Job Class
Rogue
Skills

Back Stab
Deals physical damage equal to 1500% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.
• Back Stab - Empower Damage of [Back Stab] +8%
• Back Stab -Proficiency Cast Delay of [Back Stab] -0.25 seconds

Compulsion Discount
Forcibly receive discount of 7% when buying items from some NPCs

Dagger Proficiency
When using daggers, Atk increases by 60 points, Auto Attack increases by 400 points, Pen. increases by 10%.

Double Strafe
Shoot 2 arrows at the same time, deal double Dmg (270% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by100%; bows must be equipped to cast this skill

Enhanced Hiding
Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20%
• Enhanced Hiding - Duration Enhanced hiding time after hiding state removed +1 seconds

Plagiarism
Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)

Raid
In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill.
• Raid - Empower Damage of [Raid] +20%
• Raid -Vulnerable Target's damage bearing after attacked by [Raid] +3%

Repeated Firing
auto attack has a 9% chance to automatically launch [Double Strafe] of the same level.

Rob
When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster)

Snatch
Rogue has a 5% chance to seal Zeny from monsters, the ratio is 50%; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)

Tunnel Drive
Further decrease the penalty of moving speed by 25% in hiding states, permanently increase the Fleevalue by 10%

Vulture's Eye
When you're equipped with a bow, Hit Rate permanently increases by 20, and attack ranges of AA, Double Strafe, Triangle Shot, Combo Arrow, and Disabling Strike permanently increase by 50%. DMG of AA, Double Strafe and Triangle Shot is affected by range bonus, and can increase by 60% at most.

Auto Shadow
Within 90 sec, Auto Attack has a 13% chance of automatically triggering the skill obtained from [Plagiarism]

Blood Thirst
Draws a bloody pattern on the ground. Enemies in the area will lose 5% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.
• Blood Thirst - Cage - 10% Move Spd of targets within [Blood Thirst]’s area of effect. This effect grows more powerful as the target’s HP percentage drops

Chaos Panic
Draws a chaotic pattern on the ground. Enemies entering the area have a 75%% chance to Fear for 4s and 30% chance to dismount for 5 sec, up to 1 pattern and exists for 15s

Chaotic Night Shadow
When Night Shadow is killed, deals DMG (ATK x600%) to enemies within 4 meters.

Chaotic Night Shadow - Poisonous Shadow
When Night Shadow is killed, there’s a 100% chance poison enemies within 4 meters

Close Confine
Catches one enemy within 15 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 20. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]
• Close Confine -Defense After release of [Close Confine], Caster receives a Dmg shield that can blocks damage 2 time, the upper limit equals to 10% of Max HP; this effect lasts 10 seconds
• Close Confine - Strong [Close Confine] target loses 0.5% Max HP per sec

Combo Arrow
Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x80% + [Triangle Shot] x150%)to a single enemy. Bows must be equipped to release this skill

Combo Arrow - Combo
[Combo Arrow] DMG +24%

Combo Arrow - Slow
[Combo Arrow] reduces enemy’s Move Spd by 30%. Lasts 5 seconds. Can be stacked for 3 times.

Counter Instinct
With daggers equipped: enemies with dagger or sword equipped deal 20% less damage to you and you deal 20% more damage to them

Covered Shot
When equipping bow: Auto Attacks or skills reduce target’s Critical by 50, HIT by 100 and Move Spd by 25%%. Lasts 3 seconds. Auto Attacks, Triangle Shots and Combo Arrow have a 80% chance to remain in Hiding

Dark Night Hunter
When there are Night Shadows, each Night Shadow can provide Phantom Dancer a 10% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill

Dark Night Sinking
During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 18 seconds.

Dark Night Sinking - Spread
[Dark Night Sinking] increases Darkness range by 2 meters

Dark Shadow Curse
When using [Strip Accessory] or [Strip Shield], there’s a 35% chance to disable 1 Skill Rune of the target. Lasts 7 seconds. Only 1 Skill Rune can be invalid at the same time

Dark Shadow Curse - Duration
Increase the rune lasting time of [Dark Shadow Curse] by 5 seconds.

Deadly Infection
Within 30s, increases yourself's resistance to crowd control by 40%% and immune crowd control effects for 6 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed

Death Stealth
Phantom Dancer and all Night Shadows appear beside the target, causing DMG ([Back Stab] x200%) to the target. Daggers must be equipped to use this skill.

Death Stealth - Shadow ATK
Every Night Shadow that exists increases the final DMG of [Death Stealth] by 25%

Disabling Strike
Deals Dmg (1000% Atk) to an enemy, reducing the target's Healing Received by 75% for 5 seconds
• Disabling Strike - Cruel Maltreatment [Disabling Strike] target Move Spd -10% for 3 sec

Double Accessory Removal
When [Strip Accessory] is successfully launched, it has a 30%% chance to remove accessories on 2 positions, and the basic success rate of [Strip Accessory] will permanently increases by 9%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

Illusion Storm
Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.

Interwoven Light and Shadow
Phantom Dancer can exchange positions with the nearest Night Shadow. Cannot be cast without Night Shadow

Intimidate
Deal Dmg (560% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.
• Intimidate - Empower Damage of [Intimidate] +10%
• Intimidate -Oppress Within 5 seconds, the damage to target of [Intimidate] +5%

Light and Shadow
When Phantom Dancer uses [Shadow Clone] or [Illusion Storm], Night Shadow can be summoned. Night Shadow can't move, can endure 9 attacks, and exists for 14 seconds. Night Shadow inherits some attributes of Phantom Dancer and will automatically attack nearby enemies, dealing physical damage equal to [Combo Arrow]*100%. Its offensive attribute matches that of its owner. Up to 2 Night Shadows can exist at the same time.

Magic Trap
Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked
• Magic Trap - Exorcism [Magic Trap] SP lost +
• Magic Trap - Enhance [Magic Trap] damage + 10%

Manhole
Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 6s. Doesn’t work on MINI or MVP. Trap lasts 15s
• Manhole - Devour Duration of target trapped in [Manhole] +0.5 sec
• Manhole - Mastery [Manhole] cooldown - 2 sec

Mark of Death
Mark 1 enemy, causing it to take 20% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s
• Mark of Death - Nightmare [Mark of Death] effect + 2%
• Mark of Death - Chase Down Target affected by [Mark of Death] cannot go invisible for 3 sec

Pick’em Off
If there is only 1 enemy unit or no enemy units within a 3-meter range of oneself, 【Back Stab】 and close combat normal attacks will deal an additional 45% damage to them.

Rogue's Nature
Permanently increases DEX by 10, ATK SPD by 10%, and Ranged P.DMG by 20%

Shadow Chase
Increases Phy. Dmg by 30% and Atk by 30% while hiding. Doesn’t work while [Enhanced Hiding] is active

Shadow Clone
Phantom Dancer moves forward for 4 meters and enters Hidden for 1 second. If you have learned [Light and Shadow], a Night Shadow can be generated.

Shadow Sacrifice
Sacrifice the nearest Night Shadow. Form a Crows Shield on your body to absorb DMG equivalent to (Dex + Luk) x300. Lasts 6 seconds. It can't be cast without Night Shadow

Shadow Sacrifice - Resurrection
Restore your Max HP by 15% when Crows Shield disappears.

Silence Vow
Phantom Dancer separates its own Illusion for independent action. The Illusion can't attack or take DMG. If you use this skill again in 11 seconds, the Illusion will disappear, and the real body will transfer where the Illusion was. If the time ends, the Illusion will return to the real body.

Silence Vow - Gale
[Silence Vow] increases Illusion’s Move Spd by 15%

Snatcher
Caster has a 15% to trigger Snatch when launching auto attacks. Permanently increase 20% Zeny when releasing Snatch

State Pursuit
Increase damage dealt by 30% to targets under Slowing, Stunning, Darkness effect, and hit by Close Confine

Status Stealing
Select an enemy, there’s a 100% chance to steal one of the following Skill Buffs (including Lord’s Aura, Energy Coat, White Barrier,Kyrie Eleison, Assumptio, Enchant Deadly Poison, Poisonous Weapon, True Sight, Exceed Break, Unlimited Stars, Over Thrust, Overthrust Max, Battle Chant, Command of Charge, Life Vow, Cart Boost,Vine Armor, Indestructible Cloak)

Storm Gust
Deals (Atk100%) Dmg to the target

Strip Accessory
You have 18% chance to remove 1 accessory of the enemy and all attributes of this accessory in the next 14 second(s). The Dex and Luk increase can affect the success rate When casting at monsters, every 5 points of Luk reduces the target's ATK and M. ATK by 1%

Strip Armor
When [Strip Shield] is successfully launched, it has a equal chance to unload the target's armor so the target loses all attributes on armor The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Strip Boots
When [Strip Shield] is successfully launched, it has a equal chance to unload the target's shoes so the target loses all attributes on feet The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Strip Helm
When [Strip Shield] is successfully launched, it has a equal chance to unload the target's headwear so the target loses all attributes on head. The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Strip Shield
You have 18% chance to remove the enemy's Off-hand. The enemy loses all attributes of the Off-hand in the next 14 second(s) The Dex and Luk increase can affect the success rate When casting at monsters, every 5 points of Dex reduces the target's DEF and M. DEF by 1%
• Strip Shield - Ranged [Strip] Shield Cast Range +1m

Strip Weapon
When [Strip Accessory] is successfully launched, it has a 30%% chance to unload the target's weapons so the target loses all attributes on the weapon's position. The basic success rate of [Strip Accessory] will permanently increases by 9%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

Synergy
When Phantom Dancer uses [Strip Accessory], [Strip Shield], and [Magic Trap], there’s a 60% chance that Night Shadow will cast the Skills as well.

Threaten
Reduces 1 enemy’s Atk and M.Atk by 50%, and their Move Spd by 50% for 9s. Daggers must be equipped to use this skill.
• Threaten - Frighten - 5% Def of target affected by [Threaten]

Triangle Shot
Shoot 3 arrows at the same time, deal triple Dmg (440% Atk) to a single enemy; bows must be equipped to release this skill
• Triangle Shot - Empower Damage of [Triangle Shot] +8%

Vanished
Immediately enter hiding state, This state will lasts 5 seconds no matter what damage and anti-hiding skill dealt to the caster, and the damage will decrease by 80% in the duration
• Vanished -Cooldown Skill cooldown of [Vanished] -10%
• Vanished -Proficiency Cast Delay of [Vanished] -0.25 seconds
Runes

Overlord's Soul Rune
• [Counter Instinct] Dmg Reduction effect +(1% ~ 10%).
• [Counter Instinct] Dmg Increasing effect +(1% ~ 10%).

Accurate Shooting Rune
• When using bow weapons, Crit. +(1 ~ 10), Crit.Dmg +(1% ~ 10%).

Dexterous Capture Rune
• After using [Close Confine], increases your Def by (1% ~ 20%), M.Def by (1% ~ 20%).

Rapid Continuous Shooting Rune
• [Repeated Firing] chance +(1% ~ 10%).
• [Double Strafe] Dmg +(1% ~ 20%).

Mind Confusion Rune
• Dmg dealt to enemies’ in Fear +(1% ~ 12%).
• [Chaos Panic] amount +1.

Soul Intimidation Rune
• [Threaten] deals extra target Dmg Inc. (-1% ~ -20%), M.Dmg Inc. (-1% ~ -20%).
• [Threaten] effect duration +(0.1 ~ 3).

Arrow Combo Rune
• [Triangle Shot] skill delay (-0.1 ~ -0.5) secs.
• [Triangle Shot] Dmg +(1% ~ 20%).

Soul Cracking Assault Rune

Equipment Removing Rune
• [Strip Accessory] skill CD (-0.1 ~ -0.5) secs.
• [Strip Accessory] cast distance +(0.1 ~ 3) meters.
• The max success rate of removing skills that are affected by Dex, Luk and Skill Level +(1% ~ 30%).

Magic Forbidden Field Rune
• [Magic Trap] has a (20% ~ 100%) chance of applying Silence.
• [Magic Trap] Dmg +(1% ~ 30%).
• [Magic Trap] Silence effect ignores Immunity.

Death Infection Rune
• [Deadly Infection] makes your ATK +(1% ~ 20%) when in an abnormal status.
• Dmg Reduction +(1% ~ 20%) when you are in an abnormal status.
• If you fall under attack in the Fatal Infection state, impose the Threat effect on the enemy for 4 seconds

Shadow Spike Rune
• [Back Stab] Dmg +(1% ~ 30%).
• [Back Stab] CD Time (-0.1 ~ -1) secs.
• [Back Stab] ignores enemy’s DEF and Refined Dmg Reduction under [Pick’em Off] status.

Death Notice Rune
• [Mark of Death] damage increase effect +(10% ~ 30%).
• [Mark of Death] increases target's skill cooldowns by (20% ~ 100%).
• [Mark of Death] limits target's Move Spd to 100%.

Dark Tracking Rune
• [Vanished] effect duration +(1 ~ 2) secs.
• Move Spd while [Vanished] +(1% ~ 20%).
• Avoid all AoE magic when [Vanished] is active.
