Job Class
Taekwon
Skills

Falling
Raises the Flee by 50 points for self and has a 20%% chance to flee from Ranged Phy. DMG and a 20% chance to flee from M. DMG.
• Falling - Agile [Falling] The hero's own Agi +3 points
• Falling - Restore [Falling] Heals the hero's own lost HP by 3% when the hero flees an ATK

Flying Kick
Kick Skill Leaps to the enemy afar and kicks the target, dealing Phy. DMG of ATK x 1040% to the target. The higher the character's Move Spd, the more the damage.
• Flying Kick - Strengthen [Flying Kick]'s DMG +5%
• Flying Kick - Quick After casting [Flying Kick], increases Move SPD by +3% for 3 seconds

Happy Rest
When sitting down, restores 10% MP for self and teammates around every 2 seconds.
• Happy Rest - Restore Even when the character is not sitting down, offers 20% of the [Happy Rest]'s Restoration effect every 10 seconds

High Jump
Jumps towards the specified area, up to 9m, during which the character can leap over terrains.
• High Jump - Ready [High Jump]'s Fixed Cast is reduced by 0.1 second(s)
• High Jump - Stun When reaching the destination via [High Jump], the character has a 20% chance to [Stun] surrounding enemies for 2 seconds

Peaceful Rest
When sitting down, restores 10% HP for self and teammates around every 2 seconds.

Roundhouse Kick
Kick Skill Deals Phy. DMG of ATK x 1380% to surrounding enemies within 3m.
• Roundhouse Kick - Whirlwind When the character's Move Spd is higher than 150%, [Roundhouse Kick] DMG +7%%
• Roundhouse Kick - Crippling [Roundhouse Kick] reduces the enemy's Phy. DEF by 50 point(s) for 5 seconds

Roundhouse Kick Preparation
Kick Preparation When the [Roundhouse Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Roundhouse Kick], and when triggered, it will take up the interval between attacks.

Run
Enter the Run state, increase your own 30% movement speed, and last for 600 seconds. Attacking will cause the 【Run】 effect to fail within 2 seconds.
• Run - Cooldown [Run]'s Cooldown Time -4 second(s)
• Run - Unimpeded When in [Run] state, takes 2% less damage

Smash Kick
Kick Skill Deals Phy. DMG of ATK x 1820% to a single enemy and has a 100% chance to [Stun] it for 3 seconds
• Smash Kick - Smite When inflicts [Smash Kick] on stunned enemies, the damage is increased by 7%

Smash Kick Preparation
Kick Preparation When the [Smash Kick Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Smash Kick], and when triggered, it will take up the interval between attacks.

Warm Wind
Summons Wind of different attributes, converting the hero's own ATK into one type among Wind/Earth/Water/Fire/Holy/Shadow/Ghost, which lasts for 600s
• Warm Wind - Element [Warm Wind] Wind, Earth, Water, Fire ATK +3%

You can do it!
Each teammate on the same map increases Auto Attack by 300 point(s) for self. Auto Attack affects the DMG of kick skills

Astrology Resonance
Each lit-up Horoscope increases your Phy. Dmg Inc. by 5%.

Astrology Resonance - Guard
Each lit-up Horoscope increases Final Dmg Reduc. by 3.5% for self; this effect will be reserved for 8 seconds after [Universe Starshard] is cast.

Crescent Kick
A Moon Skill; can only be cast during the Moon Plate. Deals Phy. DMG of ATK x 1800% to enemies within 6m directly in the front and enters the Hiding State (can not be detected) for 4 seconds.

Crescent Kick - Breaking Dawn
While the caster is in the Hiding state, the damage of [Crescent Kick] is increased by 35%.

Flame Kick
A Sun Skill; can only be cast during the Sun Plate. Kicks a target and sweeps enemy units within 3m around the target, dealing Phy. DMG of ATK x 1800% and making them [Burn].

Flame Kick - Clear Sight
After casting the [Flame Kick], enters the Hyper state and can see surrounding Hiding units within 6m for 7 second(s).

Flash Kick
Kick technique. Kick out a lightning bolt, shuttle between targets, causing physical damage of *2150% to up to 6 enemies, while reducing the enemy's 50% hit and critical strike, lasting for 5 seconds.
• Flash Kick - Jump [Flash Kick] For each jump, DMG +3%

Flash Preparation
Kick Preparation When the [Flash Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Flash Kick], and when triggered, it will take up the interval between attacks.

Fullmoon Kick
A lunar skill only usable when Moon Plate appears. Deal P.DMG equal to P.ATK*2800% to enemies within 4m. For every 3 VIT/STR/DEX, deal 1% more DMG. After use, you negate M.DMG for 4s.

Fullmoon Kick - Moon Splendor
Heals (10% x Dmg dealt by [Fullmoon Kick]) points of HP for self.

Galaxy Array
After unlocking, a star chart appears behind the character, consisting of five constellations.

Galaxy Array - Meteor
When launching auto attacks, there is a 15% chance to summon one star of [Universe Starshard] to fall down.

Glory of the Moon
Reduces the damage taken from the target marked by the [Hatred of the Moon] by 30%.
• Hatred of the Moon - Moonlight When attacked by the target marked by [Hatred of the Moon], reduces its ATK by 100 point(s) for 5 seconds, up to 3 stacks

Hatred of the Moon
Monster Mark Skill Marks the current monster as [Hatred of the Moon]. When cast on players, marks their class as [Hatred of the Moon]. Only one [Hatred of the Moon] is allowed to exist, and the mark cannot coexist with [Hatred of the Sun].

Hatred of the Sun
Monster Mark Skill Marks the current monster as [Hatred of the Sun]. When cast on players, marks their class as [Hatred of the Sun]. Only one [Hatred of the Sun] is allowed to exist, and the mark cannot coexist with [Hatred of the Moon].

Heaven Enlightenment
When Book weapons are equipped, increases self Pen. and Ignore Def by 15%.

Meteor Illusion
The Refinement of starlight grants the character the speed as quick as a meteor. Increases Attack Spd and Move Spd by 10% for self.

Nova Explosion
Kick Skill Deals Phy. DMG of ATK x 2920% to the target and enemies around it and makes them suffer (self Luk x 100 x Crit.Dmg) points of HP Loss.
• Nova Explosion - Burn [Nova Explosion] has a 20% chance of causing the enemy to [Burn]
• Nova Explosion - Strengthen [Nova Explosion]'s DMG +5%

Nova Preparation
Kick Preparation When the [Nova Preparation] is activated, the Auto Attack has a 15% chance to trigger the [Nova Explosion], and when triggered, it will take up the interval between attacks.

Peace of Stars
It can only be used when all Horoscopes are lit up; grants Immunity against all debuffs to self for 12 second(s).

Peace of Stars - Reborn
If the date is a multiple of 5, [Peace of Stars] will also restore 5% of Max HP for the character per second.

Peace of Sun and Moon
When used during odd-numbered dates, it grants physical damage immunity for 12 seconds; when used during even-numbered dates, it grants magical damage immunity for12 seconds.
• Peace of Sun and Moon - Mastery Reduces the Skill Delay of [Peace of Sun and Moon] by 0.2 second(s)

Rotation of Sun and Moon
After it is unlocked and activated, there will be a Time Plate emerging from the character, which will change in the following order: Sunrise - Sunset - Moonrise - Moonset.

Storm Gust
Deals (Self Atk*100%) damage to an enemy target

Sun Explosion
Solar System skill, can only be used during the Sun Disc period. Summon the sun to cause an Explosion on the enemy, dealing *2800% physical damage to enemies within a 4-meter range. For every 3 points increase in VIT/Str/Dex, damage increases by 1%. After using, it makes you immune to physical damage for 4 seconds.

Sun Explosion - Sun Splendor
In the central area of the Sun Plate, damage of [Sun Explosion] is increased by 30%.

Universe Fusion
The character can leverage its potential after awakening. When activated, each attack consumes 2% of current HP of self and makes the enemy lose 2% of current HP (attacking monsters will not suffer HP loss; when activated, kick skills and other skills will deal 30% more damage to monsters). When activated, the character will lose all remaining HP if its HP is below 20% and launches attacks.
• Universe Fusion - Cure When [Universe Fusion] is activated, increases the Healing Received by 5%

Universe Starshard
Attaches a [Star Mark] to an enemy. The [Star Mark] summons stars per second to fall on random enemies within a radius of 5m, and the total number of the summoned stars and the seconds of duration is equal to the [Number of Horoscopes Lit Up]. Each star deals Phy. DMG of ATK x 2000%. All the Horoscopes will be extinguished after the skill is cast.

Universe Starshard - Stagnation
Each star of the [Universe Starshard] reduces Move Spd by 4% for 5 seconds; can be stacked.

Warmth of Stars
Deals physical damage of *1320% per second to enemies within 3 meters for 10 seconds, consuming 22 Sp per second.
• Warmth of Stars - Strengthen [Warmth of Stars]'s DMG +6%
• Warmth of Stars - Guard [Warmth of Stars] increases DMG Reduc. and Magic Reduc. by 3% for the duration.

Wrath of the Sun
Increases the damage dealt to the target marked by the [Hatred of the Sun] by 50%.
• Hatred of the Sun - Fury of Flames When attacking the target marked by [Hatred of the Sun], reduces its Max HP by 2000 point(s) for 5 seconds, up to 3 stacks, ineffective against Mini/Mvp
Runes

Effective Fly Kick Rune
• [Flying Kick] DMG +(1% ~ 30%)
• [Flying Kick]'s SP Cost: (-10% ~ -50%)

Comfort Hibernation Rune
• [Happy Rest]'s Restoration Effect +(1% ~ 20%)
• [Peaceful Rest]'s Restoration Effect +(1% ~ 20%)

Light Falling Rune
• [Falling] The hero's own Flee +(1 ~ 20) point(s)
• [Falling] The hero's own Crit.Res. +(1 ~ 10) point(s)

Short Sprinter Rune
• [Run] Self Ranged Phy. DMG Reduc. +(1% ~ 10%)
• 【Running】 effect ends, the effect can still last for (3 ~ 10) seconds.

Burst Whirl Rune
• [Roundhouse Kick] DMG +(1% ~ 20%)
• [Roundhouse Kick] Attack Range +(0.1 ~ 1) meter(s)

Star Core Burst Rune
• [Nova Explosion]'s HP Loss DMG +(1% ~ 20%)
• Nova Explosion Cooldown Time: (-0.1 ~ -1) second(s)

Heavenly Light Quenching Rune
• When the date is an even number, passively increases Phy. DEF by (1% ~ 15%)
• When the date is an even number, passively increases M.Def by (1% ~ 15%)

Nebula Change Rune
• [Universe Fusion] increases the enemy's HP Loss by (10% ~ 30%)
• Trigger conditions of [Universe Fusion] death (-1% ~ -15%)
• When [Universe Fusion] is activated, all damage is guaranteed to hit enemies, ignoring Flee and all kinds of Parries

Body & Heart Rune
• For every 10 points of Agi of the character, the damage of Kick Skills +(0.1% ~ 1%)
• When all Preparation Skills are activated, Auto Attack DMG Inc. +(30% ~ 300%)
• Kick Skills will speed up the character's actions according to Attack Spd

Abhorrence Star Rune
• Increases the damage dealt to unit targeted by [Hatred of the Sun] by (1% ~ 30%)
• Reduces damage taken from [Hatred of the Moon] by an additional (1% ~ 30%)
• Increases one Mark quota for the [Hatred of the Sun] and the [Hatred of the Moon]

Sun Moon Guardian Rune
• [Peace of Sun and Moon] grants Abnormal Status Resist +(1% ~ 30%)
• [Peace of Sun and Moon] duration +(1 ~ 6) second
• [Peace of Sun and Moon] grants the Endure effect

Stellaris Rage Rune
• [Warmth of Stars] Damage +(1% ~ 30%)
• [Warmth of Stars] has a (10% ~ 30%) chance to inflict [Faint]
• [Warmth of Stars] can trigger an additional [Universe Fusion] that doesn't consume HP

All for One Rune
• [ComeOn] Each teammate on the same map boosts ATK by (10 ~ 100) point(s) for self
• [ComeOn] Each teammate on the same map boosts Max HP by (300 ~ 3000) point(s) for self
• [ComeOn] takes effects for all teammates who are not Taekwons

Time Flashback Rune
• The duration of [Celestial Body Retrograde] damage immunity +(0.1 ~ 1) second
• After using [Celestial Body Retrograde], there is a (1% ~ 30%) chance to remove all the debuffs from self
• If the character's HP 5 seconds ago is higher than the current value, restores the character's HP to the amount 5 seconds ago
