Wizard

Job Class

Wizard

Skills

Energy Coat

Energy Coat

Cover your whole body with spiritual energy. Receive 70% Dmg Reduc., Increase M.Dmg by 10%, ignore 5% M.Def; the effect lasts 25 seconds.

Lvl: 10BuffSP: 160
Fire Ball

Fire Ball

Attacks an enemy and all enemies around it with fire ball, dealing (M.Atk*400%) fire M.Dmg

Lvl: 10AttackMagicSkill Delay: 1 secSP: 70Range: 6Cast Time: 1Fixed Cast Time: 0.2
Aesir

• Fire Ball -Quick Cast [Fire Ball]’s M.Atk +5%, SP Cost +3%%

Heaven's Drive

Heaven's Drive

Raises the ground of the target area, dealing (M.Atk1500%) earth M.Dmg to units in it.

Lvl: 20AttackMagicSkill Delay: 1.8 secSP: 126Range: 6Cast Time: 8Fixed Cast Time: 1.1
Aesir

• Heaven's Drive -Mastery Cast Delay of [Heaven's Drive]-5%

Jupitel Thunder

Jupitel Thunder

Attacks the target with lightning balls, dealing (M.Atk1200%) wind M.Dmg and knocking it back for 5m (Knock back is invalid in PVP)

Lvl: 10AttackMagicSP: 96Range: 6Cast Time: 5.6Fixed Cast Time: 1.12
Lord of Vermilion

Lord of Vermilion

Channels lightning strikes, dealing (M.Atk*800%) wind M.Dmg to all enemies in the target area and knocking them back. Has a 80% chance to blind them. The skill takes effects for up to 4 times

Lvl: 20AttackMagicSkill Delay: 4 secSP: 160Range: 6Cast Time: 4.2Fixed Cast Time: 0.84
Aesir

• Lord of Vermilion -Mastery Cast Delay of [Lord of Vermilion]-5%

Magic Crasher

Magic Crasher

Deals (M.Atk500%) Neutral Element physical Damag to the target

Lvl: 5AttackPhysicalSP: 16Range: 6Cast Time: 0.3
Sight

Sight

Finds hiding enemy units with fire balls. Lasts 20 sec

Lvl: 1BuffSP: 10
Aesir

• Sight Blissing When [Sight] is removed, Triggers same-level [Sightrasher]. Removal caused by casting [Sightrasher] initiative won’t trigger this effect.

• Sight Accumulation [Sight] could stack up to 3 layers when casted repeatedly

Sightrasher

Sightrasher

Knocks back the enemy unit with Sight, dealing (M.Atk300%) fire M.Dmg to nearby enemies (Knock back is invalid in PVP)

Lvl: 10AttackMagicSkill Delay: 2 secSP: 53Cast Time: 0.5Fixed Cast Time: 0.1
Soul Drain

Soul Drain

Increases 20% Max SP. For each enemy killed, recovers (Player Level*30%) SP. Only works on single target skill.

Lvl: 10Passive
Storm Gust

Storm Gust

Creates blizzard, dealing (M. ATK *750%) water M. DMG to all enemies in the target area and knocking them back. Has a 15% chance to freeze them for 7 sec

Lvl: 20AttackMagicSkill Delay: 4 secSP: 146Range: 6Cast Time: 6Fixed Cast Time: 2.4
Aesir

• Storm Gust -Mastery Cast Delay of [Storm Gust]-4%

Alight

Alight

All fire skills have a 50% chance to inflict Alight status on enemy units hit for 1 second(s), dealing fire M. DMG equal to 100% of M. ATK of the caster every 8 Second(s). Stacks up to 10 layers.

Lvl: 10Passive
Aesir

• Alight - Empower M.Atk Bonus of [Alight] +3%

Amplify Magic Power

Amplify Magic Power

In the next 30 seconds, Magic skill damage will increases by 50%. When using this skill, one of your wind/earth/water/fire damage will increases by 20%, the effect lasts 30 seconds.

Lvl: 20BuffSP: 165Cast Time: 1
Aesir

• Amplify Magic Power - Duration [Amplify Magic Power] Duration Time +15 sec

Chain Lightning

Chain Lightning

Deals M.Atk * 660% wind M.Dmg to an enemy. If there’re other enemy units around, the chain lightning will automatically seek targets and deal damage. Each bounce increases damage dealt by 10%. Bounces up to 6 times

Lvl: 10AttackMagicCD: 1.5 secSkill Delay: 1.5 secSP: 119Range: 7.5Cast Time: 4
Aesir

• Chain Lightning - Jump Damage dealt by each bounce of [Chain Lightning] +3%

• Chain Lightning - Concussion Targets hit by [Chain Lightning] has a 20% chance to be stunned for 1s

Cold Bolt

Cold Bolt

Attacks an enemy with the ice arrows from the sky, dealing (M.Atk1500%) water M.Dmg

Lvl: 15AttackMagicSkill Delay: 2.8 secSP: 82Range: 6Cast Time: 3.52Fixed Cast Time: 0.88
Aesir

• Element Diffusion [Fire Bolt] [Cold Bolt] [Lightning Bolt] splashes to 3 targets, dealing splash damage equal to 5% skill damage. SP Cost +25%%

• Cold Bolt -Mastery Cast Delay of [Cold Bolt]-0.1 sec

Earth Strain

Earth Strain

Deals M.Atk * 950% earth M.Dmg to enemies in range with a 20% chance to remove players’ helmets and weapons for 7s

Lvl: 10AttackMagicCD: 3 secSkill Delay: 2 secSP: 80Range: 6Cast Time: 4
Electrify Field

Electrify Field

Wind Element Damage has a 100% chance to make the enemy enter [Electrify Status], and will cause Wind True Dmg (M.Atk x100%) to all friends around every second. [Electrify Field] lasts 5 seconds.

Lvl: 5Passive
Electrify Field - Increase

Electrify Field - Increase

Increase [Electrify Field] DMG by 15%. Duration +3 seconds

Lvl: 3Passive
Elemental Enhancement

Elemental Enhancement

When using (Wind/Earth/Water/Fire) skills (excluding origin skills), grants an Element Orb that increases the corresponding Elemental DMG by 10%% and increases the element's counter modifier against other elements by 0.2. Auto Attacks deal (M.ATK * 10%) additional elemental M.DMG. Lasts 120s.

Lvl: 10Passive
Element Balance

Element Balance

For wind, earth, water, fire, and ghost attacks, exclude the elemental attribute with the highest value and increase other elemental attributes by their attribute value difference *100% for 15 seconds

Lvl: 10BuffCD: 40 secSkill Delay: 1 secSP: 400Cast Time: 5
Element Balance - CD

Element Balance - CD

[Element Balance] Skill CD -10 seconds

Lvl: 5Passive
Element Regeneration

Element Regeneration

Every time you use ATK Skills, there’s a 50% chance of obtaining Wind, Earth, Water and Fire Elemental Orbs. Elemental Orbs can increase corresponding Element ATK by 5%

Lvl: 5Passive
Fast Reading Spell

Fast Reading Spell

Reduces Fixed Cast Time of all skills by 15%. Increases Warlock’s Attack Spd by 5%

Lvl: 5Passive
Fire Bolt

Fire Bolt

Attacks an enemy with fire arrows from the sky, dealing (M.Atk1500%) fire M.Dmg and low real M.Dmg

Lvl: 15AttackMagicSkill Delay: 2.8 secSP: 82Range: 6Cast Time: 3.52Fixed Cast Time: 0.88
Aesir

• Element Diffusion [Fire Bolt] [Cold Bolt] [Lightning Bolt] splashes to 3 targets, dealing splash damage equal to 5% skill damage. SP Cost +25%%

• Fire Bolt -Mastery Cast Delay of [Fire Bolt]-0.1 sec

Flame Dash

Flame Dash

Summon a fierce flame to Shock the target, dealing fire magic damage (magic attack 240% + 600) that ignores magic defense to the enemy and all enemies within 3 meters of it. Each layer of the burning status on the target increases the damage by an additional 80%. This skill cannot cause a burning effect.

Lvl: 10AttackMagicSkill Delay: 1.5 secSP: 75Range: 6Cast Time: 3Fixed Cast Time: 0.5
Flame Guardian

Flame Guardian

Standing in the range of [Fire Pillar], [Flame Guardian] will continuously be added on you. M.DMG as 5 of M.Atk can be absorbed. [Flame Guardian] lasts for 2 seconds

Lvl: 5Passive
Flame Guardian - Duration

Flame Guardian - Duration

After leaving [Fire Pillar], [Flame Guardian] can last for 6 seconds.

Lvl: 3Passive
Flame Guardian - Proficient

Flame Guardian - Proficient

The effect of [Fire Guardian] absorbing DMG increased by 50%

Lvl: 5Passive
Flame Route

Flame Route

After use, one [Fire Pillar] will be left at your location every other second. Lasts 13 seconds.

Lvl: 5BuffCD: 20 secSkill Delay: 1 secSP: 150Cast Time: 5Fixed Cast Time: 0.3
Flame Route - Flame

Flame Route - Flame

[Fire Pillar] DMG +30%

Lvl: 5Passive
Frost Diver

Frost Diver

Deals (M.Atk*200%) water M.Dmg to the target. Has a 65% chance to freeze it for 30 sec

Lvl: 10AttackMagicSkill Delay: 1 secSP: 16Range: 6Cast Time: 0.8
Aesir

• Ice Breaking When the ice applied by [Frost Diver] and [Frost Nova] breaks, the frozen target suffers (M.Atk40% *[Frost Diver]/[Frost Nova]Skill Lv) water M.Dmg

• Ice Tomb Makes [Frost Diver] freeze the user so they cannot move or be damaged for 3 sec

Frost Misty

Frost Misty

Spread chilly fog that reduces the Speed of enemies within range by 40%% and has a 40%% chance to turn Armor attribute into water. Enemies hit by Frost Misty have a 50% of being frozen for 3 sec when attacked. Frost Misty’s effects last 15 sec

Lvl: 10BuffCD: 5 secSkill Delay: 1.6 secSP: 96Range: 6Cast Time: 6
Frost Nova

Frost Nova

Freezes air around, has a 83% chance to freeze all nearby enemies for 15 sec. Targets not froze will suffer (M.Atk*250%) water M.Dmg

Lvl: 15BuffSkill Delay: 1 secSP: 34
Aesir

• Ice Breaking When the ice applied by [Frost Diver] and [Frost Nova] breaks, the frozen target suffers (M.Atk40% *[Frost Diver]/[Frost Nova]Skill Lv) water M.Dmg

• Ice Breaking -Damage M.Dmg dealt by breaking ice +15%

HP Absorb

HP Absorb

Deals Neutral M. DMG equal to 25%% of an enemy's current HP and absorbs 50%% of the damage dealt to heal the user. Meanwhile, the enemy's VIT decreases by 15, and the user's VIT increases by 15. When it is effective on MVP and Mini Monsters, the HP loss will decrease to a fixed amount, and there will be no bonus lifesteal.

Lvl: 10AttackMagicCD: 2 secSkill Delay: 1.5 secSP: 100Range: 5Cast Time: 3
Aesir

• HP Absorb - Enhance [HP Absorb]’s percentage of target’s HP absorbed +4%

Increase Spiritual Recovery

Increase Spiritual Recovery

Every 10 sec recovers (30 +2% Max SP) SP and increases SP granted by items by 50%

Lvl: 10Passive
Lightning Bolt

Lightning Bolt

Deals (M.Atk1500%) wind M.Dmg to the target

Lvl: 15AttackMagicSkill Delay: 2.8 secSP: 82Range: 6Cast Time: 3.52Fixed Cast Time: 0.88
Aesir

• Element Diffusion [Fire Bolt] [Cold Bolt] [Lightning Bolt] splashes to 3 targets, dealing splash damage equal to 5% skill damage. SP Cost +25%%

• Element Diffusion - Empower Splash Damage of [Element Diffusion] +2%

Lightning Meteor

Lightning Meteor

Summon Lighting Meteor in the designated area. Cause 2400% of M.Atk as Wind M.DMG to all enemies in range.

Lvl: 10AttackMagicCD: 1.5 secSkill Delay: 1 secSP: 170Range: 7Cast Time: 15
Lightning Meteor - Combo

Lightning Meteor - Combo

When hit the enemy with [Lightning Meteor], there’s a 80% chance of triggering [Chain Lightning]

Lvl: 8Passive
Marsh Pond

Marsh Pond

Form swaps in a specific range, Enemy units in the range will lose 70% moving speed, 30 AGI, and 100% Attack Spd; the effect lasts 30 seconds, and will remove enemy's all accelerating states.

Lvl: 20BuffSkill Delay: 1 secSP: 80Range: 6Cast Time: 2.5Fixed Cast Time: 0.5
Aesir

• Marsh Pond - Weaken Enemy hit by Marsh Pond takes 10% more Water damage

Napalm Vulcan

Napalm Vulcan

Attacks an enemy continuously with will power, dealing (M.Atk*600%) ghost M.Dmg. Has a 30% chance to curse it

Lvl: 10AttackMagicSkill Delay: 1 secSP: 70Range: 6Cast Time: 1Fixed Cast Time: 0.2
Aesir

• Thought High Energy Gives [Napalm Vulcan] a Spell Crit effect, Crit.Dmg +10%

• Enhanced Ghost Power [Napalm Vulcan] damage +5%

Quicksand Vortex

Quicksand Vortex

Create a quicksand vortex, and all enemies within the range take water attribute magic damage of magic attack *540% and earth attribute magic damage of magic attack *750% every 0.5 seconds, lasting for 15 seconds, with up to 2 of them at most.

Lvl: 10AttackMagicCD: 4.5 secSkill Delay: 1.5 secSP: 140Range: 5Cast Time: 8
Quicksand Vortex - Struggle

Quicksand Vortex - Struggle

Enemies in the range of [Quicksand Vortex] have 100% chance of losing Max HP when moving (invalid for Monsters).

Lvl: 5Passive
Radius Radiation

Radius Radiation

Increase Mage's ATK Range and Casting Range by 25% and AOE M. DMG by 25%. Lasts 60 seconds.

Lvl: 5BuffSkill Delay: 1 secSP: 180
Recognized Spell

Recognized Spell

Significantly improves caster’s understanding of magic, increasing MPen. by 20% and SP Cost by 30% for 120s After learning [Elemental Enhancement], using it will grant you wind, earth, water and fire elemental orbs

Lvl: 10BuffSP: 30Fixed Cast Time: 0.2
Aesir

• Recognized Spell -Proficiency During [Recognized Spell] effect SP Cost - 5%

Ring of Fire

Ring of Fire

Blocks enemies with a fire circle wall, dealing (M.Atk50%) fire M.Dmg to enemy units who try to get through it. Lasts 15 sec. The wall could block 14 times.

Lvl: 10AttackMagicSkill Delay: 1.5 secSP: 30Range: 6Cast Time: 0.56Fixed Cast Time: 0.14
Aesir

• Ring of Fire -Quick Cast CT Variable of [Ring of Fire]-0.25 sec

• Ring of Fire -Block [Ring of Fire] Withstands +

Safety Wall

Safety Wall

Builds a defensive wall in the target area, reducing melee DMG taken by 100% for the whole Party in it (self included). The wall lasts 50 sec and can take up to 12 attacks. Up to 3 walls can exist at a time

Lvl: 10BarrierSP: 40Range: 6Cast Time: 0.3Fixed Cast Time: 0.1
Sand Storm

Sand Storm

Summon a sand tornado in the designated area, dealing Earth M. DMG of M. ATK * 1100% and Wind M. DMG or M. ATK * 840% to all enemy units within range. This skill lasts for 5s and can be released in the Earth Realm or Fire Rain.

Lvl: 10AttackMagicCD: 1 secSkill Delay: 1 secSP: 188Range: 6Cast Time: 8
Sand Storm - Earth Element

Sand Storm - Earth Element

[Sand Storm] deals 60% DMG to enemies in [Earth Field] and [Quicksand Vortex]

Lvl: 5Passive
Soul Expansion

Soul Expansion

Attack an enemy from afar with ghost power, dealing M.Atk * 1340% ghost damage. Deals double damage if target is caught by White Imprison

Lvl: 15AttackMagicCD: 2 secSP: 106Range: 6Cast Time: 6Fixed Cast Time: 0.15
Aesir

• Soul Expansion - Enhance [Soul Expansion] damage +5%

Soul Strike

Soul Strike

Summons holy spirits to attack, dealing (M.Atk*400%) natural M.Dmg to the target. If the target is undead, Deals 50% more damage

Lvl: 10AttackMagicCD: 2 secSkill Delay: 3 secSP: 19Range: 6Cast Time: 0.5
Aesir

• High-energy Holy Spirit [Soul Strike] has a 8% chance to become high-energy, dealing +10%% damage

Spell Casting Banned

Spell Casting Banned

Designates an enemy and the surrounding enemies within 4m to make their next skill invalid and enter CD automatically and additionally increases the Cooldown Time of this skill by 8 second(s). The skill effect lasts 12 second(s).

Lvl: 5BuffCD: 16 secSkill Delay: 1 secSP: 350Range: 7Cast Time: 8
Stasis

Stasis

A blast of air that makes all creatures within range stop moving, all enemies within range are unable to use M.Dmg Skills and Auto Attack for 15 sec.

Lvl: 5BuffCD: 5 secSkill Delay: 2 secSP: 120Range: 6Cast Time: 6Fixed Cast Time: 0.6
Status Vulnerability

Status Vulnerability

Deals 25% more damage to burning, freezing, stunned and bleeding enemy units

Lvl: 5Passive
Aesir

• Status Vulnerability - Enhance [Status Vulnerability]’s effect +3%. Auto Attack has a 3%% chance to inflict Burn, Freezing, Stun or Bleeding on the enemy

Stone Curse

Stone Curse

Has a 60% chance to petrify all enemies in the target area (Suffers less earth Dmg/more fire Dmg). Lasts 60 sec. Every 5 sec, petrified units lose 1% HP still they have ~25% HP remaining.

Lvl: 10BuffSkill Delay: 1.5 secSP: 70Range: 6Cast Time: 1
Storm Gust

Storm Gust

Deals (M.Atk100%) M.Dmg to the target

Lvl: 2AttackMagicRange: 6
Aesir

• Spell Crit auto attacks have a 5% chance to trigger Spell Crit, dealing +10%% damage (Luck increases Crit Rate)

• SP auto attack Auto attacks dealt by Mages enjoy M.Atk Bonus +5%

Strong Will Transmission

Strong Will Transmission

Cause own [Napalm Vulcan] and [Soul Expansion]'s damage increase 30% and SP Cost increase 50%, lasting 120s

Lvl: 5BuffSkill Delay: 1 secSP: 150Cast Time: 4
Tetra Vortex

Tetra Vortex

Consumes 4 elemental orbs(wind, earth, water and fire) and deals high MDMG (M.Atk *1840%) of 4 different elements to an enemy. Has a 100% chance to inflict on it one of the following status effects: Burn, Freezing, Stun or Bleed. The CD cannot be reduced

Lvl: 10AttackMagicCD: 5 secSkill Delay: 2.1 secSP: 300Range: 6Cast Time: 8
Aesir

• Tetra Vortex - Merge [Tetra Vortex] damage + 4%

Thump

Thump

Deals (M.ATK 200%) points of M. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Lvl: 1AttackMagicCD: 10 secSP: 1Range: 2
Unlimited

Unlimited

When Arcane Master uses an ATK Skill, there is a 25% chance of skipping Skill CD and Cast Delay and obtaining four elemental balls of Wind, Earth, Water, and Fire. Each time when triggered, increases M. Pen. by 5% (same chance of triggering for Auto Attack). Lasts 10 seconds. Stacks up to 3 layers.

Lvl: 10Passive
Water Asphyxia

Water Asphyxia

Reduce Max HP of a specified enemy by 20%, and M.DMG down by 10%. If the target is in [Quicksand Vortex], reduce Max HP by an extra 20%, and M.DMG down by an extra 10% for 20s. Doesn't work on MVP/Mini.

Lvl: 5BuffCD: 5 secSkill Delay: 1 secSP: 100Range: 7Cast Time: 10
White Barrier

White Barrier

Cover the caster with thin and transparent ghost power, protecting the caster from all damage except ghost damage. Speed is reduced by 50% while in this stauts. Lasts 5 sec.

Lvl: 6BuffCD: 12 secSP: 80Range: 6Cast Time: 4
White Imprison

White Imprison

Use a thin layer of transparent Ghost power to cover 1 enemy unit, with a 70% chance to immobilize them. In this state, they won't take any DMG other than Ghost DMG. White Prison lasts 5s, after which the target loses 16% HP. When used against an MVP or Mini monster, the DMG is reduced to a fixed amount of HP loss, and it has no DMG negation effect.

Lvl: 5BuffCD: 6 secSP: 80Range: 6Cast Time: 4
Aesir

• White Imprison - Torment Targets inside [White Imprison] loses 2% of Max HP every second

Wind Blade Adjudication

Wind Blade Adjudication

Send a huge wind blade to the front, cause Wind M.DMG (M.Atk x2160%) to all enemies in the front range. If the target is in the [Fire Pillar], the enemy will carry [Flame Route] for 3 seconds

Lvl: 10AttackMagicCD: 3 secSkill Delay: 1 secSP: 204Range: 7Cast Time: 4
Wind Blade Adjudication - Continued

Wind Blade Adjudication - Continued

The duration of [Flame Route] that enemy carries +3 seconds.

Lvl: 3Passive
Wind Blade Adjudication- Enhance

Wind Blade Adjudication- Enhance

[Wind Blade Adjudication] DMG +25%

Lvl: 5Passive
Comet Crash

Comet Crash

Calls down a Comet Crash from the cosmos, dealing [Meteor Storm] Fire Magic Damage to all enemies within 5 meters.

Lvl: 1AttackMagicCD: 5.5 secSkill Delay: 5 secSP: 100Range: 6Cast Time: 15

Runes

Soul Burst Rune

Soul Burst Rune

AtkBuffAny

• [Heaven's Drive] Fixed Cast Time (-0.1 ~ -1) secs.

• [Heaven's Drive] Dmg +(1% ~ 30%).

Glory Element Rune

Glory Element Rune

AtkBuffAny

• Each Elemental Orb +(1% ~ 5%) percentage to auto attack damage

• Each Elemental Orb +(20 ~ 200) points to auto attack damage

Energy Protection Rune

Energy Protection Rune

DefDefAny

• [Energy Coat] +(20 ~ 200) extra points of Def.

• [Energy Coat] +(1% ~ 10%) extra Def.

Final Land Rune

Final Land Rune

AtkDefAny

• [Earth Strain] Fixed Cast Time (-0.1 ~ -0.5) secs.

• [Earth Strain] removal chance +(1% ~ 10%).

• [Earth Strain] Dmg +(1% ~ 30%).

Thunder Bash Rune

Thunder Bash Rune

AtkBuffAny

• [Lord of Vermilion] skill delay (-0.1 ~ -2) secs.

• [Lord of Vermilion] Dmg +(1% ~ 30%).

Endless Snowstorm Rune

Endless Snowstorm Rune

AtkBuffAny

• [Storm Gust] Fixed Cast Time (-0.1 ~ -2) secs.

• [Storm Gust] skill delay (-0.1 ~ -2) secs.

• [Storm Gust] Dmg +(1% ~ 30%).

Frost Curse Rune

Frost Curse Rune

DefBuffAny

• [Stasis] Fixed Cast Time (-0.1 ~ -0.6) secs.

• Target loses (-1 ~ -100) SP each sec during [Stasis].

Shattered Falling Star Rune

Shattered Falling Star Rune

AtkAtkDef

• Obtained skill [Comet Crash]. Deals (80% ~ 130%) Fire Magic Damage based on [Meteor Storm] total Dmg.

• [Comet Crash] Dmg +(1% ~ 20%).

Soul Vortex Rune

Soul Vortex Rune

AtkAtkBuff

• [Tetra Vortex] deals an extra (1% ~ 30%) Dmg to targets with the armor Element other than Wind, Earth, Water and Fire.

• [Tetra Vortex] applies Burn, Freezing, Stun or Bleed status ignoring Immunity.

• Every 5 seconds, the next auto attack will automatically trigger [Tetra Vortex] Lv. 10

Comet Meteor Rune

Comet Meteor Rune

AtkDefBuff

• [Meteor Storm] and [Comet Crash] CD Time (-0.1 ~ -1.5) secs.

• [Meteor Storm] and [Comet Crash] skill delay (-0.1 ~ -2) secs.

Thunder Lightning Rune

Thunder Lightning Rune

AtkAtkBuff

• [Chain Lightning] Dmg +(1% ~ 30%).

• When casting an Auto Attack, there’s a (1% ~ 15%) chance of using [Chain Lightning] Lv.10 automatically.

• Jumps of [Chain Lightning] no longer increase damage. Damage dealt to all targets depends on the max number of jumps.

Cretaceous Barrier Rune

Cretaceous Barrier Rune

DefDefBuff

• [White Barrier] Move Spd Deduction decreases by (10% ~ 30%).

• Recover (1% ~ 5%) max SP each second under [White Barrier] status.

• Remove all chants under [White Barrier] status.

Nether Prison Rune

Nether Prison Rune

AtkDefBuff

• [White Imprison] success rate +(10% ~ 30%).

• [White Imprison] makes the target lose (1% ~ 5%) of Max SP every second.

• [White Imprison] forces the target's armor to become Ghost type.

Soul Elegy Rune

Soul Elegy Rune

AtkAtkBuff

• [Soul Expansion] damage +(1% ~ 30%).

• Additional [Soul Expansion] damage against targets in [White Imprison] status +(1% ~ 30%).

• [Soul Expansion] ignores the enemy's M.Def.

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