishment of [Warrior of Wildfire's Rage] by 12%.

• Warrior of Wildfire's Rage - Cooldown Reduces the skill CD of [Warrior of Wildfire's Rage] by 7%.

White Blaze's Protection

White Blaze's Protection

Increases Move SPD by 15% and changes the DMG of Twin Flame Slash to Level 1 Fire and Water to 100%.

Lvl: 5Passive
Wildfire Armor

Wildfire Armor

Increase your Fire and Holy Element Damage by 5% and reduce Received Fire and Holy DMG by 10%

Lvl: 5Passive
Aesir

• Wildfire Armor - Fire Immune [Wildfire Armor] Fire DMG Reduction +2%

• Wildfire Armor - Alight Enemy units that attack the Warrior of Wildfire have a 2% chance of falling into the Burning state

Call Spirits

Call Spirits

Surrounds the caster with spirit bombs, each increasing Atk by 10 and ignoring 2% Def of enemy unit. Could have up to 5 bombs. Lasts 300 sec

Lvl: 5BuffSkill Delay: 1 secSP: 8Cast Time: 0.5Fixed Cast Time: 0.5
Aesir

• Spirit Bomb - Enhanced Make each Spirit Bomb provide 5 extra points of ATK for the bearer

Deep Cut

Deep Cut

Using [Twin Flame Slash] and [Slash - Light] applies up to 5 Imprints to enemies for 10s. [Twin Flame Slash] and [Slash - Light] deal extra damage to enemies with Imprints. For each Imprint, deal 7% extra damage.

Lvl: 5Passive
Endure

Endure

When attacked, self won’t pause or get knocked back but gains 100 M.Def. Endure lasts 37 sec but ends instantly after taking 16 attacks.

Lvl: 10BuffCD: 10 secSkill Delay: 1 secSP: 10Range: 1
Aesir

• Endure -Unlimited Lifts the block limit for [Endure] for (Endure Skill Lv * 0.5 (Adjusted Value))sec. Each point increases the adjusted value by +0.5

Fire Sword

Fire Sword

Permanently increase the True DMG in an Auto ATK by 200 points and the DMG of [Twin Flame Slash] by 5%%. Additionally increase ATK by 100 points.

Lvl: 20Passive
Aesir

• Swords of Wildfire - Mastery Boost Swords of Wildfire's all True Dmg by 5%

• Swords of Wildfire - Enhanced Each level of [Swords of Wildfire] additionally increases ATK by 5 points

Five Ways

Five Ways

While calling spirits, obtain 5 Spirit Bombs at once and convert your Spirit Bombs into Benevolence, Justice, Grace, Wisdom, and Trust, respectively providing DMG Reduction to all races, Max HP, Abnormal Status Resist., M.Atk, and Atk by 15%.

Lvl: 5Passive
Five Ways - Training

Five Ways - Training

Increase the percentage of the Five Ways' Attributes by 5

Lvl: 5Passive
Glowing Bliss

Glowing Bliss

Each time you receive DMG from attacks, you will convert 10% of the DMG to your temporary Max HP, which can be stacked for 10 times at most, lasting for 10 seconds

Lvl: 5Passive
Glowing Bliss - Duration

Glowing Bliss - Duration

[Glowing Bliss] duration increased by 10 seconds

Lvl: 5Passive
Hallucination Walk

Hallucination Walk

Increases caster's Move Spd by 50%%, Flee and Crit.Res by 50, and MDmg Reduc. by 50%% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s

Lvl: 10BuffCD: 24 secSkill Delay: 1.5 secSP: 47
Heart of Benevolence

Heart of Benevolence

Reduces damage taken from Demi-Human monster by 25%. The effects reduce by 2/3 in PVP

Lvl: 15Passive
Aesir

• Heart of Benevolence - Disenchantment DMG received from Demons, Angels, and the Undead -2%

Heart of Flame

Heart of Flame

[Slash - Light] and Flashing Force respectively increases the corresponding Attribute Reduction (Fire DMG Reduction and Holy DMG Reduction) by 30% for all teammates within range for 10 seconds

Lvl: 5Passive
Heart of Flame - Element

Heart of Flame - Element

The Heart of Flame also increases the corresponding attribute ATK by 10%

Lvl: 5Passive
Inferno Armor

Inferno Armor

It can be released only in the Five Ways state. Absorb all five Spirit Bombs and transform into the Inferno, increasing you Pen. by 20% and Max HP by 30% and changing your race to Angel for 30 seconds

Lvl: 10BuffCD: 80 secSkill Delay: 2 secSP: 92
Inferno Armor - Hope

Inferno Armor - Hope

When in Inferno Armor state, increases Humanoid DMG bonus and skill DMG by 15%.

Lvl: 5Passive
Last Stand

Last Stand

Lose your HP to 1, and free from all DMG, lasting for 8 seconds. CD time is fixed and cannot be reduced

Lvl: 5BuffCD: 24 secSkill Delay: 1 secSP: 150Cast Time: 4
Life Perception

Life Perception

You can spot hidden enemy units with HP below 30% within 9 meters and inflict extra DMG of 30% on them

Lvl: 5Passive
Life Perception - Sneaky Raid

Life Perception - Sneaky Raid

[Life Perception] increases extra DMG dealt to Hidden enemies’ by 20%

Lvl: 5Passive
Light Armor

Light Armor

When taking DMG, reduce the target's SP of this DMG *0.5%

Lvl: 5Passive
Light Vision

Light Vision

Holy ATK has a 30% chance to set the target into the [Dark] status which cannot be dispelled and ignores Immunity for 8 seconds.

Lvl: 5Passive
Magnum Break

Magnum Break

Knocks back all nearby units and deals (Atk250%) fire Dmg. Applies Auto Attacks with fire attribute and gains 20% Atk damage. Lasts 10 sec

Lvl: 10AttackPhysicalSkill Delay: 2 secSP: 30Range: 1.5
Aesir

• Magnum Break - Rageflame After using [Magnum Break], Fire Dmg is increased by 5% for as long as Atk is increased.

Protagonist Halo

Protagonist Halo

Increase your Job EXP received by 50%.

Lvl: 1Passive
Same Fate

Same Fate

Your HP lost during the effective period will be shared with a specified enemy unit by the ratio of 30%. Only one enemy unit within 10 meters can be specified. The effect lasts for 10 seconds and can't be dispersed

Lvl: 5BuffCD: 10 secSkill Delay: 2 secSP: 150Range: 4Cast Time: 4
Spirits Recovery

Spirits Recovery

Restore HP by (Max HP/300+4)x5 points and SP by (Max SP/300+4)x5 points per 10 seconds

Lvl: 5Passive
Aesir

• Spirits Recovery - Empower Natural Recovery of [Spirits Recovery] +10%

Storm Gust

Storm Gust

Deals (Self Atk*100%) damage to an enemy target

Lvl: 1AttackPhysicalRange: 2
Aesir

• Swordsman's Atk bonus increases by 3%, Auto Attack increases by

Super Spring Flashing Slash

Super Spring Flashing Slash

Inflict [Slash - Light] and Flashing Force x180% Fire and Holy DMG on all enemy units straight ahead.

Lvl: 10AttackPhysicalCD: 1.5 secSkill Delay: 1.5 secSP: 122Range: 5Cast Time: 3
Super Spring Flashing Slash - Abnormal

Super Spring Flashing Slash - Abnormal

Super Spring Flashing Slash has a 50% chance of putting the target into the Dark, Burning, and Fearful state

Lvl: 5Passive
Super Spring Twin Flame Slash

Super Spring Twin Flame Slash

Available only in the Inferno state. After a quick charge, inflict Fire DMG of [Twin Flame Slash] x200% on all enemy units within the target range

Lvl: 10AttackPhysicalSkill Delay: 1 secSP: 50Range: 5
Super Spring Twin Flame Slash - Mastery

Super Spring Twin Flame Slash - Mastery

Super Spring [Twin Flame Slash]'s charging time -0.3 seconds

Lvl: 3Passive
Swords of Fervor

Swords of Fervor

Rip rifts and attack distant enemies. Increases the cast range of [Twin Flame Slash], [Slash - Light], [Super Spring Twin Flame Slash], and [Super Spring Flashing Slash] by 3m.

Lvl: 10Passive
Swords of Fervor - Crippling

Swords of Fervor - Crippling

When dealing DMG, there's a 15% chance of immobilizing the target for 1 second

Lvl: 3Passive
Taunt

Taunt

Taunts enemies in the target range, forcing them to attack you for 6 sec, increasing their Atk by 20% and reducing their Def by 21%. Does not affect on players.

Lvl: 10BuffCD: 2 secSkill Delay: 1 secSP: 10Range: 1
Aesir

• Taunt-Alert Atk punishment of [Taunt] Dealt by Enemy-5%

• Taunt -AoE AoE of the skill [Taunt] +0.5 meter

Twin Flame Slash

Twin Flame Slash

Inflict Fire DMG of ATK *250% on a single enemy unit with a 30% chance of stunning the target. The skill features all Bash bonuses

Lvl: 20AttackPhysicalSkill Delay: 1 secSP: 25Range: 3.5
Aesir

• Twin Flame Slash - Mastery Reduce [Twin Flame Slash]'s skill consumption by 10%

• Twin Flame Slash - Enhanced [Twin Flame Slash] DMG +10%

White Blaze King's Protection

White Blaze King's Protection

Increase your DMG Resist. and Magic DMG Resist. by 5% and Move Spd by 15%.

Lvl: 5Passive
White Blaze King's Protection - Wild Roar

White Blaze King's Protection - Wild Roar

Changes [Twin Flame Slash] and [Slash - Light]'s adjustment to all to 100%%.

Lvl: 1Passive

Runes

Sword Practice Rune

Sword Practice Rune

AtkAtkAny

• When equipping Sword weapons, ignore DEF +(0.1% ~ 5%), Dmg Inc. +(0.1% ~ 5%).

Breath Solidification Rune

Breath Solidification Rune

AtkDefAny

• Each Spirit Bomb makes ATK +(1 ~ 20), M.Atk +(1 ~ 20), Max HP +(1 ~ 200).

Taunt Curse Rune

Taunt Curse Rune

DefDefAny

• After using [Taunt], Dmg Reduc. +(1% ~ 10%).

• After using [Taunt], enemy’s ATK +(-20 ~ -400).

Anger Reflux Rune

Anger Reflux Rune

AtkDefBuff

• [Frenzy] CD Time (-5 ~ -30) secs.

• [Frenzy] keeps (20% ~ 100%)’s SP.

• Remove all debuffs when using [Frenzy].

Crazy Strike Rune

Crazy Strike Rune

AtkAtkBuff

• [Bash] Dmg +(1% ~ 30%).

• [Bash] deals extra (1% ~ 30%) Dmg to medium size enemies.

• [Bongun Card] Deposit effect doubled.

Berserk Breath Rune

Berserk Breath Rune

AtkAtkBuff

• [Dragon Breath] and [Dragon's Water Breath] Dmg +(1% ~ 30%).

• [Dragon Breath] and [Dragon's Water Breath] deal an extra (1% ~ 30%) Dmg to targets under Freezing and Burn status.

• [Dragon Breath] and [Dragon's Water Breath] Hit +(1% ~ 30%).

Etched Mark Rune

Etched Mark Rune

AtkDefBuff

• Damage caused by each [Deep Cut] stack +(1% ~ 5%).

• Target's damage dealt from each [Deep Cut] stack +(-1% ~ -10%).

• [Dragon Breath] and [Dragon's Water Breath] can trigger [Deep Cut].

Fortitude Mark Rune

Fortitude Mark Rune

AtkDefBuff

• Every time a Job Skill buff is active on you, Crit.Dmg +(2% ~ 10%) & Move Spd +(0.5% ~ 3%).

• All buffs active on you cannot be removed.

Joint Beat Rune

Joint Beat Rune

AtkAtkBuff

• When dealing an Auto Attack, it has a (5% ~ 35%) chance of using [Joint Beat] Lv.10 automatically.

• [Joint Beat]’s debuff chance +(1% ~ 25%).

• [Joint Beat] Dmg +(20% ~ 100%).

Weapon Blocking Rune

Weapon Blocking Rune

DefDefBuff

• Ranged Dmg Reduc. +(1% ~ 30%) under [Sword Parry] status.

• Equip a Spear Weapon to use [Sword Parry]. When equipping a Spear-type weapon, increase extra blocking chance by 5%.

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