Rogue

Job Class

Rogue

Skills

Back Stab

Back Stab

Deals physical damage equal to 1500% of Atk to a single enemy. When cast during 【Hiding】, the damage is increased by 100%. Requires short sword-type Weapons as Equipment to cast. When targeting monsters, always treats the caster as being in the 【Hiding】 state.

Lvl: 20AttackPhysicalCD: 3 secSkill Delay: 1.5 secSP: 36Range: 2
Aesir

• Back Stab - Empower Damage of [Back Stab] +8%

• Back Stab -Proficiency Cast Delay of [Back Stab] -0.25 seconds

Compulsion Discount

Compulsion Discount

Forcibly receive discount of 7% when buying items from some NPCs

Lvl: 5Passive
Dagger Proficiency

Dagger Proficiency

When using daggers, Atk increases by 60 points, Auto Attack increases by 400 points, Pen. increases by 10%.

Lvl: 20Passive
Double Strafe

Double Strafe

Shoot 2 arrows at the same time, deal double Dmg (270% Atk) to a single enemy, increase the skill multiplier of [Triangle Shot] by100%; bows must be equipped to cast this skill

Lvl: 10AttackPhysicalSkill Delay: 1 secSP: 20Range: 5
Enhanced Hiding

Enhanced Hiding

Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20%

Lvl: 10Passive
Aesir

• Enhanced Hiding - Duration Enhanced hiding time after hiding state removed +1 seconds

Plagiarism

Plagiarism

Rogues can cast [Plagiarism] to learn skills from monster; the higher its skill level, the more advanced skills it can learn. (This skill is invalid to MVP, MINI players)

Lvl: 10CopySkillCD: 3 secSP: 50Range: 1.5
Raid

Raid

In a hiding state, Caster deals 300% Dmg to all enemies in range, with a 15% chance to inflict snared, Stunned and Darkness on enemy units. Enemy targets hit by Raid will suffer 15% more damage for the next 5 seconds. Daggers must be equipped to use this skill.

Lvl: 5AttackPhysicalCD: 5 secSkill Delay: 1.5 secSP: 32Range: 1
Aesir

• Raid - Empower Damage of [Raid] +20%

• Raid -Vulnerable Target's damage bearing after attacked by [Raid] +3%

Repeated Firing

Repeated Firing

auto attack has a 9% chance to automatically launch [Double Strafe] of the same level.

Lvl: 3Passive
Rob

Rob

When attaining raw materials from wild monsters, player has a 20% chance to receive another copy. (invalid for MVP, MIMI monster)

Lvl: 10Passive
Snatch

Snatch

Rogue has a 5% chance to seal Zeny from monsters, the ratio is 50%; higher dexterity and Luck boost success rate (This skill is invalid to MVP, Mini players)

Lvl: 10StealMoneyPhysicalCD: 2 secSkill Delay: 1 secSP: 15Range: 2
Tunnel Drive

Tunnel Drive

Further decrease the penalty of moving speed by 25% in hiding states, permanently increase the Fleevalue by 10%

Lvl: 5Passive
Vulture's Eye

Vulture's Eye

When you're equipped with a bow, Hit Rate permanently increases by 20, and attack ranges of AA, Double Strafe, Triangle Shot, Combo Arrow, and Disabling Strike permanently increase by 50%. DMG of AA, Double Strafe and Triangle Shot is affected by range bonus, and can increase by 60% at most.

Lvl: 20Passive
Auto Shadow

Auto Shadow

Within 90 sec, Auto Attack has a 13% chance of automatically triggering the skill obtained from [Plagiarism]

Lvl: 5BuffCD: 1 secSkill Delay: 1 secSP: 80
Blood Thirst

Blood Thirst

Draws a bloody pattern on the ground. Enemies in the area will lose 5% of Max HP per second. The more HP lost, the faster they will lose HP. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount. Up to 1 pattern can be drawn. The pattern lasts 15 seconds.

Lvl: 5BuffCD: 5 secSkill Delay: 2 secSP: 30Range: 6Cast Time: 1.5
Aesir

• Blood Thirst - Cage - 10% Move Spd of targets within [Blood Thirst]’s area of effect. This effect grows more powerful as the target’s HP percentage drops

Chaos Panic

Chaos Panic

Draws a chaotic pattern on the ground. Enemies entering the area have a 75%% chance to Fear for 4s and 30% chance to dismount for 5 sec, up to 1 pattern and exists for 15s

Lvl: 6BuffCD: 6 secSkill Delay: 1.8 secSP: 30Range: 6Cast Time: 1.5
Chaotic Night Shadow

Chaotic Night Shadow

When Night Shadow is killed, deals DMG (ATK x600%) to enemies within 4 meters.

Lvl: 5Passive
Chaotic Night Shadow - Poisonous Shadow

Chaotic Night Shadow - Poisonous Shadow

When Night Shadow is killed, there’s a 100% chance poison enemies within 4 meters

Lvl: 4Passive
Close Confine

Close Confine

Catches one enemy within 15 seconds, setting target into a captive state, but the caster is unable to move and his Flee increases by 20. Following skills can remove the captive state: [Hiding], [Vanished], [Body Relocation], [Ice Tomb], [Furious Rage]

Lvl: 5ControlCD: 3 secSkill Delay: 1.5 secSP: 28Range: 2
Aesir

• Close Confine -Defense After release of [Close Confine], Caster receives a Dmg shield that can blocks damage 2 time, the upper limit equals to 10% of Max HP; this effect lasts 10 seconds

• Close Confine - Strong [Close Confine] target loses 0.5% Max HP per sec

Combo Arrow

Combo Arrow

Shoot 5 arrows at the same time, deal Dmg ([Double Strafe] x80% + [Triangle Shot] x150%)to a single enemy. Bows must be equipped to release this skill

Lvl: 10AttackPhysicalCD: 1.5 secSkill Delay: 1.5 secSP: 80Range: 5
Combo Arrow - Combo

Combo Arrow - Combo

[Combo Arrow] DMG +24%

Lvl: 6Passive
Combo Arrow - Slow

Combo Arrow - Slow

[Combo Arrow] reduces enemy’s Move Spd by 30%. Lasts 5 seconds. Can be stacked for 3 times.

Lvl: 3Passive
Counter Instinct

Counter Instinct

With daggers equipped: enemies with dagger or sword equipped deal 20% less damage to you and you deal 20% more damage to them

Lvl: 10Passive
Covered Shot

Covered Shot

When equipping bow: Auto Attacks or skills reduce target’s Critical by 50, HIT by 100 and Move Spd by 25%%. Lasts 3 seconds. Auto Attacks, Triangle Shots and Combo Arrow have a 80% chance to remain in Hiding

Lvl: 10Passive
Dark Night Hunter

Dark Night Hunter

When there are Night Shadows, each Night Shadow can provide Phantom Dancer a 10% chance of fleeing locked target’s DMG dealt. Bows must be equipped to release this skill

Lvl: 5Passive
Dark Night Sinking

Dark Night Sinking

During the Dark Night Sinking period, Phantom Dancer deals enemies within 6 meters into a state unable to be immune [Darkness], and restores 2%% of Max HP per second, restores 1 HP for Night per second. Lasts 18 seconds.

Lvl: 10BuffCD: 45 secSkill Delay: 2 secSP: 200Cast Time: 3
Dark Night Sinking - Spread

Dark Night Sinking - Spread

[Dark Night Sinking] increases Darkness range by 2 meters

Lvl: 4Passive
Dark Shadow Curse

Dark Shadow Curse

When using [Strip Accessory] or [Strip Shield], there’s a 35% chance to disable 1 Skill Rune of the target. Lasts 7 seconds. Only 1 Skill Rune can be invalid at the same time

Lvl: 5Passive
Dark Shadow Curse - Duration

Dark Shadow Curse - Duration

Increase the rune lasting time of [Dark Shadow Curse] by 5 seconds.

Lvl: 5Passive
Deadly Infection

Deadly Infection

Within 30s, increases yourself's resistance to crowd control by 40%% and immune crowd control effects for 6 time(s). Reflects the crowd control effects back to the inflicter. But effects on yourself will not be removed

Lvl: 15BuffCD: 30 secSkill Delay: 2 secSP: 49
Death Stealth

Death Stealth

Phantom Dancer and all Night Shadows appear beside the target, causing DMG ([Back Stab] x200%) to the target. Daggers must be equipped to use this skill.

Lvl: 10ShadowAttackPhysicalCD: 3 secSkill Delay: 1 secSP: 60Range: 7
Death Stealth - Shadow ATK

Death Stealth - Shadow ATK

Every Night Shadow that exists increases the final DMG of [Death Stealth] by 25%

Lvl: 5Passive
Disabling Strike

Disabling Strike

Deals Dmg (1000% Atk) to an enemy, reducing the target's Healing Received by 75% for 5 seconds

Lvl: 5AttackPhysicalCD: 4 secSkill Delay: 1.5 secSP: 32Range: 2
Aesir

• Disabling Strike - Cruel Maltreatment [Disabling Strike] target Move Spd -10% for 3 sec

Double Accessory Removal

Double Accessory Removal

When [Strip Accessory] is successfully launched, it has a 30%% chance to remove accessories on 2 positions, and the basic success rate of [Strip Accessory] will permanently increases by 9%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

Lvl: 3Passive
Illusion Storm

Illusion Storm

Summon crows to attack the designated area, causing DMG (Atk x3600%) to enemies within 4 meters. If you have learned [Light and Shadow], a Night Shadow can be generated.

Lvl: 10SummonShadowPhysicalCD: 4 secSkill Delay: 1.5 secSP: 30Range: 5Cast Time: 4
Interwoven Light and Shadow

Interwoven Light and Shadow

Phantom Dancer can exchange positions with the nearest Night Shadow. Cannot be cast without Night Shadow

Lvl: 5ShiftShadowCD: 10 secSkill Delay: 1.5 secSP: 100
Intimidate

Intimidate

Deal Dmg (560% Atk) to an enemy, and teleports the target to anywhere on the map. The target cannot move for 2 seconds after being teleported.

Lvl: 10SeizePhysicalCD: 3 secSkill Delay: 2 secSP: 30Range: 2
Aesir

• Intimidate - Empower Damage of [Intimidate] +10%

• Intimidate -Oppress Within 5 seconds, the damage to target of [Intimidate] +5%

Light and Shadow

Light and Shadow

When Phantom Dancer uses [Shadow Clone] or [Illusion Storm], Night Shadow can be summoned. Night Shadow can't move, can endure 9 attacks, and exists for 14 seconds. Night Shadow inherits some attributes of Phantom Dancer and will automatically attack nearby enemies, dealing physical damage equal to [Combo Arrow]*100%. Its offensive attribute matches that of its owner. Up to 2 Night Shadows can exist at the same time.

Lvl: 5Passive
Magic Trap

Magic Trap

Draws a Magic Trap on the ground. Enemy units fall into it receive (Own Atk + target's INT * 40) *600%% Neutral Damage each sec and lose 200 SP each sec. The SP cost of enemies within the trap is increased by 100%. Up to 2 traps can be present at any one time for 15s. Their localized effect can be stacked

Lvl: 15BuffCD: 2 secSkill Delay: 2 secSP: 49Range: 6Cast Time: 1.5
Aesir

• Magic Trap - Exorcism [Magic Trap] SP lost +

• Magic Trap - Enhance [Magic Trap] damage + 10%

Manhole

Manhole

Draws a blackhole on the ground, causing 1 enemy to fall in. Fallen enemy will have all their status effects removed and cannot take any action or damage for 6s. Doesn’t work on MINI or MVP. Trap lasts 15s

Lvl: 5BuffCD: 13 secSkill Delay: 1.5 secSP: 50Range: 6Cast Time: 2Fixed Cast Time: 0.5
Aesir

• Manhole - Devour Duration of target trapped in [Manhole] +0.5 sec

• Manhole - Mastery [Manhole] cooldown - 2 sec

Mark of Death

Mark of Death

Mark 1 enemy, causing it to take 20% more ranged damage. There can only be 1 marked unit within a 15-meter radius. Mark lasts 30s

Lvl: 10BuffCD: 3 secSkill Delay: 2 secSP: 30Range: 7
Aesir

• Mark of Death - Nightmare [Mark of Death] effect + 2%

• Mark of Death - Chase Down Target affected by [Mark of Death] cannot go invisible for 3 sec

Pick’em Off

Pick’em Off

If there is only 1 enemy unit or no enemy units within a 3-meter range of oneself, 【Back Stab】 and close combat normal attacks will deal an additional 45% damage to them.

Lvl: 15Passive
Rogue's Nature

Rogue's Nature

Permanently increases DEX by 10, ATK SPD by 10%, and Ranged P.DMG by 20%

Lvl: 10Passive
Shadow Chase

Shadow Chase

Increases Phy. Dmg by 30% and Atk by 30% while hiding. Doesn’t work while [Enhanced Hiding] is active

Lvl: 5PassivePhysical
Shadow Clone

Shadow Clone

Phantom Dancer moves forward for 4 meters and enters Hidden for 1 second. If you have learned [Light and Shadow], a Night Shadow can be generated.

Lvl: 5SummonShadowCD: 5 secSkill Delay: 1.5 secSP: 100
Shadow Sacrifice

Shadow Sacrifice

Sacrifice the nearest Night Shadow. Form a Crows Shield on your body to absorb DMG equivalent to (Dex + Luk) x300. Lasts 6 seconds. It can't be cast without Night Shadow

Lvl: 5SacrificeShadowCD: 12 secSkill Delay: 2 secSP: 30Cast Time: 5
Shadow Sacrifice - Resurrection

Shadow Sacrifice - Resurrection

Restore your Max HP by 15% when Crows Shield disappears.

Lvl: 5Passive
Silence Vow

Silence Vow

Phantom Dancer separates its own Illusion for independent action. The Illusion can't attack or take DMG. If you use this skill again in 11 seconds, the Illusion will disappear, and the real body will transfer where the Illusion was. If the time ends, the Illusion will return to the real body.

Lvl: 5GhostCD: 20 secSkill Delay: 1 secSP: 300
Silence Vow - Gale

Silence Vow - Gale

[Silence Vow] increases Illusion’s Move Spd by 15%

Lvl: 5Passive
Snatcher

Snatcher

Caster has a 15% to trigger Snatch when launching auto attacks. Permanently increase 20% Zeny when releasing Snatch

Lvl: 10Passive
State Pursuit

State Pursuit

Increase damage dealt by 30% to targets under Slowing, Stunning, Darkness effect, and hit by Close Confine

Lvl: 10Passive
Status Stealing

Status Stealing

Select an enemy, there’s a 100% chance to steal one of the following Skill Buffs (including Lord’s Aura, Energy Coat, White Barrier,Kyrie Eleison, Assumptio, Enchant Deadly Poison, Poisonous Weapon, True Sight, Exceed Break, Unlimited Stars, Over Thrust, Overthrust Max, Battle Chant, Command of Charge, Life Vow, Cart Boost,Vine Armor, Indestructible Cloak)

Lvl: 5BuffCD: 12 secSkill Delay: 2 secSP: 80Range: 5Cast Time: 3
Storm Gust

Storm Gust

Deals (Atk100%) Dmg to the target

Lvl: 1AttackPhysicalRange: 1.5
Strip Accessory

Strip Accessory

You have 18% chance to remove 1 accessory of the enemy and all attributes of this accessory in the next 14 second(s). The Dex and Luk increase can affect the success rate When casting at monsters, every 5 points of Luk reduces the target's ATK and M. ATK by 1%

Lvl: 6BuffCD: 2 secSkill Delay: 1 secSP: 30Range: 2Cast Time: 1.5
Strip Armor

Strip Armor

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's armor so the target loses all attributes on armor The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Lvl: 3Passive
Strip Boots

Strip Boots

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's shoes so the target loses all attributes on feet The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Lvl: 3Passive
Strip Helm

Strip Helm

When [Strip Shield] is successfully launched, it has a equal chance to unload the target's headwear so the target loses all attributes on head. The basic success rate of [Strip Shield] will permanently increases by 9%. Each release will trigger only one state among Strip Armor, Strip Off-hand Weapon, Strip Boots, Strip Helmet

Lvl: 3Passive
Strip Shield

Strip Shield

You have 18% chance to remove the enemy's Off-hand. The enemy loses all attributes of the Off-hand in the next 14 second(s) The Dex and Luk increase can affect the success rate When casting at monsters, every 5 points of Dex reduces the target's DEF and M. DEF by 1%

Lvl: 6BuffCD: 2 secSkill Delay: 1 secSP: 25Range: 2Cast Time: 1.5
Aesir

• Strip Shield - Ranged [Strip] Shield Cast Range +1m

Strip Weapon

Strip Weapon

When [Strip Accessory] is successfully launched, it has a 30%% chance to unload the target's weapons so the target loses all attributes on the weapon's position. The basic success rate of [Strip Accessory] will permanently increases by 9%. Each release will trigger only one state among Strip Weapon, Strip Accessory, Double Accessory

Lvl: 3Passive
Synergy

Synergy

When Phantom Dancer uses [Strip Accessory], [Strip Shield], and [Magic Trap], there’s a 60% chance that Night Shadow will cast the Skills as well.

Lvl: 10Passive
Threaten

Threaten

Reduces 1 enemy’s Atk and M.Atk by 50%, and their Move Spd by 50% for 9s. Daggers must be equipped to use this skill.

Lvl: 5BuffCD: 5 secSkill Delay: 2 secSP: 54Range: 2
Aesir

• Threaten - Frighten - 5% Def of target affected by [Threaten]

Triangle Shot

Triangle Shot

Shoot 3 arrows at the same time, deal triple Dmg (440% Atk) to a single enemy; bows must be equipped to release this skill

Lvl: 20AttackPhysicalSkill Delay: 1.5 secSP: 47Range: 5
Aesir

• Triangle Shot - Empower Damage of [Triangle Shot] +8%

Vanished

Vanished

Immediately enter hiding state, This state will lasts 5 seconds no matter what damage and anti-hiding skill dealt to the caster, and the damage will decrease by 80% in the duration

Lvl: 5BuffCD: 30 secSkill Delay: 2 secSP: 30
Aesir

• Vanished -Cooldown Skill cooldown of [Vanished] -10%

• Vanished -Proficiency Cast Delay of [Vanished] -0.25 seconds

Runes

Overlord's Soul Rune

Overlord's Soul Rune

AtkDefAny

• [Counter Instinct] Dmg Reduction effect +(1% ~ 10%).

• [Counter Instinct] Dmg Increasing effect +(1% ~ 10%).

Accurate Shooting Rune

Accurate Shooting Rune

AtkBuffAny

• When using bow weapons, Crit. +(1 ~ 10), Crit.Dmg +(1% ~ 10%).

Dexterous Capture Rune

Dexterous Capture Rune

DefDefAny

• After using [Close Confine], increases your Def by (1% ~ 20%), M.Def by (1% ~ 20%).

Rapid Continuous Shooting Rune

Rapid Continuous Shooting Rune

AtkAtkAny

• [Repeated Firing] chance +(1% ~ 10%).

• [Double Strafe] Dmg +(1% ~ 20%).

Mind Confusion Rune

Mind Confusion Rune

AtkDefAny

• Dmg dealt to enemies’ in Fear +(1% ~ 12%).

• [Chaos Panic] amount +1.

Soul Intimidation Rune

Soul Intimidation Rune

DefDefAny

• [Threaten] deals extra target Dmg Inc. (-1% ~ -20%), M.Dmg Inc. (-1% ~ -20%).

• [Threaten] effect duration +(0.1 ~ 3).

Arrow Combo Rune

Arrow Combo Rune

AtkBuffAny

• [Triangle Shot] skill delay (-0.1 ~ -0.5) secs.

• [Triangle Shot] Dmg +(1% ~ 20%).

Soul Cracking Assault Rune

Soul Cracking Assault Rune

AtkDefBuff
Equipment Removing Rune

Equipment Removing Rune

AtkDefBuff

• [Strip Accessory] skill CD (-0.1 ~ -0.5) secs.

• [Strip Accessory] cast distance +(0.1 ~ 3) meters.

• The max success rate of removing skills that are affected by Dex, Luk and Skill Level +(1% ~ 30%).

Magic Forbidden Field Rune

Magic Forbidden Field Rune

AtkAtkBuff

• [Magic Trap] has a (20% ~ 100%) chance of applying Silence.

• [Magic Trap] Dmg +(1% ~ 30%).

• [Magic Trap] Silence effect ignores Immunity.

Death Infection Rune

Death Infection Rune

AtkDefBuff

• [Deadly Infection] makes your ATK +(1% ~ 20%) when in an abnormal status.

• Dmg Reduction +(1% ~ 20%) when you are in an abnormal status.

• If you fall under attack in the Fatal Infection state, impose the Threat effect on the enemy for 4 seconds

Shadow Spike Rune

Shadow Spike Rune

AtkAtkBuff

• [Back Stab] Dmg +(1% ~ 30%).

• [Back Stab] CD Time (-0.1 ~ -1) secs.

• [Back Stab] ignores enemy’s DEF and Refined Dmg Reduction under [Pick’em Off] status.

Death Notice Rune

Death Notice Rune

AtkDefBuff

• [Mark of Death] damage increase effect +(10% ~ 30%).

• [Mark of Death] increases target's skill cooldowns by (20% ~ 100%).

• [Mark of Death] limits target's Move Spd to 100%.

Dark Tracking Rune

Dark Tracking Rune

AtkDefDef

• [Vanished] effect duration +(1 ~ 2) secs.

• Move Spd while [Vanished] +(1% ~ 20%).

• Avoid all AoE magic when [Vanished] is active.

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