Job Class
Archer
Skills

Ankle Snare
Lay traps in specified areas, the enemy caught in the trap will be snared for 10 seconds (this effect cannot be removed by Panacea). At most 7 traps can be laid at the same time. The same target would not be snare within 1.5 seconds after the snare effect.

Arrow Repel
Shoots a powerful arrow, dealing (Atk400%) Dmg to the target and knocking it back
• Arrow Repel I The Move Spd of targets hit by [Arrow Repel] will be reduced by 30% for 3 sec.
• Arrow Repel III Damage of [Arrow Repel] +5%

Arrow Shower
Shoots 4 waves of arrows to the target area, each wave dealing (Atk510%) Dmg to up to 8 enemy units.
• Arrow Shower I [Arrow Shower] Dmg +5%
• Arrow Shower II [Arrow Shower] Dmg +10%

Double Strafe
Fires 2 arrows that deal double (Atk190%) Dmg to an enemy. Bow type weapons are required

Elemental Arrow
Increase Atk by 30 and Auto Attack by 200 when using Bow, Whip-type weapon and Musical Music-type weapon type weapons. Atk is increased by an extra (DEX * 5) when using Auto Attack.
• Elemental Arrow I [Elemental Arrow] Increases 0.75 Atk per level
• Elemental Arrow II [Elemental Arrow] Increases 1.5 Atk per level

Owl's Eye
Permanently increases Dex 10

Vulture's Eye
Attacking range permanently increased by 50%, Hit increased by 20, auto attacks and Double Strafe Dmg with Bow weapons grants a range bonus up of to 100%

Arrow Storm
Fires a storm of arrows at the target area, dealing 460% of Arrow Shower damage to enemies in range
• Arrow Storm - Storm [Arrow Storm] slows enemies by 10% for 3s

Beastmastery
Increase beast damage by 120
• Beastmastery I Damage of [Beastmastery] +5%
• Beastmastery II Damage of [Beastmastery] +10%

Blazar Trap
Create a Blazar Trap in the designated zone, which will silence and stun all enemy units within 4 meters every second. The trap will last for 15 seconds. Blazar can be attacked, and can be attacked for 7 times. Only one Blazar can exist.

Blitz Beat
Wild Beast has a 5% chance to deal Neutral Dmg (ignore Def): (130 +[Beastmastery] damage +INT (Intelligence/2) x2 + INT (Dexterity/10) x2) x5.5, to a single enemy; and the beast deals damage: (Atk + Refine Atk) X100%, Such damage is not affected by Aeisr Monument or active attack multiplier. Higher LUK increases the chance of beast strike. Beast damage is influenced by INT and DEX, and INT has a greater influence
• Falcon -Stun [Blitz Beat], [Falcon Assault] and [Hunting Assault] deals +2% more damage to stunned targets
• Blitz Beat I Has a +2% chance to trigger [Blitz Beat]

Claymore Trap
Places a trap in the specified area. When triggered, it deals (DEX* (3 +BaseLv/100) * (1 +Int/35) *540%) Fire M.DMG based on DEF to all enemies in range. Can have up to 4 traps of this kind at a time
• Trap -Nightmare [Claymore Trap] and [Frost Trap] deals +5% more damage to sleep targets
• Claymore Trap I Targets hit by [Claymore Trap] suffers 10% damage dealt by the next fire attack.

Comet Trap
Places a Comet Trap in the designated area, dealing (Dex x(3 + Base Lv. / 100) x(1 + Int / 35) x1560%) Neutral M.Dmg based on Def when triggered. Could have up to 2 traps of this kind.

Comet Trap - Enhance
[Comet Trap] DMG +28%

Comet Trap - Stun
[Comet Trap] can cause enemies in the range into [Stun]. Lasts 4 seconds.

Cryogenic Cyclone
Create a Frozen Cyclone, which has a 30% chance to cause enemies within 3 meters into Freeze, and increase Stellar Hunter’s M.Dmg Reduc. by 30%. Lasts 18 seconds.

Cryogenic Cyclone - Magic Shield
[Cryogenic Cyclone] increases M.Dmg Reduc. by 10%

Dark Matter Trap
Place a Dark Matter Trap at the designated location, dealing Dark M.DMG equal to (DEX*(3+Base Lv./100)*(1+INT/35)*420%) to enemies within 4m per sec (affected by P.DEF) and inflicting Dark. Lasts 10s. Up to 2 traps can exist at once.

Dark Matter Trap - Black Hole
【Dark Matter Trap】 has a 12% chance to make enemies within range fall into a 【Blackhole】, lasting 2 seconds; if 【Dark Matter Trap】 is cleared, there is a 60% chance to make the one who cleared it fall into a 【Blackhole】, lasting 2 seconds.

Deadly Snipe
Aims at an enemy and shoots it from a great distance, dealing Dmg equivalent to 760% Atk. This skill can Crit, the Crit chance of this skill is (Own Crit - target’s Crit Res.)/3, Crit.Dmg is (Crit Bonus - target’s Crit. Dmg Reduc.). This skill must be channeled for 0.4 and requires a Bow weapon.
• Deadly Snipe - Enhance [Deadly Snipe] damage + 5%
• Deadly Snipe - Precision [Deadly Snipe] final Critical chance +

Detonator
Ignite all traps that have been laid, the damage caused by ignited traps will increase by 80%, Explosion ranges of Frost Trap, Claymore Trap and Land Mine will extend 1 meters. Player also can tap the tarp to ignite it.
• Detonator I Damage traps placed when [Detonator] is on won't be triggered by Monster. To trigger those traps, the caster must tap on them or wait till Detonator ends.
• Detonator II When [Detonator] is trapped, traps deal +10% damage

Electric Shock
Places a trap which deals (Dex* (3 +BaseLv/100) * (1 +Int/35) *1080%) wind M.Dmg based on Def to the enemy that triggers it and cause the target to lose 10% of their Max SP per second for 5s. Can have up to 2 traps at a time.
• Electric Shock - Enhance [Electric Shock] damage + 8%

Exceed Break
Ranger reduces own rate of fire for 30 sec, sacrifice 70% ASPD and 30 AGI for increasing 30 extra DEX, INT & Crit, and 100% Crit. Dmg. Additionally increases [Deadly Snipe] range by 1m
• Exceed Break -Mastery [Exceed Break] increases DEX and INT by an extra

Extreme Cold Star Core
Shoot a Meteor Core forward in a straight line to cause DMG (Atk x2800%) to all enemies touched it. There's a 100% chance to cause the enemy into a state unable to be immune Frozen Status. Lasts 3 seconds. Bows must be equipped to release this skill

Falcon Assault
Sends the falcon to attack an enemy, dealing damage equal to 500% of [Blitz Beat]
• Falcon -Stun [Blitz Beat], [Falcon Assault] and [Hunting Assault] deals +2% more damage to stunned targets

Fancy Stars
When receiving physical attacks, there's a 50% chance of shooting a star to the target and deals DMG (ATK x600%). In addition, reduces their Hit by 50. Lasts 5 seconds.

Fancy Stars - Blind
[Fancy Stars] reduces enemy’s Crit. and Crit. Resistance by 25

Fear Breeze
Auto Attacks has a 100% chance to trigger one more attack. The triggered attack cannot critically hit and do not have the special effects of Auto Attacks

Ferity Awakening
When the target has < 50% HP, self has a 30% higher chance to deal critical attack and 30% higher to trigger beast

Frost Trap
Places a trap in the target area, dealing (Dex* (3 +BaseLv/100) * (1 +Int/35) *100%) water M.Dmg based on Def to all enemies in range when triggered. Has a 20% chance to freeze targets. If the targets are not frozen, slows them by 50% for 8 sec. Can have up to 2 traps of this kind.
• Trap -Nightmare [Claymore Trap] and [Frost Trap] deals +5% more damage to sleep targets
• Frost Trap I Targets hit by [Frost Trap] suffers 5% damage dealt by the next Water Element Damage.

Heavy Arrow
Shoots with all strength, Dealing (Atk500%) arrow Dmg to the target. In the next 10 sec, the target suffers 30% more damage from auto attacks dealt by archers
• Heavy Arrow I [Heavy Arrow] CD-0.2 sec

Hunting Assault
Falcon deals natural Dmg: (300% [Blitz Beat]'s skill damage) to up to 6 enemies in the front row.
• Falcon -Stun [Blitz Beat], [Falcon Assault] and [Hunting Assault] deals +2% more damage to stunned targets

Improve Concentration
Permanently increase 10 points of Agi, 10 points of Dex, 10 points of Luk, 10 points of critical strike, and 10% critical damage. If no movement is made within 1 second, increase your own 30% of Auto Attack Dmg Inc.

Instrument Expert
Increases trap damage by 20%. Reduces SP Cost of trap skills by 20%

Land Mine
Lay traps in a specified area, each trap will deal ((DEX*(3+BaseLv/100) * (1+INT/35) + (Atk + Refine Atk) * 50%)*760%) to a single target, with Earth Magic Damage that ignores Def. Can place a max of 2 at one time.
• Land Mine - Empower [Land Mine] deals +10% more damage to snared targets

Lightning Arrow
Shoots Lightning Arrows to the sky to reveal all hidden enemy units and traps within 5m. Lasts 20 sec

Meteor Fission
After use, landing an Auto Attack in 60 seconds will deal 80% DMG to extra 2 targets around the target. Cannot be dispelled

Meteor Pulse
Shoot multiple meteors from a long distance, cause DMG ([Deadly Snipe] x150%) to a single target. Explode after hit, and deals damage to all enemies within 3 meters. This skill needs short-term guidance. Bows must be equipped to release this skill

Meteor Pulse - Enhance
[Meteor Pulse] DMG +30%

Multi Firing
Strafes the frontal area, dealing (Atk1580%) lane Dmg to all enemies in range and knocking them back shortly
• Multi Firing - Empower Skill Dmg of [Multi Firing] +10%
• Multi Firing -Mastery Cast Delay of [Multi Firing]-0.1 sec

Nature’s Protection
Ranger receives nature’s protection, granting 5%% Skill Dmg Reduc.,each 10 INT will increase M.Def by 1%
• Nature’s Protection [Nature’s Protection] provides + 1% extra Normal Atk Reduction

Riding Shoot
After using [Warg Rider], you can casting Auto Attacks on a Warg, while ATK Spd will be reduced by 5% and cannot trigger [Blitz Beat]

Sandman Trap
Places a trap to the target area. Has a 100% chance to cause enemies in a small area to sleep for 20 sec. Up to 1 trpas can be placed at a time. Targets won’t fall asleep again in 1.5 sec after removing the sleep status.

Sharp Shooting
Concentrates to shoot, dealing (Atk 450%) arrow physical Damage to the target and granting self (30%*Damage Done) HP
• Sharp Shooting -Proficiency [Sharp Shooting] Cast Time-0.3, Healing Effect +1% but Skill CD +0.3 sec

Splitting Arrows
Shoots split arrows to deal arrow Dmg equal to 630% Atk to an enemy, applying 75% complete splash damage to up to 6 nearby enemy targets.
• Splitting Arrows I Damage of [Splitting Arrows] +5%
• Splitting Arrows II Auto Attack has a 2% chance of casting [Splitting Arrows]

Star Arrows
Turns the arrows into meteors. Self loses 5% of Current SP every 2 seconds. Each Auto Attack causes the enemy to lose (self Current SP x 5% x Int) points of HP and additionally increases the Auto Attack by the remaining SP x1 for 30 seconds. When your SP is exhausted, the effect will stop in advance. This effect cannot be dispelled.

Star Arrows - Exorcism
When landing [Star Arrows] on a target, reduce target’s Current SP by 5%

Star Searching Trap
Place a Star Searching Trap in the designated area to find the hidden enemies within 5 meters and remove their Hidden status. Star Searching Trap lasts 20 seconds, can have up to 3

Stars Guardian
Gain the Shelter of the stars, removing all abnormal statuses from yourself and becoming immune to all abnormal statuses, reducing 25% of all elemental damage, increasing 50% of all elemental attacks, and triggering 【Comet Trap】 every 2 seconds on all enemies within a 7-meter radius for 8 seconds.

Stars Guardian - CD
[Stars Guardian] CD Time -10 seconds

Storm Gust
Deals (Atk100%) Dmg to the target
• Auto Attack Auto Attack DMG increase1%

Storm Gust
Deals (Atk100%) Dmg and some real M.Dmg to the target

Stun
Using the skill [Falcon Assault] [Hunting Assault] has a 50% chance to stun the enemy unit for 5 and deals 15% more damage to stunned targets.

Thump
Deals (ATK 200%) points of Phy. DMG to surrounding enemies within 2m, knocking them back and stunning them. Gains the Endure effect for 1 sec at the same time.

Tooth of Warg
Increases [Warg Strike] & [Wolf Pack Strike] Dmg by 15% and Bleed’s HP loss effect by 100%

Tracking Prey
Reveals hiding enemies in the appointed 4m range and prevents them from hiding for the next 12 sec

Trap Research
The upper limit of coexisting traps increases to 5, the caster's intelligence permanently increases by 10. When trap upgrades once, the trap's damage increases by 20 points. The default limit of coexisting traps is 8.
• Trap Research -Proficiency For each level of [Trap Research], Trap damage +3%
• Trap Refine Slow, Freeze and Stun Resist +5%

True Sight
Gains high sniper capability in a short time, Gaining all 6 base attributes +5, Atk +10% and Critical +10 for 60 sec

Trump Tamer
Beast's each attack brings 20% bonus of Atk, 5% Crit.Dmg. This effect can stack at most 3 times, each time lasts 3 seconds.

Twinkling Stars
Roll backward to dodge, retreat 8 meter(s), and leave a 【Dark Matter Trap】 at the position after rolling. This skill can be used continuously for 2 times.

Twinkling Stars - Shadowless
After using 【Twinkling Stars】, increase your 25 Flee, 10% Move Spd, and 30% Final Dmg Reduc. for 5 seconds.

Unlimited Stars
Gain the power of stars, increase the range by 1 meters and boost Pen. and M.Pen. by 20%, but reduce physical defense by 1000 points and magical defense by 500 points for 30 seconds. After using 【Unlimited Stars】, the distance bonus effect of 【Vulture's Eye】 will always remain at its maximum.

Warg Rider
Ranger can mount summoned Warg, increasing Move Spd by 30%. Ranger cannot use Auto Attack while mounted and can only use specific skills including [Warg Strike], buff skills and traps skills. Mounted status lasts 600s. Can be removed when used again
• Wolf Training [Warg Rider] increases Warg Move Spd by an extra 5%

Warg Strike
Command the Warg to strike 1 enemy, dealing 620% of [Blitz Beat] damage with a 100% chance to inflict Bleed status for 10s. Can be used while mounted
• Warg Strike - Enhance [Warg Strike] & [Wolf Pack Strike] +4%
• Warg Strike - Synergy Each level of [Falcon Assault] & [Hunting Assault] gained increases [Warg Strike] & [Wolf Pack Strike] Dmg by an extra 0.5%

Wind Walk
Walks like wind, improving self Movement Spd by 20% and Flee by 20 for 300 sec (Cannot work with Speed Up)
• Wind Walk - Protection [Wind Walk] also reduces Ranged Damage by 5%

Wolf Pack Strike
Commands Demon Wolf to inflict Neutral Damage (420% [Blitz Beat] Skill Dmg) to enemies in the area in front. Can attack a max of 6 targets and has a 50% chance of inflicting Bleeding Status on the opponent for 10 sec
• Warg Strike - Enhance [Warg Strike] & [Wolf Pack Strike] +4%
• Warg Strike - Synergy Each level of [Falcon Assault] & [Hunting Assault] gained increases [Warg Strike] & [Wolf Pack Strike] Dmg by an extra 0.5%
