Job Class
Apocalypse
Skills

Astrology Resonance
Each lit-up Horoscope increases your Phy. Dmg Inc. by 5%.

Astrology Resonance - Guard
Each lit-up Horoscope increases Final Dmg Reduc. by 3.5% for self; this effect will be reserved for 8 seconds after [Universe Starshard] is cast.

Crescent Kick
A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1800% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.

Crescent Kick - Breaking Dawn
While the caster is in the Hiding state, the damage of [Crescent Kick] is increased by 35%.

Flame Kick
A Sun Skill; can only be cast during the Sun Plate. Kicks a target and sweeps enemy units within 3m around the target, dealing Phy. DMG of ATK x 1800% and making them [Burn].

Flame Kick - Clear Sight
After casting the [Flame Kick], enters the Hyper state and can see surrounding Hiding units within 6m for 7 second(s).

Fullmoon Kick
A lunar skill only usable when Moon Plate appears. Deal P.DMG equal to P.ATK*2800% to enemies within 4m. For every 3 VIT/STR/DEX, deal 1% more DMG. After use, you negate M.DMG for 4s.

Fullmoon Kick - Moon Splendor
Heals (10% x Dmg dealt by [Fullmoon Kick]) points of HP for self.

Galaxy Array
After unlocking, a star chart appears behind the character, consisting of five constellations.

Galaxy Array - Meteor
When launching auto attacks, there is a 15% chance to summon one star of [Universe Starshard] to fall down.

Heaven Enlightenment
When Book weapons are equipped, increases self Pen. and Ignore Def by 15%.

Meteor Illusion
The Refinement of starlight grants the character the speed as quick as a meteor. Increases Attack Spd and Move Spd by 10% for self.

Peace of Stars
It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 12 second(s).

Peace of Stars - Reborn
If the date is a multiple of 5, [Peace of Stars] will also restore 5% of Max HP for the character per second.

Rotation of Sun and Moon
After it is unlocked and activated, there will be a Time Plate emerging from the character, which will change in the following order: Sunrise - Sunset - Moonrise - Moonset.

Sun Explosion
Solar System skill, can only be used during the Sun Disc period. Summon the sun to cause an Explosion on the enemy, dealing *2800% physical damage to enemies within a 4-meter range. For every 3 points increase in VIT/Str/Dex, damage increases by 1%. After using, it makes you immune to physical damage for 4 seconds.

Sun Explosion - Sun Splendor
In the central area of the Sun Plate, damage of [Sun Explosion] is increased by 30%.

Universe Starshard
Attaches a [Star Mark] to an enemy. The [Star Mark] summons stars per second to fall on random enemies within a radius of 5m, and the total number of the summoned stars and the seconds of duration is equal to the [Number of Horoscopes Lit Up]. Each star deals Phy. DMG of ATK x 2000%. All the Horoscopes will be extinguished after the skill is cast.

Universe Starshard - Stagnation
Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked.

Falling
Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG.
• Falling - Agile [Falling] The hero's own Agi +3 points
• Falling - Restore [Falling] Heals the hero's own lost HP by 3% when the hero flees an ATK

Flash Kick
Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *2150% to up to 6 enemies, while reducing the enemy's 50% hit and critical strike, lasting for 5 seconds.
• Flash Kick - Jump [Flash Kick] For each jump, DMG +3%

Flash Preparation
Kick Preparation When the [Flash Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Flash Kick], and when triggered, it will take up the interval between attacks.

Flying Kick
Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 1040% to the target. The higher the character's Move Spd, the more the damage.
• Flying Kick - Strengthen [Flying Kick]'s DMG +5%
• Flying Kick - Quick After casting [Flying Kick], increases Move SPD by +3% for 3 seconds

Glory of the Moon
Reduces the damage taken from the target marked by the [Hatred of the Moon] by 30%.
• Hatred of the Moon - Moonlight When attacked by the target marked by [Hatred of the Moon], reduces its ATK by 100 point(s) for 5 seconds, up to 3 stacks

Happy Rest
When sitting down, restores 10% MP for self and teammates around every 2 seconds.
• Happy Rest - Restore Even when the character is not sitting down, offers 20% of the [Happy Rest]'s Restoration effect every 10 seconds

Hatred of the Moon
Monster Mark Skill Marks the current monster as [Hatred of the Moon]. When cast on players, marks their class as [Hatred of the Moon]. Only one [Hatred of the Moon] is allowed to exist, and the mark cannot coexist with [Hatred of the Sun].

Hatred of the Sun
Monster Mark Skill Marks the current monster as [Hatred of the Sun]. When cast on players, marks their class as [Hatred of the Sun]. Only one [Hatred of the Sun] is allowed to exist, and the mark cannot coexist with [Hatred of the Moon].

High Jump
Jumps towards the specified area, up to 9m, during which the character can leap over terrains.
• High Jump - Ready [High Jump]'s Fixed Cast is reduced by 0.1 second(s)
• High Jump - Stun When reaching the destination via [High Jump], the character has a 20% chance to [Stun] surrounding enemies for 2 seconds

Nova Explosion
Kick Skill Deals Phy. DMG of ATK x 2920% to the target and enemies around it and makes them suffer (self Luk x 100 x Crit.Dmg) points of HP Loss.
• Nova Explosion - Burn [Nova Explosion] has a 20% chance of causing the enemy to [Burn]
• Nova Explosion - Strengthen [Nova Explosion]'s DMG +5%

Nova Preparation
Kick Preparation When the [Nova Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Nova Explosion], and when triggered, it will take up the interval between attacks.

Peaceful Rest
When sitting down, restores 10% HP for self and teammates around every 2 seconds.

Peace of Sun and Moon
When used during odd-numbered dates, it grants physical damage immunity for 12 seconds; when used during even-numbered dates, it grants magical damage immunity for12 seconds.
• Peace of Sun and Moon - Mastery Reduces the Skill Delay of [Peace of Sun and Moon] by 0.2 second(s)

Roundhouse Kick
Kick Skill Deals Phy. DMG of ATK x 1380% to surrounding enemies within 3m.
• Roundhouse Kick - Whirlwind When the character's Move Spd is higher than 150%, [Roundhouse Kick] DMG +7%%
• Roundhouse Kick - Crippling [Roundhouse Kick] reduces the enemy's Phy. DEF by 50 point(s) for 5 seconds

Roundhouse Kick Preparation
Kick Preparation When the [Roundhouse Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Roundhouse Kick], and when triggered, it will take up the interval between attacks.

Run
Enter the Run state, increase your own 30% movement speed, and last for 600 seconds. Attacking will cause the 【Run】 effect to fail within 2 seconds.
• Run - Cooldown [Run]'s Cooldown Time -4 second(s)
• Run - Unimpeded When in [Run] state, takes 2% less damage

Smash Kick
Kick Skill Deals Phy. DMG of ATK x 1820% to a single enemy and has a 100% chance to [Stun] it for 3 seconds
• Smash Kick - Smite When inflicts [Smash Kick] on stunned enemies, the damage is increased by 7%

Smash Kick Preparation
Kick Preparation When the [Smash Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Smash Kick], and when triggered, it will take up the interval between attacks.

Storm Gust
Deals (Self Atk*100%) damage to an enemy target

Universe Fusion
The character can leverage its potential after awakening. When activated, each attack consumes 2% of current HP of self and makes the enemy lose 2% of current HP (attacking monsters will not suffer HP loss; when activated, kick skills and other skills will deal 30% more damage to monsters). When activated, the character will lose all remaining HP if its HP is below 20% and launches attacks.
• Universe Fusion - Cure When [Universe Fusion] is activated, increases the Healing Received by 5%

Warmth of Stars
Deals physical damage of *1320% per second to enemies within 3 meters for 10 seconds, consuming 22 Sp per second.
• Warmth of Stars - Strengthen [Warmth of Stars]'s DMG +6%
• Warmth of Stars - Guard [Warmth of Stars] increases DMG Reduc. and Magic Reduc. by 3% for the duration.

Warm Wind
Summons Wind of different attributes, converting the hero's own ATK into one type among Wind/Earth/Water/Fire/Holy/Shadow/Ghost, which lasts for 600s
• Warm Wind - Element [Warm Wind] Wind, Earth, Water, Fire ATK +3%

Wrath of the Sun
Increases the damage dealt to the target marked by the [Hatred of the Sun] by 50%.
• Hatred of the Sun - Fury of Flames When attacking the target marked by [Hatred of the Sun], reduces its Max HP by 2000 point(s) for 5 seconds, up to 3 stacks, ineffective against Mini/Mvp

You can do it!
Each teammate on the same map increases Auto Attack by 300 point(s) for self. Auto Attack affects the DMG of kick skills

Everlasting Truth
Jump to the time disc of 【Sun and Moon Rotation】 and stay in the central area. If the time disc stays on the Sun disc, all enemies will be treated as Hatred of the Sun. If the time disc stays on the Moon disc, all enemies will be treated as Hatred of the Moon for a period of time. To use, you need to activate 【Sun and Moon Rotation】. The Cooldown Time is fixed and cannot be reduced.
Runes

Comfort Hibernation Rune
• [Happy Rest]'s Restoration Effect +(1% ~ 20%)
• [Peaceful Rest]'s Restoration Effect +(1% ~ 20%)

Light Falling Rune
• [Falling] The hero's own Flee +(1 ~ 20) point(s)
• [Falling] The hero's own Crit.Res. +(1 ~ 10) point(s)

Effective Fly Kick Rune
• [Flying Kick] DMG +(1% ~ 30%)
• [Flying Kick]'s SP Cost: (-10% ~ -50%)

Short Sprinter Rune
• [Run] Self Ranged Phy. DMG Reduc. +(1% ~ 10%)
• 【Running】 effect ends, the effect can still last for (3 ~ 10) seconds.

Heavenly Light Quenching Rune
• When the date is an even number, passively increases Phy. DEF by (1% ~ 15%)
• When the date is an even number, passively increases M.Def by (1% ~ 15%)

Star Core Burst Rune
• [Nova Explosion]'s HP Loss DMG +(1% ~ 20%)
• Nova Explosion Cooldown Time: (-0.1 ~ -1) second(s)

Burst Whirl Rune
• [Roundhouse Kick] DMG +(1% ~ 20%)
• [Roundhouse Kick] Attack Range +(0.1 ~ 1) meter(s)

Stars all over the sky, star runes
• 【Warmth of Stars】 effective range + (0.5 ~ 3) meters
• 【Warmth of Stars】 Cooldown Time(-1% ~ -30%)
• During the 【Warmth of Stars】 period, a star is lit every 2 seconds.

Galaxy Shatter - Star Rune
• The damage of [Universe Starshard]'s falling stars +(1% ~ 30%)
• The number of [Universe Starshard]'s falling stars +1 per second
• [Universe Starshard]'s duration +1 second

Sun and Moon - Star Rune
• Increases Max HP and Damage Reflection by (1% ~ 20%) when the Sun Plate is up
• Increases Move SPD and Final Dmg Reduc. by (1% ~ 20%) when the Moon Plate is up
• Skip the first area when switching the Time Plate

Laws of Heaven - Star Rune
• Acquire the skill [Everlasting Truth], which switches the Time Plate and makes it stay in the central area for (3 ~ 9) second(s)
• In the [Everlasting Truth]'s duration, shortens the cooldown time of the Sun and Moon Skills by (-1% ~ -50%)
• Restores full HP and applies [Peace of Sun and Moon] every time the Time Plate is switched

Time Flashback Rune
• The duration of [Celestial Body Retrograde] damage immunity +(0.1 ~ 1) second
• After using [Celestial Body Retrograde], there is a (1% ~ 30%) chance to remove all the debuffs from self
• If the character's HP 5 seconds ago is higher than the current value, restores the character's HP to the amount 5 seconds ago

All for One Rune
• [ComeOn] Each teammate on the same map boosts ATK by (10 ~ 100) point(s) for self
• [ComeOn] Each teammate on the same map boosts Max HP by (300 ~ 3000) point(s) for self
• [ComeOn] takes effects for all teammates who are not Taekwons

Stellaris Rage Rune
• [Warmth of Stars] Damage +(1% ~ 30%)
• [Warmth of Stars] has a (10% ~ 30%) chance to inflict [Faint]
• [Warmth of Stars] can trigger an additional [Universe Fusion] that doesn't consume HP

Body & Heart Rune
• For every 10 points of Agi of the character, the damage of Kick Skills +(0.1% ~ 1%)
• When all Preparation Skills are activated, Auto Attack DMG Inc. +(30% ~ 300%)
• Kick Skills will speed up the character's actions according to Attack Spd

Abhorrence Star Rune
• Increases the damage dealt to unit targeted by [Hatred of the Sun] by (1% ~ 30%)
• Reduces damage taken from [Hatred of the Moon] by an additional (1% ~ 30%)
• Increases one Mark quota for the [Hatred of the Sun] and the [Hatred of the Moon]

Sun Moon Guardian Rune
• [Peace of Sun and Moon] grants Abnormal Status Resist +(1% ~ 30%)
• [Peace of Sun and Moon] duration +(1 ~ 6) second
• [Peace of Sun and Moon] grants the Endure effect

Nebula Change Rune
• [Universe Fusion] increases the enemy's HP Loss by (10% ~ 30%)
• Trigger conditions of [Universe Fusion] death (-1% ~ -15%)
• When [Universe Fusion] is activated, all damage is guaranteed to hit enemies, ignoring Flee and all kinds of Parries
