Job Class
Assassin
Skills

Back Sliding
Rolls back to evade enemy attack. Gains 30 Flee and becomes hiding for 5 sec
• Back Sliding I [Back Sliding] increases Move Spd +25% for 5 sec
• Back Sliding II [Back Sliding] increases Flee +15 for 5 sec

Enhanced Enchant Poison
The poisoned weapon gains 40 Atk. Poison caused by [Enchant Poison], [Venom Dart] and [Virus Diffusion] lasts 10 more sec
• Enhanced Enchant Poison I Bonus Atk provided by [Enhanced Enchant Poison] +50%
• Enhanced Enchant Poison II Bonus Atk provided by [Enhanced Enchant Poison] +25%

Fullblack Claw
Tear open an enemy's wound, increasing the Poison DMG they take by 30%, and AA DMG they take from self by 150%. Lasts 12s. Using this skill also adds one [Poison Cast]. The effect can't be cleared.

Grimtooth
Attacks an enemy with spikes, dealing (Atk240%) Dmg to all enemies in the target area. This can only be used when the caster is hiding. Has a 75% chance to remain hiding while casting. Katar type weapons are required.
• Grimtooth I [Grimtooth] has a 5% to deal critical damage, Dmg +20%%
• Grimtooth III [Grimtooth] has a 5% to deal critical damage, Dmg +40%%

Katar Mastery
Atk +30 when using Katars type weapons
• Katar Mastery I Bonus Atk provided by [Katar Mastery] +25%
• Katar Mastery II Bonus Atk provided by [Katar Mastery] +50%

Sonic Acceleration
Sonic Blow deals 100% more damage and permanently increases Hit by 30 point(s). When launching auto attack, there is a 15% chance to cast [Sonic Blow]

Sonic Blow
Cuts the target quickly, dealing (Atk700%) Dmg to an enemy. Has a 40% chance to stun it.
• Sonic Blow I [Sonic Blow] Hit +10%
• Sonic Blow II [Sonic Blow] Hit +5%

Twin Blade Penetration
When launching Auto Attacks with daggers, There is a 25% chance to cause the enemy unit to lose 50% Def for 4 seconds; When launching Auto Attacks with daggers, There is 10% chance to increase 15% Pen. for your own by 4 seconds.
• Twin Blade Penetration I When [Twin Blade Penetration] is triggered, damage dealt by auto attacks +10%
• Twin Blade Penetration II When [Twin Blade Penetration] is triggered, damage dealt by auto attacks +5%

Venom Dart
Deals (Atk250%) Dmg to an enemy and poison it. The poison status cannot stack
• Venom Dart I Poison dealt by [Venom Dart] has a 10% to make healing skills and recovery items invalid
• Venom Dart II [Venom Dart] Dmg +5%

Virus Diffusion
Spreads plague to an enemy, dealing (Atk150%) Dmg to the target and all nearby enemies. If the target is poisoned, the poison spreads to all enemies in the area. The poison effects stack up to 3 layers
• Virus Diffusion I [Virus Diffusion] Dmg +5%

Advanced Katar Research
When using Katar weapons, Atk increases by 20%, Bonus of Dmg increases by 10%

Ambush
Deal Dmg equal to 420% Atk to a single enemy; if the skill is released in hiding states, it deals more 100% Dmg and stuns the target for 3 seconds; Katar or daggers must be equipped to release this skill
• Ambush Booster I [Ambush] Dmg +5% in Hiding Status
• Ambush Booster II [Ambush] Dmg +10% in Hiding Status

Antidote
Can clear Guillotine Cross's New Poison and other poisons for all teammates within a certain range and grant immunity to poison for 11 seconds

Assassination Halo
Increase the entire team's crit by 20, each 1 point of crit increases self's normal attack damage by 0.1% and 10 points of Auto Attack, lasts for 120 seconds.
• Assassination Halo - Protection Allows [Assassination Halo] to increase whole party’s Crit. Res. +

Assassination Heart
Critical attacks deal 60% more damage

Cross Impact
Strikes an enemy 7 times in quick succession, dealing 2 times of [Sonic Blow] damage

Cross Ripper Slasher
Consumes all Rotation Counter gained from Rolling Cutter and throw weapon at an enemy in the distance, dealing 710% Atk damage. Each Rotation Counter increases final damage by 20%
• Cross Ripper Slasher - Enhance Each Rotation Counter increases [Cross Ripper Slasher]’s final damage by 3%

Dance of Charming Ghast
Guillotine Cross moves like a shadow, dealing damage of 1100% physical attack to enemy units around, Victims will break their Hiding status and disabling Hiding for 9sec

Dark Contract
After a 2-second Dark Ceremony, the Blade Soul can obtain souls to the upper limit.

Dark Contract - Quick Cast
[Dark Contract] guiding time -1.5 seconds

Dark Illusion
Quickly approaches an enemy and deals 350% Atk damage to it with a 70% chance to perform [Cross Impact] Lv.5
• Dark Illusion - Assault [Dark Illusion] cooldown - 0.5 sec

Death Explosion
Every time Blade Soul kills a target that carries [New Poison], it has a 40% chance to trigger [Poisonous Smoke] on the target

Deepen Wound
Has 60% chance to remove 1 buff from the target when Auto Attacks trigger Critical or Double Attack

Detoxify
Remove your and the whole Party's poison status and [Poison Cast] effect.

Double Attack
When launching auto attacks with daggers, there is a 50% chance to deal 250% damage
• Twin Blade Booster I [Double Attack] Dmg +5%
• Twin Blade Booster II [Double Attack] Dmg +10%

Enchant Deadly Poison
Greatly increase Assassin Cross's Damage, Atk immediately increases by 30%, physical penetration increases by 10%; the effect lasts 120 seconds.
• Enchant Deadly Poison - Empower [Enchant Deadly Poison] +2%Atk but costs 1 more bottle of poison

Enchant Poison
Applies poison to the weapon that lasts 300 sec. Auto Attacks has a 12% chance to poison the enemy unit for 15 sec. Poisoned units lose Def, HPR and SPR as well as (2%Max HP +3) HP every sec. HP reduction effects stack up to 3 layers. When HP gets too low, HP losing effects won’t work however the debuffs brought by poison still exist.
• Enchant Poison I Bonus Atk provided by [Enhanced Enchant Poison] +25%
• Enchant Poison II Bonus Atk provided by [Enhanced Enchant Poison] +50%

Enhanced Hiding
Within 21 seconds after hiding state is removed, enhanced or available skills in previous state are still valid; moving speed in hiding state will increase by 20%
• Enhanced Hiding - Duration Enhanced hiding time after hiding state removed +1 seconds

Ghost Wave
Launch a shockwave from a distance, dealing physical damage equal to 【Soul Breaker】*130% to the target and surrounding enemies, with a 100% chance to obtain 1 Phantom.

Ghost Wave - Soul Drain
[Ghost Wave] has a 98% chance to release [Cross Impact] upon hitting enemies.

Hallucination Walk
Increases caster's Move Spd by 50%%, Flee and Crit.Res by 50, and MDmg Reduc. by 50%% for 18s. When the skill expires, decreases AGI by 25, Attack Spd by 15% and Move Spd by 50% for 6s
• Hallucination Walk - Shadowless Gain 6 extra Flee and Crit. Res when using [Hallucination Walk]
• Hallucination Walk - Magic Gain 8% extra Magic Reduc. when using [Hallucination Walk]

Hiding
Becomes hiding for 30 sec , and will not be spotted by enemies. Meanwhile Move Spd will be reduced by 35%
• Hiding - Protection M.Def +3% in Hiding

Improve Flee
Permanently increase 30 points of Flee, 5% FleeRate, and 15% moving speed.

Knell
When the Blade Soul dies, it will enter soul form and last for a period of time. During this period, you are free from death but cannot obtain souls. Every 0.8 seconds will consume a soul. When there’s no soul left, you will die. The effect will be triggered once every 40 seconds

Meteor Assault
Attacks all nearby enemies, dealing (Atk440%) Dmg. Enemies has a 25% chance to gain 1 of the status: stun, blind and bleed. When in hiding status, has a double chance to apply debuff to enemies.
• Meteor Assault -Mastery Cast Delay of [Meteor Assault]-0.25 sec
• Meteor Assault -Instant Kill [Meteor Assault] has a 20% chance to deal +10%% Crit.Dmg

Mind Intimidate
Soul Breaker has a 45% chance to fear the enemy unit upon impact. Soul Breaker deals 30% more damage to targets in Fear. The damage increases by 15% when wielding Daggers

New Poison Research
Poisonous Weapon increases the chance for enemy units to be infected with New Poison by 10%. New Poison lasts 10 sec longer
• Toxic Spread Duration of New Poison + 2 sec
• Poison Burst Target affected by New Poison healing received - 5%. This effect stacks with New Poison

Poisonous Smoke
When in Poisonous Weapon status, turns the Poison dipped on the weapon into Poisonous Smoke that spreads along the ground. Enemy units within range receive Poison Physical Damage equivalent to 430%% of Atk and have a 50%% chance to be infected by a new poison. VIT of enemies within the Poisonous Smoke is reduced by 20 and Speed is decreased to 20%. Poisonous Smoke lasts for 20 sec and can be cast 3 times max

Poisonous Weapon
Apply Guillotine Cross's new poison on your weapon to increase your ATK by 10% for 150 seconds. Attacking with a poison coated weapon (including skill) has a 20% chance of infecting the enemy unit with the new poison, which will last for 20 seconds and can stack for 3 times and exist simultaneously with the Enchant Poison. The new poison will cause even faster bleeding. It might be fatal and can't be removed

Rolling Cutter
Spin quickly with weapon in hand, dealing 650% Atk damage to nearby enemies. Gains 1 Rotation Counter for each enemy hit (up to 10).
• Rolling Cutter - Cut [Rolling Cutter]’s damage is also boosted by Rotation Counter. Each counter + 1% final damage

Slash
Deals (Atk760%) Dmg to the target. In 10 sec, the target suffers 100% more damage from the next auto attack Triggers slaying effects if the target has < 30% HP, dealing 100% more damage
• Slash -Mastery Cast Delay of [Slash]-0.25 sec

Soul Breaker
Fire waves from afar, deal Dmg (Atk x1320% +Intelligence x70 +Random (Intelligence x5, Intelligence x50)) to a single enemy. Attribute bonus only affects the Dmg caused by Atk, intelligence damage bonus and random damage ignore Def.
• Soul Breaker - Empower [Soul Breaker] Max and Min Random Damage +20%
• Soul Breaker -Mastery Cast Delay of [Soul Breaker]-0.25 sec

Soul Breath
Take your soul out of your body, avoiding all damage taken, but reduce ATK by 30%, and increase movement speed by 15%, lasts 5s. This skill will consume all souls. The Cooldown Time is fixed and can't be reduced

Soul Breath - Swift
[Soul Breath] increases your Move Spd by 10%

Soul Chain
Link the target with a chain, absorb the target's Max HP (VIT x10) 5 times in 5 seconds.Stay away from the Blade Soul to break away from the Soul Chain. If you don't break away in 5 seconds, the target will be Stunned by 3 seconds. Absorbed Max HP lasts for extra 10 seconds

Soul Chain - Constraint
Use [Soul Chain] to reduce the enemy's MOV SPD by 48%. A 48% chance to render the target [immobilized] for 5s.

Soul Chain - Over Absorption
[Soul Chain] Max HP absorption amount +30%

Soul Decay
Consume 1 Soul to deal Poison Physical DMG (Atk x2280%) to all enemies within 3 meters. If an enemy is infected with [New Poison] within the range, add [New Poison] to all enemies.

Soul Depravity
Release all Souls, cause DMG (3000% + 300% *Soul No.) to enemies within 6 meters, and kill all enemies with HP lower than (Soul No. *1%). The killing effect is invalid for MVP / Mini. Killing the targets by using this Skill cannot gain you Souls

Soul Depravity - Enhance
[Soul Depravity] DMG +20%

Soul Depravity - Execute
Max Execute HP of [Soul Depravity] +10%

Soul Erosion
Each soul you own increases Poison DMG by 2%. When you deal DMG to monsters with a Poison attack, Poison's counter multiplier against all elements+0.2.

Soul Erosion - Poisonous Soul
Each soul provides an extra 2.1% of Poison ATK. For every 5% of Poison ATK, debuff skills or Poison DMG, increases [Poison] and [New Poison] DMG of assassin-type jobs to monsters by 1%.

Soul Intimidation
When taking melee P.ATK, a 50% chance to cast [Soul Chain] at the attacker. When using [Dark Illusion], a 100% chance to use [Soul Chain] against enemies.

Soul Protection
Spends 3 souls to form spiritual armor around self, which absorbs DMG equal to (own P.ATK*600%). Lasts 12s. When souls are consumed by another skill ([Knell] excluded), [Soul Protection] is automatically triggered once without consuming souls.

Soul Protection - Duration
[Soul Protection] duration +4

Soul Sacrifice
Sacrifice all your Phantoms. Each Phantom increases your Int by 10, Critical by 5, Auto Attack by 2%, and Skill Damage by 120% for

Soul Vow
Every time a monster is killed by Blade Soul, 1 Soul can be obtained. 5 Souls can be obtained when a player is killed. 3 Souls can be obtained each time a teammate is killed. Each soul increases your Pen. By 2%% and Crit. Dmg by 3%%, lasts for 60 sec. Up to 10 can be collected.

Storm Gust
Deals (Atk100%) Dmg to the target

Strong Blade Attack
Deals (Atk200%) Dmg to an enemy and reduces its Move Spd by 30%. Lasts 5 sec
• Strong Blade Attack I [Strong Blade Attack] has a +10% chance to deal +100%% Crit.Dmg to poisoned targets
• Strong Blade Attack II [Strong Blade Attack] CD-0.25 sec

Venom Knife
Attacks the target with Venom Knife, dealing (Atk250%) poison Dmg. If the target is poisoned, Deals 100% more damage
• Venom Knife I When poisoned, [Venom Knife] Dmg +10%
• Venom Knife II When poisoned, [Venom Knife] Dmg +5%

Weapon Blocking
Has a 35%% chance to block all damage and increase 10% Def when hit by a melee attack. This skill lasts 30s and drains 4 SP per second while active
• Weapon Blocking - Counter Slash Triggered [Weapon Blocking] has a 15% chance to counter the attacker with [Cross Impact] Lv.5
Runes

Nightmare Combo Rune
• [Double Attack] Chance +(1% ~ 10%).
• [Double Attack] Dmg +(1% ~ 30%).

Breath Holding Rune
• [Dark Illusion] makes target’s move Spd (-10% ~ -30%), lasts (2 ~ 5) secs.

Shadowless Rune
• [Grimtooth] Dmg +(1% ~ 30%).
• [Grimtooth] SP Cost (-10% ~ -30%).

Cross Destruction Rune
• [Cross Impact] Dmg +(1% ~ 20%).
• [Sonic Blow] Dmg +(1% ~ 15%).

Rage Breaker Rune
• [Soul Breaker] Hit +(10% ~ 30%).
• [Soul Breaker] Dmg +(1% ~ 30%).

Soul Paralysis Rune
• New Venom has the effect of dealing Attack Spd (-3% ~ -20%) and Move Spd (-3% ~ -20%) on the target. Can be stacked along with the new venom effect.

Void Poison Rune
• Poison Atk +(1% ~ 10%).
• Poison Res +(1% ~ 20%).
• [Antidote] CD Time (-0.1 ~ -5) secs.

Refinement Rune
• [Venom Dart] CD Time (-0.1 ~ -1) secs.
• Use [Venom Dart] under [Poisonous Weapon] status to obtain an extra (20% ~ 100%) chance of dealing a new layer of venom on target.
• [Venom Dart] ignores [Auto Guard] and [Sword Parry].

Fierce Armor Breaking Rune
• Deal attached ATK *(0.1 ~ 1) Dmg when equipping daggers.
• Deal attached Refine Atk *(1 ~ 20) Dmg when equipping daggers.
• Ignore weapon punishment on monster size when equipping daggers.

Soul Assassination Rune
• When calculating Crit.Dmg, add extra Crit.Dmg (caster’s Crit. - enemy’s Crit.Res.) *(0.05% ~ 0.5%).
• There is a (1% ~ 20%) chance to zero the enemy's Crit.Res, lasts 2 seconds.
• When dealing critical damage, gains 1 Rotation Point and has a 30% chance to use the [Rolling Cutter]

Storm Parry Rune
• [Weapon Blocking] resistance chance +(1% ~ 10%).
• [Counter Attack] trigger chance +(1% ~ 20%).
• [Weapon Blocking] can block Ranged Dmg without triggering [Counter Attack].

Death Wound Rune
• Trigger [Deepen Wound] to deal a Bonus Healing of (-10% ~ -50%) on the target, lasts (3 ~ 10) seconds. Cannot be removed by Clearance.
• Trigger [Deepen Wound] to deal Resurrection on the target, lasts (3 ~ 10) seconds. Cannot be removed by Clearance.
• [Soul Breaker] and [Poisonous Smoke] have a 30% chance to trigger [Deepen Wound].

Hurricane Rune
• Resistance to all abnormal statuses +(10% ~ 30%) when in [Hallucination Walk] status.
• Cannot be hit with physical auto attack crits during [Hallucination Walk].
• Removes negative effects caused after using [Hallucination Walk].

Crusading Rune
• [Cross Ripper Slasher] damage +(1% ~ 20%).
• Rotation Counter limit +(1 ~ 10).
• When the Rotation Points reach the cap, Auto Attack will trigger the [Cross Ripper Slasher], which ignores Phy. DEF
